Contents contributed and discussions participated by Judy O'Connell
ClassBadges | Home - 4 views
Class Badges | South Salem Library - 2 views
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"In order to make this program grow, students will have to take a role in terms of creating and managing their badges. Of course, we will be there to guide the students, but it will require students to be a little more creative with their time in the library. We feel this will be a positive program to help student learn time management skills, as well as increase their reading throughout the school year."
Ebooks & Digital Content | Transforming Libraries - 6 views
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"New digital forms of information offer rich and extraordinary opportunities for libraries to expand community access to information and to revolutionize in positive ways the relationship between libraries and users. At the same time, these new forms of digital content pose new challenges. As libraries struggle to meet the challenges of providing digital content in an environment characterized by significant uncertainty and changing on a daily basis, there is a need for an Association-wide group of experts, broadly representative of the many constituencies within the library community, that can proactively address these digital content opportunities and issues at the highest level and from both a policy and practical perspective."
Top Tips for Tweeps - A step by step introduction to Twitter | resourcelinkbce - 4 views
Learning Facilitation | School Libraries and best practices - 5 views
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"School librarians bring pedagogical order and harmony to a multi-media clutter of information by crafting challenging learning opportunities, in collaboration with classroom teachers and other learning specialists, to help learners use the virtual world, as well as the traditional information sources, to prepare for living, working and life-long learning in the 21st Century"
Splash Home - splash.abc.net.au - 8 views
Quick Guide to Gamification - Online Universities.com - 0 views
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"This all sounds amazing, but it won't happen until game developers and educators can come together to create educational games that have rich content and the strong engagement that is currently only seen in the best commercial games. The real gamification of education is going to take years of serious effort to make happen, but that doesn't make it any less fun to think about right now. "
Book Art | Surprising the viewer to make up their own best story. - 3 views
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"Not to mention, there will never be such a simple technology with the ability to transport us anywhere and everywhere. Books need no electricity, no battery, no LCD or eInk (although the hallway light, a flashlight, or candles have been known to come in handy). They need no flash or java plugins. The need no expensive gadgetry of any kind. Yet...BOOKS allow our imaginations to soar....for hours at a time.....worlds evolve in an instant, and live in our minds...forever ....where ever we are..."
SCIS | Building a vibrant future for school library conversations - 3 views
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"The School of Information Studies (www.csu.edu.au/faculty/educat/sis/) at Charles Sturt University (CSU) is a national and international provider in the design and delivery of a comprehensive suite of courses in library and information studies. We face many challenges, and among these the latest one has been to respond to new media environments by expanding the scope of our services to the vitally important information professionals we know as teacher librarians."
Personal Thoughts on Online Communities | Teacher Librarians - 1 views
Announcify.com - 1 views
Understanding by Design White Paper 2012 - 1 views
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The Understanding by Design® framework (UbD™ framework) offers a planning process and structure to guide curriculum, assessment, and instruction. Its two key ideas are contained in the title: 1) focus on teaching and assessing for understanding and learning transfer, and 2) design curriculum "backward" from those ends.
Classroom Guide: Top Ten Tips for Assessing Project-Based Learning | Edutopia - 0 views
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"This classroom guide is intended to inspire and expand your thinking about effective assessment for project-based learning. The tips are organized to follow the arc of a project. First comes planning, then the launch into active learning, and then a culminating presentation. Reflection is the final stage"
Project-Based Learning | Edutopia - 1 views
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