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Tony Searl

Heutagogy and lifelong learning: A review of heutagogical practice and self-determined ... - 2 views

  • a more self-directed and self-determined approach is needed, one in which the learner reflects upon what is learned and how it is learned and in which educators teach learners how to teach themselves (Peters, 2001, 2004; Kamenetz, 2010).
  • Heutagogy applies a holistic approach to developing learner capabilities, with learning as an active and proactive process, and learners serving as “the major agent in their own learning, which occurs as a result of personal experiences” (Hase & Kenyon, 2007, p. 112).
  • Competency can be understood as proven ability in acquiring knowledge and skills, while capability is characterized by learner confidence in his or her competency and, as a result, the ability “to take appropriate and effective action to formulate and solve problems in both familiar and unfamiliar and changing settings”
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  • Research on the use of social media and its role in supporting heutagogy is limited, however, indicating that this is an area for further investigation.
  • important characteristic of heutagogy is that of reflective practice, “a critical learning skill associated with knowing how to learn” (Hase, 2009, p. 49). According to Schön (1983), reflective practice supports learners in becoming lifelong learners, as “when a practitioner becomes a researcher into his own practice, he engages in a continuing process of self-education” (p. 299).
  • primarily by placing value on learner self-direction of the learning process
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    In a heutagogical approach to teaching and learning, learners are highly autonomous and self-determined and emphasis is placed on development of learner capacity and capability with the goal of producing learners who are well-prepared for the complexities of today's workplace. The approach has been proposed as a theory for applying to emerging technologies in distance education and for guiding distance education practice and the ways in which distance educators develop and deliver instruction using newer technologies such as social media.
Aaron Davis

Why borrowing from the 'best' school systems sounds good - but isn't - The Washington Post - 0 views

  • In education, too, the impact of policy borrowing is far less immediate or impressive. For those who work in classrooms and schools, the inconvenient truth is that the real benefits of borrowing from the best are not always visible or tangible.
  • Policies can be easily borrowed, but the processes of implementation that make them work in context largely cannot
  • *Take effective design principles rather than entire policies, and develop new approaches based on these. *Develop such approaches in context by drawing heavily upon the good and effective practice that already resides within the system. *Put in place high-quality implementation processes so that the impact of any new approach will be maximized. *Invest in continued adaptation and refinement of any new initiative or intervention to ensure a close cultural and contextual fit.
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    A post from Alma Harris, Yong Zhao and Michelle Jones on the importance of developing contextual solutions. A reminder why things like IOI Process and the Modern Learning Canvas are so important as they offer a method for developing unique solutions.
Nigel Coutts

Schools as Learning Platforms - 0 views

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    In technology circles the importance of the 'platform' is important and well understood. The companies that have had the most success in recent times are those that have become the platforms upon which great ideas are built. But what would it look like if a school imagined itself as a 'platform' in this model?
Tony Searl

P2P Foundation » Blog Archive » How Different Is Your Bow-tie? - 1 views

  • As these systems evolve, the number of inputs and outputs generally increases. Each time a new node is added to the network, the number of potential connections required scales exponentially
  • Furthermore, because there is only one standard, there is no incentive for innovation, which means that the system cannot evolve.
  • Single standards are notoriously difficult to overcome or dislodge, even when they become ludicrously inefficient, as is the case with the Western “QWERTY” keyboard layout.
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  • the system has great difficulty overcoming its own internal structure and adapting to the change.
  • Complex systems of this type, that are too loosely structurally coupled, maximize their openness to innovation but do so entirely at the cost of being able to exploit those innovations when they are useful
  • a panarchy
  • The bow-tie structure manages these tensions by occupying an “edge of chaos” zone in between too much rigidity and too much flexibility, between too little diversity, and too much.
  • There is a need to capitalize on potential efficiencies in one’s current environment while at the same time remaining flexible enough to adapt if the environment changes
  • confusing the necessary cluster of evolving core elements with a “standard
  • Future networks operate on multiple standards in the core — optimal levels of infrastructure arrived at by open innovation in the periphery that makes its way into the core as adoption and usage increase.
  • widely agreed upon cultural understandings and practices.
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    Single standards are notoriously difficult to overcome or dislodge, even when they become ludicrously inefficient,
Peter Ruwoldt

Encourage schools to host a software freedom day event - 62 views

Hi Mitchell Have a think about getting something together over your way for 2009. Check out Linux Users Groups for support in this - there are some very influential people in the Sydney region who...

equity foss free open

Tony Searl

SocialTech: Online Educa Berlin 2010 Keynote: Building Networked Learning Environments - 2 views

  • what constitutes digital literacy or digital literacies, should, in symmetry with the subject itself, not be perceived as a problem we aim to solve, or a thing we aim to determine once and for all.
  • At some point, we need to agree actions.
  • What I’m interested in is supporting the skills and critical thinking about educational engagement in networked environments, and particularly in how educators and learners can use these to support and transfigure existing practice.
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  • Supporting or learners and staff to use collaborative digital environments and tools in safe, critical and innovative ways should be on the top of all our digital literacy wish lists and informing local and national policy and practice.
  • We need to be mindful that a great deal of current research highlights correlations between socio economic status and access.
  • But supporting all of our children and young people’s ability to have meaningful, useful and safe online interactions means that we don’t further disadvantage some of our most vulnerable populations.
  • It turns out what people most want to know about their friends isn't how they imagine themselves to be, but what it is they are actually getting up to and thinking about
  • Recent research has clearly underlined the need to address children’s and young people’s use of the internet, mobile and games technologies in the context of digital literacy.
  • The report points up young people’s largely pedestrian use of technology, and highlights the role that educators could and should be playing in supporting young peoples engagement as producers, creators, curators rather than primarily as consumers:
  • There are many definitions of digital literacy. In one of the earliest (2006), Allan Martin defined Digital Literacy as “…the awareness, attitude and ability of individuals to appropriately use digital tools and facilities to identify, access, manage, integrate, evaluate, analyse and synthesise digital resources, construct new knowledge, create media expressions, and communicate with others in the context of specific life situations, in order to enable constructive social action; and to reflect upon this process.” 
  • The characteristics across many of the available definitions are that digital literacy are that: it supports and helps develop traditional literacies – it isn’t about the use of technology for it’s own sake or ICT as an isolated practice it's a life long practice – developing and continuing to maintain skills in the context of continual development of technologies and practices it's about skills and competencies, and critical reflection on how these skills and competencies are applied it's about social engagement – collaboration, communication, and creation within social contexts
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    reducing our aims just to types of skills risks boring everyone to death with short lived, tool specific training which doesn't address the social and political context of people's lives or their reasons for engaging with technology.
Roland Gesthuizen

Cheating in Computer Science - 3 views

  • we have gotten the cart before the horse. We are less concerned with whether students learn the right thing than whether they learn in the way that we rely upon to measure how well they learn when compared to their peers. We do this without even having considered whether the measurement is even useful, much less necessary or even counter-productive.
  • We do it for no better reason than tradition, habit, and inertia.
  • I no longer teach programming by teaching the features of the language and asking the students for original compositions in the language. Instead I give them programs that work and ask them to change their behavior. I give them programs that do not work and ask them to repair them. I give them programs and ask them to decompose them. I give them executables and ask them for source, un-commented source and ask for the comments, description, or specification.
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  • As a teacher, my job is to help students learn, not create artificial barriers to learning in the name of equitable grading. Nice people do not put others in difficult ethical dilemmas. Grading should be a strategy for making learning more satisfying by demonstrating accomplishment.
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    "Bill Murray approaches the teaching-learning system as a game in which students, teachers, and others play various roles. He wonders whether the game itself encourages cheating, and suggests that teachers could restructure the game so that cheating is less rewarding and less likely."
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    Fascinating essay about assessment and cheating, and how teachers have created this situation.
Chris Bennie

Our Year 5 iPad trial - 8 views

http://sepsipadtrial.posterous.com We've rolled out iPads to our Year 5 students here at Stirling East Primary school in South Australia. We want to make this an authentic trial - getting to the ...

iPad education apple mobile

started by Chris Bennie on 05 Sep 11 no follow-up yet
Nigel Coutts

Does Mathematics Education need a re-think? - 0 views

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    Once upon a time Mathematics was easy to teach. A typical lesson would begin with a direction towards a particular page of the text book and would conclude with the ceremonial marking of the answers. This process was repeated over and over, year after year and in the end students would be able to repeat the required method with a satisfactory degree of accuracy.
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