"The battle for supremacy in the K-12 whiteboard market is heating up. Companies are scrambling for new sources of revenue, making strategic moves to reinvent their products in the age of tablet computing, and sizing up their competitors to see what they can do to differentiate themselves from the pack.
Who ultimately ends up on top has huge implications for educational technology leaders, who must determine which company is the best fit for their needs, and at a cost their districts can afford in still-difficult budget times. Complicating those decisions are changes in the technological landscape that are raising questions about the long-term educational relevance of interactive whiteboards. Do classrooms really need them in the age of iPads?"
Jacqui Sharp blogs about her ".... experiences I have using mimios & IWBs in Education. My posts will have examples of activities, helpful hints and instances of how teachers are using this hardware and software in classrooms."
These fascinating Flash based maps trace the history of events and trends such as the march of democracy, and the Imperial History of the Middle East. The maps play in a flash player that can also be embedded in a blog or wiki. Another great tool for use with an IWB.
This virtual keyboard can be played solo or as chords very much like a traditional eectronic keyboard. It also has some drum presets and just like other keyboards there are a range of instruments to choose from. Great for an IWB.
"Established in 2006, Curriculumbits.com offer free online access to a growing range of interactive multimedia elearning resources. The online resource library contains games, quizzes, animations and videos in a variety of subjects. Resources have been produced according to key stage 3 and 4 of the UK National Curriculum for students aged 11 to 16."
Though the learning objects are not downloadable they are eminently suited to using on an interactive whiteboard.
Established in 2006, Curriculumbits.com offer free online access to a growing range of interactive multimedia elearning resources. The online resource library contains games, quizzes, animations and videos in a variety of subjects. Resources have been produced according to key stage 3 and 4 of the UK National Curriculum for students aged 11 to 16. All resources are produced by elearning multimedia specialists in collaboration with every day teaching staff as a direct solution to their classroom requirements.
This online exhibit from the Lemenson Center includes Invention Playhouse. The Tinker Ball game in particular is a great physics based interactive. The site also includes Inventors' Stories and a section called Does Play Matter? How have attitudes toward play changed over time? What kinds of toys did inventors play with as children? Is the quality and quantity of children's play changing? If play is changing, how will that affect invention? Reflect upon these and other questions through video commentaries and toy displays