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dean groom

A Personal Computer for Children of All Ages. Alan Kay 1972 - mprove.de - 0 views

  • A 'safe and covert" environment, where the child can assume almost any role without social or physical hurt is an important part of the day.
  • an environment which is immediately responsive to the child's activities and allows him to gain a model of himself is tremendously important.
  • "The trouble with new math is that you have to understand it everytime you use it"
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    I great re-print from 1972, where Alan Kay describes, even draws what is effectively a tablet or eBook, and argues for it's technological and pedagogical value in schools. Amazingly he priced this at $500, which was quite a sum back then, and almost exactly the price of netbooks and tablets today.
Roland Gesthuizen

The True Size Of Africa - 5 views

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    Brilliant infographic from Kai Krause (perhaps the Kai Krause?) to combat rampant 'immappancy'
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    Good comparison to work out the real size of Africa.
Peter Ruwoldt

Gardner Writes - 0 views

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    We've been waiting nearly half a century for computer-based information technologies to revolutionize education. While some in authority (including vendors) may supply glowing eports on the progress we've made, visionaries and pioneers like Doug Engelbart and Alan Kay insist we're not only "not there yet," but that we haven't yet fully grasped what "there" might mean.
Robyn Miller

Virtual worlds: Australian presence and celebrity - Features - ABC Technology and Games... - 3 views

  • Wollongong-based Jo Kay has created a series of islands in Second Life and OpenSim that have become home to educators worldwide and are recognised as leading lights in virtual world education
    • John Pearce
       
      Check out Jo's fabulous work at http://jokaydiagrid.com/ 
  • So what's changed? Absolutely nothing. Everything described above continues to occur, with a truckload of evolutionary steps undertaken. The only difference is that the innovators and educators have got on with doing the do, while the majority of the mainstream media moved on to the 'next big thing'. Second Life has grown exponentially over the past four years, although it has reached a plateau over the past year or so. Part of the reason for that is the emergence of other worlds where content creation remains king, such as the open-source option OpenSim or emerging Second Life competitors like Blue Mars.
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