Over the last few years, I've been collecting examples of metagames - not the strategy of metagaming, but playable games about videogames. Most of these, like Desert Bus or Quest for the Crown, are one-joke games for a quick laugh. Others, like Cow Clicker and Upgrade Complete, are playable critiques of game mechanics. Some are even (gasp!) fun.
Teaching creative writing to children is fun and rewarding. Kids naturally love to here stories read to them. As parents many times our children fall to sleep while being read to. Teachers can build a stimulating creative writing program in the classroom by giving the children a desire to write. Here are 5 steps to start a creative writing program.
Done in the spirit of Ambrose Bierce's The Devil's Dictionary, Encyclopædia Dramatica's purpose is to provide a central catalog for the e-public to view parody and satire of drama, memes, e-pals and other interesting happenings on the internets. The goal is to provide comprehensive, reference-style parody, to poke fun at everyone and everything on the internet.
While the articles themselves are mostly satirical jabs at Internet users (both individually and in groups) and phenomena, bear in mind that the Encyclopædia Dramatica itself is a parody of a much less funny online encyclopedia. As such, ED articles tend to make fun of the supposed objectivity and accuracy, elitism, and stupid edit wars of such sites. In other words, expect blatant, biased lies, and expect boring truths to get deleted quickly.
ED's third purpose is to catalogue Internets phenomena. In this role, it's actually a fairly good reference for dramatic events and things like memes and netspeak, provided you bear in mind the first two purposes and take what you learn with a Girlmecha-sized grain of salt.
"The second volume in the Writing Spaces open textbook series for first year writing classes is now available for free download (Creative Commons licensed PDF) and for purchase in print. There are twenty-one new essays to complement the chapters already available in the first volume. View the Writings Spaces: Readings on Writing, Volume 2 page for the table of contents and more information."
Toute nouvelle technologie, rajoute Bernard Stiegler, produit d'abord un phénomène de prolétarisation (pertes de savoir, de savoir-faire et de savoir-vivre) avant que ne se développe une nouvelle réflexivité par ceux-là mêmes qui ont éprouvé ce qui est aussi une perte de saveur. Cette nouvelle réflexivité ne peut être créative et normative que si elle est aussi collective, c'est à dire qu'elle va réajuster les modalités de l'individuation psychique et collective qui avaient été initialement court-circuitée.