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Alex Street

Wireless Intelligence - Analysis - Smartphone users spending more 'face time' on apps t... - 0 views

  • study uses the concept of 'face time'
  • long users actively engage
  • 295 minutes per month on gaming.
  • ...6 more annotations...
  • most smartphone face time related to apps and features already present on the device platform (voice, messaging, browsing etc
  • Add-on apps accounted for 20 percent of face time minutes,
  • iPhone users generated the most data traffic, consuming 422MB per user per month - over 200 percent more than Android users (133MB
  • f (45 percent) of smartphone users play games on a monthly basis but th
  • 82 percent of new contract subscribers in the last quarter (Q4 2010)
  • 75 percent of its contract net additions were smartphone buyers in the same quarter; t
Alex Street

Miso Sync: A Second Screen Experiment Using Android & Boxee [EXCLUSIVE] - 0 views

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    "You turn on the TV, your phone is on stand by, and immediately you get a push notification that says 'You're watching American Idol. Want to share this with your friends?' … then 10 minutes in, a performance completes and we deliver … a push notification: 'What do you think of Haley's performance?'"
Alex Street

Smartphone Penetration Doubles in the UK During the Past Two Years | iPhone App Develop... - 0 views

  • K smartphone users have downloaded over 860 million apps in 201
  • revenue reached from paid apps in the UK stood at £280 million for 2010
  • UK currently holds 8 percent
Alex Street

Creating mobile content: a lack of application | Mobile Marketing 2011 | guardian.co.uk - 0 views

  • second full year that apps have been available, the UK market was worth £95m
  • total downloads of 575m
  • Screen Digest this will more than triple by 2014,
  • ...4 more annotations...
  • market will be worth more than £300m
  • downloads will total 1.8bn.
  • shelf-life average of just four weeks
  • 51% of mobile phone owners, about 23 million people, use their device to either make a payment, redeem coupons or research products and services they later buy
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