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How to Install Currency Into OpenSim | eHow.com - 0 views

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    Unlike other online virtual world clients such as Second Life, OpenSimulator does not feature a method of exchanging or using currency. However, the online virtual world platform does feature protocol hooks that allow administrators to install currency modules. After installing the currency module, users can enjoy a greater level of social realism when playing OpenSimulator by buying and selling items with online currency. You will need the WAMP server suite already installed and functional, as changes will be made to the Apache HTTP server and MySQL database service located within the suite.

Reliable and Fast Online Computer Tech Support - 1 views

started by shalani mujer on 10 Nov 11 no follow-up yet
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Useful Links for OpenGL and Math Tutorials - 0 views

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    "ONLINE FREE TUTORIALS AND BOOKS The following is a set of online free tutorials and books"

Two Thumbs Up For Computer Assistance Services - 2 views

started by seth kutcher on 06 Jun 11 no follow-up yet

Easy Access to Computer Support Professionals - 1 views

started by hansel molly on 08 Jul 11 no follow-up yet
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Things Explained: Owen Kelly on the virtual worlds of Second Life and OpenSim - YouTube - 2 views

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    Owen Kelly, Lecturer in Online Media, Arcada University of Applied Sciences, Helsinki talks about: the origins of the idea of virtual worlds in science fiction; the launch of Second Life and what it set out to do; why people want to live a virtual life; buying and selling virtual goods; different identities with avatars; the US tax authorities' interest in gambling in Second Life; how OpenSim evolved as a competitor to Second Life; and the attempts to create a universal software (hyper grids) for virtual worlds.
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Virtual Worlds Almanac - 0 views

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    Guide to online virtual worlds with educational value.
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Filter Forge - Filter Library - 0 views

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    The Filter Library is a free online repository of filters created by our designers and Filter Forge users. You can submit your own filters to the Filter Library, and if they get popular with the Filter Forge users, you can earn rewards including a free copy of Filter Forge.
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avalonlearning / FrontPage - 0 views

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    AVALON = Access to Virtual and Action Learning live ONline

Reliable Online Computer Repair - 3 views

started by cecilia marie on 06 Jun 11 no follow-up yet

Great Remote Computer Support Services - 3 views

started by hansel molly on 06 Jun 11 no follow-up yet

Get Rid of Computer Freezing - 1 views

started by helen troy on 12 Aug 11 no follow-up yet

My Profitable Business Career - 1 views

started by cafe software on 23 Jan 12 no follow-up yet
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Guest Post Online - 0 views

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    Article Writing & Guestpost You Can Join this Site for Your Article & guest post, Just Easy way to join this site & total free Article site. This site article post to totally free Way. Guest Post & Article Post live to Life time only for Current & this time new User. http://guestpostonline.com
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Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments... - 0 views

shared by James OReilly on 13 Dec 08 - Cached
  • Virtual 3-D Healthcare Learning Environments
  • The author provides a critical overview of three-dimensional (3-D) virtual worlds and “serious gaming” that are currently being developed and used in healthcare professional education and medicine.
  • Roger’s Diffusion of Innovations Theory
  • ...32 more annotations...
  • Siemens’ Connectivism Theory
  • accelerating momentum
  • there are some fundamental questions which remain unanswered.
  • it is beneficial to address while the race to adopt and implement highly engaging Web 3-D virtual worlds is watched in healthcare professional education
  • Therefore, Roger’s Diffusion of Innovations Theory [5] and Siemens’ Connectivism Theory [6] for today’s learners will serve as theoretical frameworks for this paper.
  • A 3-D virtual world, also known as a Massively Multiplayer Virtual World (MMVW), is an example of a Web 2.0/Web 3-D dynamic computer-based application.
  • applications that enable social publishing, such as blogs and wikis
  • the most popular virtual world used by the general public is Linden Lab’s Second Life (SL)
  • health information island
  • US agencies, such as the Centers for Disease Control and the National Institutes of Health conduct meetings in SL to discuss the educational potential of SL
  • virtual medical universities exist all over the world
  • The term “avatar” is an old Sanskrit word portraying a deity which takes on a human shape
  • Trauma Center
  • Virtual worlds are currently being used as educational spaces [1] and continue to grow in popularity on campuses and businesses worldwide. Furthermore, access to versions of virtual worlds on the Web, such as “Croquet,” “Uni-Verse,” and “Multiverse” are predicted within two to three years to be mainstream in education
  • there are reported advantages to having students engage in these emerging technologies
  • By allowing students time to interact with other avatars (eg, patients, staff members, and other healthcare professionals) in a safe, simulated environment, a decrease in student anxiety, an increase in competency in learning a new skill, and encouragement to cooperate and collaborate, as well as resolve conflicts, is possible.
  • High quality 3-D entertainment that is freely accessible via Web browsing facilitates engagement opportunities with individuals or groups of people in an authentic manner that illustrates collective intelligence
  • Advanced Learning and Immersive Virtual Environment (ALIVE) at the University of Southern Queensland
  • Who would imagine attending medical school in a virtual world?
  • Problem-based learning groups enrolled in a clinical management course at Coventry University meet in SL and are employed to build learning facilities for the next semester of SL students. This management course teaches students to manage healthcare facilities and is reported to be the first healthcare-related class to use SL as a learning environment.
  • Another example of a medical school using SL is St. George’s Medical School in London.
  • Some educators may balk at adopting this technology because there is a learning curve associated with the use of 3-D virtual worlds.
  • Another virtual world project developed by staff at the Imperial College in London, in collaboration with the National Physical Lab in the United Kingdom, is the Second Health Project
  • Mesko [35] presents the top 10 virtual medical sites in SL.
  • Stanford University medical school
  • The development and use of 3-D virtual worlds in nursing education is increasing.
  • Let’s have fun, explore these fascinating worlds and games, and network with others while respecting diverse ways of life-long learning and current researchers’ findings.
  • there is an underlying push in higher education to adopt these collaborative tools and shift the paradigm from a traditional Socratic method of education to one possessing a more active and interactive nature
  • One may view online virtual worlds and serious gaming as a threat to the adoption and purchase of high-fidelity computerized patient-simulation mannequins that are currently purchased for healthcare-profession training. For example, nurses may login into SL and learn Advanced Cardiac Life Support at their convenience, and it costs virtually nothing for the nurse and perhaps a nominal fee for the developer.
  • The educational opportunity in SL may not be a replacement for the doctor- or nurse-patient interaction or relationship, but SL may serve as an adjunct or pre- or post-learning tool.
  • one recalls when critics questioned the validity and reliability of the stethoscope invented by Laennec in 1816 and how today it is second nature to use this assessment tool.
  • 2006 health fair
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