Immersive gameplay where you become the character in a game is an interesting concept and one that I think the Xbox Kinect will do pretty well at. Below is an interesting video from a developer experimenting with augmented reality and the Kinect. There are some nice touches in there such as body mapping to paint the characters costume, object detection for the particle beams. Also watch out for the example of diminishing reality thrown in at the end.
Hasbro's new Lazer Tag guns use your iPhone or iPod touch for augmented reality and hea... - 0 views
Augmented Reality For London Eye | Londonist - 0 views
Augmented reality set to enhance London Eye's pods - Telegraph - 0 views
Augmented reality bridges sight and sound in the Project Paperclip photography exhibit - 0 views
In South Korea, Kinect and RFID power an augmented reality theme park | Springwise - 0 views
[CHINABANG] Qoncept Brings Augmented Reality Fishing to Phones in China - 0 views
Tic Tac Launches Augmented Reality-Enabled Times Square Billboards - 0 views
Mobile app Yumbling goes beyond check-ins to augment Mexicans' reality - 0 views
Augmented Reality Puts Consumers In The Game - 0 views
Star Rover: Augmented Reality App For Star Gazing On Your iPad [Free For Limited Time] - 0 views
Post MWC: Aurasma Augments Reality Anywhere (Even Standing In Line For A Cab) - 0 views
Korea's Kiwiple is mixing augmented reality and social networks, with plans to go global - 0 views
Cool AR Concept for Xbox Kinect | Augmented Planet - 0 views
Augmented Reality Powered By String [16May11] - 0 views
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If you are already familiar with AR you’ll notice that String lives somewhere in middle of fiduciary markers and natural feature tracking. Tracking images combines the high contrast black border of a marker and a complex natural image in the centre. This mix actually works well. With a marker users can identify it as having special significance when presented to a camera (much the same way users identify QR Codes as having significance). With NTF images the challenge is telling the user that the image as has significance without providing a large amount of instructions. Combining the two therefore goes someway to solve the identification problem. The String SDK which is currently available for iOS with an Android version in the works is powerful enough to build some pretty amazing solutions. I normally say that any AR demo is only as good as its 3D objects, that’s still true as eye candy sells, but String does an amazing job of recognising the markers even in poor lighting.
TELE-PRESENCE International Workshop [13Nov09] - 0 views
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The Meaning of Being There is Related to a Specific Activation in the Brain Located in the Parahypocampus
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Social Presence in Virtual World Surveys
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Moderating Effects of Social Presence on Behavioral Conformation in Virtual Reality Environments: A Comparison between Social Presence and Identification
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Qualcomm Talks Future of Mobile, AR, 3D, Sensors & More at Uplinq 2011 [01Jun11] - 0 views
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People Don't Care about PCs...the Buzz is All About Mobile To paint an image of the very large scale of the mobile ecosystem, Jacobs talked numbers: There are 1.3 billion 3G connections worldwide, and there will be 2 billion more connections by 2015. Mobile data use will increase 10 to 12 times over the next four years. There are over 120 HSPA+ mobile networks and 180 commercial EVDO networks offering mobile broadband. There are 200 LTE networks planned, 20 of which have launched now.
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Mobile Unleashing the "Greatest Wave of Creativity in History" And what is that? Only that mobile is going to unleash the "greatest wave of creativity in history." Dr. Jacobs said he knew that sounded like a "heady" proposition, especially because many mobile developers are just trying to build an app people like, he says. "But your app could reach hundreds of millions of users!" Now is the time to "think and act globally," Jacobs said. "Mobile is now the dominant computing platform, and it's never going back."
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Augmented Reality Demoed as Marketing Tool AR, or augmented reality, was also at the forefront of today's keynote, with a sobering presentation from John Batter, Co-President of Production, Dreamworks Animation SKG. He produced data showing the decline of DVD sales over the years.
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Sony Sets Its Sights on Augmented Reality [31May11] - 0 views
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The future of mobile gaming will merge the virtual and real worlds.
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Unlike many augmented reality systems, Smart AR does not use satellite tracking or special markers to figure out where to overlay a virtual object. Instead, it uses object recognition. This means it works where GPS signals are poor or nonexistent, for example, indoors. The markerless system is more difficult to pull off, but it allows many more everyday objects to be used.
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Sony has dabbled with the technology before, using two-dimensional barcodes known as CyberCodes as markers for tracking objects.
The Future of Sleep: Augmented Reality to Revolutionise our Slumber - 0 views
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By 2030 we will be able to manage the contents of our dreams as in the movie ‘Inception’.
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Remote virtual love making will be possible by 2030, allowing individuals to connect with their partner whilst away from home.
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By 2030 it will be possible to diagnose some medical conditions by monitoring sleep patterns. Sleepwear featuring electro-responsive fabrics will enable measurement of skin conductivity (indicating stress or relaxation states), pulse, blood pressure and quality of heart signals.
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Wildcat: Of Onions and Infocologies Thriving in the age of hyperconnectivity [31Aug09] - 0 views
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a sensation carried by many and is very difficult to articulate, for even though the scope and amount of information available to us is disturbing many cherished beliefs and long held assumptions, at base this sensation is pleasurable, hence we want more of it.
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we are entering, and actually are already in, a deterritorialized age of transformation, an age unlike any other in that the speed and overload of information is transforming us, and yes destabilizing us, disrupting us in such a fashion as to allow a new kind of mind to emerge, the hyperconnected mind.
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we have evolved to be a fluid intelligence, an intelligence for which disruption is not a bug but a feature.
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