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Cally Black

Clearing the Confusion between Technology Rich and Innovative Poor: Six Questions - 6 views

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    In a recent webinar, more than 90% of school leaders responded that they were leading an innovative school as a result of the implementation of technology. At the end of the webinar, when polled again, only one leader claimed to be leading an innovative school. The complete reversal was due to a presentation of the Six Questions that you will read about in this article.   This list of questions was developed to help educators be clear about the unique added value of a digital learning environment.
Judy O'Connell

50 Education Technology Tools Every Teacher Should Know About | Fluency21 - Committed S... - 1 views

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    "You want some great ed tech tools to use in your classroom? You got em'-50, to be exact! This article from Edudemic features an extensive list of some of the most awesome technological tools you can find for teaching and learning. There's lots to explore here, so have fun!""
Cathy Oxley

Using Online Book Clubs to Inspire Teenage Readers - 3 views

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    This article is part of a series from the International Reading Association Technology in Literacy Education Special Interest Group (TILE-SIG).
Judy O'Connell

A Quick Guide to Twitter Educational Hashtags - 3 views

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    "I got several emails after I posted about the Teacher's Roadmap to Twitter Use in Education. I know it is hard for me to answer all of your emails in time so please bear with me . But for those who asked me about a post about educational hashtags I would recommend them to check the article entitled " The Best 15 Twitter Hashtags for Educators " which I have published a couple of months ago."
Judy O'Connell

Personal Learning Network (PLN) Resources | Pinterest - 7 views

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    A collection Pinterest collection of PLN resources and articles
Jennie Bales

Listening Is Reading: The New Research - 1 views

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    "This article draws attention to recent research about the benefits of listening. These benefits include ones of mental and physical health, academic engagement, and pure relaxation and wonder-feeding. " Links to three studies provided.
Cally Black

Why Schools Must Move Beyond One-to-One Computing | November Learning - 3 views

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    device, I'm concerned that most one-to-one implementation strategies are based on the new tool as the focus of the program. Unless we break out of this limited vision that one-to-one computing is about the device, we are doomed to waste our resources.
Judy O'Connell

Don't Play It, Make It! -- THE Journal - 1 views

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    "Using games as a learning tool is not new--research abounds to demonstrate the use of video games enhancing problem-solving skills and creativity. Pioneer educational games, like Carmen Sandiego and Oregon Trail, have given birth to online, multiuser, digital simulations that would make their forebears blush. Now, in what seems to be a natural evolution, a growing number of schools are taking the concept one step further and asking students to design the games themselves. Game creation as a learning tool is really just a digital-age take on the old learning-by-doing approach to teaching: Students pick up concepts easier and retain more information when they are hands on with their subject matter. In game creation, students are presented with the task of building a digital learning activity that focuses on a particular topic, such as ecology, mathematics, or social studies. Using a framework and the fundamentals of game design, they create a game that demonstrates their knowledge of the topic."
Judy O'Connell

Portal 2 will be used to teach in schools - Video Games Reviews, Cheats | Geek.com - 0 views

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    "Video games are increasingly being used to educate children both inside and outside the classroom. Steam thought they'd jump on the bandwagon too, but they haven't created a new game. Oh no, kids will soon be able to play Portal in the classroom. Steam have created "Teach with Portals", a website that allows educators to sign up to gain access to an educational version of Portal 2 and the Portal 2 puzzle maker. The software uses realistic physics (just like the other Portal games) and inspires teachers and students to create their own puzzles, explore different worlds, and share custom lesson plans."
Glenda Morris

School libraries changing with move to digital resources - 1 views

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    eSchool News article on the shift in how school libraries opeate in the digial age
Judy O'Connell

SCIS | Building a vibrant future for school library conversations - 3 views

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    "The School of Information Studies (www.csu.edu.au/faculty/educat/sis/) at Charles Sturt University (CSU) is a national and international provider in the design and delivery of a comprehensive suite of courses in library and information studies. We face many challenges, and among these the latest one has been to respond to new media environments by expanding the scope of our services to the vitally important information professionals we know as teacher librarians."
Judy O'Connell

Interactive eBook Apps: The Reinvention of Reading and Interactivity | UX Magazine - 1 views

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    "It's important to understand the distinction between apps and eBooks, as it's something that often confuses both publishers and consumers."
Judy O'Connell

The Evidence-Based Manifesto for School Librarians - 1 views

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    "Evidence-based school librarianship uses research-derived evidence to shape and direct what we do. EBP combines professional wisdom, reflective experience, and understanding of students' needs with the judicious use of research-derived evidence to make decisions about how the school library can best meet the instructional goals of the school."
Cathy Oxley

Open data: Government launches 'National Map' for geospatial data - Computerworld - 4 views

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    "The federal government has launched an online map of Australia that allows users to overlay geospatial datasets made available by agencies. The National Map is a joint effort by the Department of Communications, NICTA and Geoscience Australia."
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