Skip to main content

Home/ Open Intelligence / Web 3X (Social + Mobile)/ Group items tagged html5

Rss Feed Group items tagged

Dan R.D.

Sencha Announces Cloud Environment for Mobile Web HTML5 Developers - 0 views

  • Mobile development framework Sencha is releasing several new products to tie HTML5 mobile Web development to the cloud. Sencha.io is designed to give Web app developers the ability to synchronize and manage data in the cloud without having to write an excessive amount of code. For messaging, data management, login and deployment, Sencha claims that a few lines of Javascript will allow mobile Web developers to easily integrate these functions to apps built with HTML5.
  • Sencha.io has four main components: data, messages, login and deployment.
  • It also serves as a place to manage the app through the senchafy.com domain and allows administrators to upload apps, manage different versions of apps and put apps in the production and development environments.
  • ...1 more annotation...
  • There are several companies working on ways to write a couple of lines of code that makes it easy to plug in to a variety of cloud services. Kinvey, StackMob and Parse all do the same thing for native apps while Kinvey supports HTML5 development as well (it is likely that there are developers using StackMob for HTML5 development but the company has not published a SDK for it at this point, same with Parse).
Dan R.D.

Adobe kills mobile Flash, giving Steve Jobs the last laugh | Technology | guardian.co.u... - 0 views

  • Mobile Flash is being killed off.
  • The plugin that launched a thousand online forum arguments and a technology standoff between Apple and the format's creator, Adobe, will no longer be developed for mobile browsers, the company said in a note that will accompany a financial briefing to analysts.
  • Instead the company will focus on development around HTML5 technologies, which enable modern browsers to do essentially the same functions as Flash did but without relying on Adobe's proprietary technologies, and which can be implemented across platforms.
  • ...1 more annotation...
  • In "Thoughts on Flash", an open letter published by Jobs in April 2010, he asserted that "Flash was created during the PC era – for PCs and mice. Flash is a successful business for Adobe, and we can understand why they want to push it beyond PCs. But the mobile era is about low power devices, touch interfaces and open web standards – all areas where Flash falls short."New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too). Perhaps Adobe should focus more on creating great HTML5 tools for the future, and less on criticizing Apple for leaving the past behind."
Marc-Alexandre Gagnon

HTML5 App Delivery Network Strobe joins Facebook - The Next Web [08Nov11] - 0 views

  • Strobe, an App Delivery Network that facilitates getting HTML5 apps up and running on various platforms and app stores, has joined Facebook, CEO Charles Jolley announced today.
  • Jolley is also the creator of the SproutCore JavaScript framework for web apps that is used to quickly build web apps in the browser. It’s used by companies like NPR, Second Story and Sports Illustrated, as well as being popular among Facebook app developers.
  • Before Jolley created SproutCore, he was responsible for Mobile Me app development at Apple.
  • ...2 more annotations...
  • Strobe is described as “an App Delivery Network that solves the problem by enabling you to combine what the Web and native apps do best, using cutting-edge tools and technologies. It’s the quickest and easiest way to get your HTML5 applications up and running, on the web and in app stores.”
  • As SproutCore is remaining an independent product, at least for now, it seems like Facebook is after the technology or skills offered by the Strobe team. This appears to be an effort by Facebook to bolster its web and mobile experience and syncing services between them.
D'coda Dcoda

Building Mobile Web Apps the Right Way: Tips and Techniques [09May11] - 0 views

  • Here’s a quick breakdown of the big differences between desktop and mobile platforms: Mobile device hardware is smaller and generally tends to have lower hardware resources than desktops/laptops. Smaller screens bring about different design considerations and challenges. Touchscreen technology introduces new interaction concepts that differ from traditional input devices (keyboard and mouse). With a mobile device, internet connectivity is not always as reliable as a hard-wired broadband connection, which means internet connectivity is a concern and data transfer could be significantly slower. Although these sound as if they are hurdles to get over, with careful thought and consideration, there’s no reason why they should be. Touchscreen technology is exciting. The smaller screen design will really make you think about how to get the user to interact with your mobile web app in the most satisfying way possible. What we should really be doing is looking at the list of differences above and seeing opportunities to deliver our content in a different way. Building mobile web apps will be a paradigm shift from traditional web development and web design.
  • In the next sections, we will discuss development/design considerations, as well as concepts and techniques for building mobile web apps.
  • Keep File Sizes Small
  • ...11 more annotations...
  • Dealing with Image Performance We want to try to get rid of as many images as we can. For the images we keep, we want them to be as lightweight as possible. If images are a necessity for particular parts of your mobile web app design, then there are a couple of extra steps we can use to trim off any excess fat from your files.
  • Use Adobe Fireworks for Transparent PNGs
  • Using ImageAlpha If Fireworks sounds like too much of a bother, check out ImageAlpha. Once installed, all you need to do is drag your images into its main window and then tweak the export settings to remove excess data from the images.
  • To learn more about using PNGs in web designs, see the Web Designer’s Guide to PNG Image Format.
  • Leveraging CSS3 Mobile web browsers these days are pretty advanced. Android devices use a mobile version of Google Chrome, whilst the iPhone does the same with Apple’s Safari. Some mobile devices come with mobile Opera and others allow you to install a browser of your choice such as mobile Firefox. So we’re talking about some pretty good browsers in terms of CSS3 and HTML5 feature support. CSS3 allows us to render things through code that would previously have required an image. We can use color gradients, draw rounded corners, create drop shadows, apply multiple backgrounds to HTML elements, and more — all of which can help improve performance and decrease development times.
  • If you look at a typical application interface via your smartphone, it’s almost guaranteed that you’ll find CSS3 being used.
  • By using CSS3, we can reduce data transfer — particularly images and possibly excess HTML markup. We let the browser and the device do the work to render the interface more quickly.
  • HTML Canvas If you fancy a little more work, then you can improve speed even further using the canvas element. Although using CSS gradients eradicates the loading of a physical image, that method still causes the device’s rendering engine to construct an image in the browser, which can result in a performance reduction depending on the device and browser.
  • Hardware Acceleration When it comes to mobile web apps, Apple’s mobile devices are a major consideration that we need to be aware of because of the current popularity of the iPhone and iPad. Safari 5 (on all platforms) brings hardware acceleration into the mix. If you’re not familiar with the feature, Apple describes it as follows: "Safari supports hardware acceleration on Mac and PC. With hardware acceleration, Safari can tap into graphics processing units to display computing-intensive graphics and animations, so standards like HTML5 and CSS3 can deliver rich, interactive media smoothly in the browser."
  • Be Cautious of CSS3 Rendering Performance As brilliant as CSS3 is, certain properties can slow down a web page. WebKit-based browsers, for instance, really seem to struggle with shadows in particular, so just be careful that you don’t apply too many of these to elements of your interface until the issue has been resolved.
  • Consider the Offline User Experience Finally, let’s briefly discuss HTML5 offline data storage.
  •  
    Very useful, but visit site for complete "how-to"
Marc-Alexandre Gagnon

Fortumo unveils HTML5-based mobile payments [26Oct11] - 0 views

  • Mobile payments company Fortumo (which we’ve already covered in the past) unveiled cross-platform, HTML5-supported mobile payments, allowing developers to monetize users of mobile web apps in 60 countries, on any mobile device, with single integration.
  • The solution is praised to require “less clicks” relying on the data already stored on a device, ensuring for both better user experience and, well, more money for developers.
  • What’s more, thanks to operator billing capabilities it [solution] offers “strong alternative to credit cards,” especially in emerging markets.
  • ...1 more annotation...
  • In that sense, Fortumo has carrier billing partnerships in 60 countries spanning 230 carriers, and where such payment method isn’t allowed, the system automatically “falls back” to Premium SMS, which is cool…
Dan R.D.

By Open Sourcing webOS, Hewlett-Packard Distancing Itself From Mobile Platform - 0 views

  • So, HP is now distancing itself from webOS under the guise of making it open source. It presumably could not find a company willing to buy the platform so now it is taking the only avenue that is available. HP now has very little way to make money off of webOS. As a licensed open source project, it is not going to be able to sell licenses to the platform, the way Microsoft does with Windows Phone. Nor does it have Google's clout in the advertising world to monetize webOS the way Android does. HP must pin its hope on the notion that developers, OEMs and carriers will pay HP for its software and cloud services in the development of webOS applications.
  • Herein lays the problem. As an open source project, developers will be able to choose whatever cloud and development tools they want. The fact that webOS is so closely tied to the Web does not help either because there are a variety of solutions to make HTML5 Web apps outside of HP. From the startup realm with companies like appMobi, Sencha, Appcelerator to enterprise developer companies like IBM and SAP, HP has no way to tie the development process to itself in an open source environment. Google has accepted this fact and lets the Android ecosystem do as it pleases because as long as people have Android devices in their hands, Google stands to make money from when and how they use the Web and native apps on the device.
Dan R.D.

16 predictions for mobile in 2012 - Mobile Technology News - 0 views

  • Wearable computing becomes the next mobile frontier.
  • We’ll remotely connect to our smart homes.
  • A jump in wireless home broadband adoption.
  • ...13 more annotations...
  • Windows Phone usage grows, but slower than expected.
  • The patent wars worsen.
  • Research In Motion will no longer exist as we know it today.
  • Nokia uses Symbian as a backup plan (but doesn’t call it Symbian).
  • Windows tablets in 2012 will sell like Android tablets did in 2011.
  • Dual-core devices will outsell quad-core devices.
  • Apple’s next iPhone will be the iPhone 4GS.
  • There will be an iPad Pro available in 2012.
  • Google will split off Motorola not long after its purchase goes though.
  • Android’s momentum will continue thanks to Android 4.0.
  • Hybrid apps with HTML5 will be the norm.
  • Intel will announce that 2013 is the year it really gets into the mobile market.
  • We’ll see a smaller Kinect in 2012, with expectations that such technology fits in a mobile device the following year.
Dan R.D.

India Predicts - Emerging trends in IT and how to spot them [15May11] - 1 views

  • Dorai Thodla, CEO of the US-based iMorph Inc. (http://bit.ly/F4TThodlaD), speaks frequently on the emerging trends in IT.
  • This Internet of things will cause another fundamental shift. The shift will be at several levels – at the chip level (hundreds of cores), at the device level (smart phones more powerful than your current laptops), at the interaction level (smart devices talking to each other), application level (smart applications leveraging all these sensors for different uses), and interaction level (caused by touch, gestures and voice inputs).
    • Paul Simbeck-Hampson
       
      nice clip!
  • In which areas of emerging IT do you see India playing a major role? India can play many roles both as a consumer of the technology and a producer.
  • ...2 more annotations...
  • if we handle our innovation infrastructure right, we will participate in every major trend. We can detect them earlier now and we may be a causing a few of our own. For instance, one of the top 10 companies in cloud computing is from Chennai called OrangeScape. One of the best charting applications is Fusion Charts from Pune, and they moved faster from Flash to HTML5.
  • We can use some simple tools to gather information from tweets, blogs, web pages, portals and create information pipes. We can apply NLP, pattern mining and machine learning technologies to surface some of the weak signals.
D'coda Dcoda

The rise and fall of mobile apps: a Roman Android empire? (Appolicious) [21May11]| Wor... - 0 views

  • re creating smartphone loyalty, determining which OS and device a consumer may buy. At least that’s what a recent Gartner report will have you believe. The sales report ranks Android, Symbian, iPhone, BlackBerry and Windows Phone sales in the first quarter of 2011, noting the impact of mobile apps on the market share of new sales. It seems the mobile device market is only gaining in strength, Google (GOOG) taking 36 percent market share, leading with 36.3 million unites sold. Symbian comes in second, with 27.4 percent market share at 27.6 million units, leaving Apple (AAPL) at 16.8 percent market share with 16.9 in sales. RIM’s (RIMM) BlackBerry comes in fourth, with 13 million and a 12.9 percent take of the market.
  • “Every time a user downloads a native app to their smartphone or puts their data into a platform’s cloud service, they are committing to a particular ecosystem and reducing the chances of switching to a new platform,” notes principle research analyst Roberta Cozza. “This is a clear advantage for the current stronger ecosystem owners Apple and Google. As well as putting their devices in the context of a broader ecosystem, manufacturers must start to see their smartphones as part of a computing continuum.”
  • Apps have certainly created an expansive ecosystem for mobile industry, but just like the mighty dinosaur, this era may one day become extinct. The death of mobile apps has been predicted by MIT writer Christopher Mims, pegging web apps as the future. It’s their potential ubiquity across platforms that extends access to web users, instead of drawing lines in the sand around mobile browsing versus the web you access on a PC laptop. Mims calls for a browser-based utopia where offline access and standards like HTML5 harmonize our desperate web experiences, but notes that offline access is far from perfect. Things still boil down to business, where Google’s marketplace has lower operating costs than Apple’s, with a broadening reach.
D'coda Dcoda

#newsrw: Keep the audience interested with interactivity [27May11] - 0 views

  • Paul Bradshaw, visiting professor, City University and founder of helpmeinvestigate.com used the principal of toys to give ideas on developing the data story and explained the importance of  “future proofing the information we are gathering”, saying “that’s one of the big commercial imperatives”.
  • Conrad Quilty-Harper, data mapping reporter at the Telegraph, explained how creating maps adds to a story by using the example of a map on bike sharing schemes he created (though did not publish) using “Google Fusion Tables and a bit of javascript”. He recommends Google Maps and says the trailblazer of a news site using Google Fusion tables is the Texas Tribune.
  • My proudest example” was a live interactive Royal Wedding map which “worked brilliantly for three hours”. It showed some of the best tweets and were geolocated on the map. “We’ve got the data and we’re going to analyse it and do something with it in the future,” he said. “It tells you what people in specific locations were thinking”. The Telegraph would like to use the technology in a crisis news story, such as an earthquake or conflict.
  • ...9 more annotations...
  • One of the Telegraph’s examples Quilty-Harper gave was a map of what the UK would look like if the 2010 election was decided by people voting under the AV. He said the Telegraph is moving away from Flash graphics, which is not supported by the iPad.
  • Alastair Dant, lead interactive technologist at the Guardian, gave a run down of how news websites use interactive content.
  • OWNI considers itself a think tank and as describes what they do as “augmented journalism”.
  • “There’s a lot of under used resource” in the UK when it comes to creating maps, Quilty-Harper explained, saying the US is ahead of the game. He gave a tip that the Met office has an amazing resource of data on weather. Federica Cocco is editor of OWNI.eu and demonstrated the power of bloggers, data journalists, activists and graphic designers working together.
  • He listed the use of photos, slideshows, the interactive timeline, maps, charts and graphics, open-ended systems or “games”, which are interactive and allow users to make choices about what should happen, for example.
  • His view of the future is one of “lots of screens” as people use phones and tablet devices and of HTML5, which provides cross browser compatibility, overcoming the current problem.
  • Dant’s three tips for making interactive content are: 1. Google Fusion Tables 2. Tableau 3. Dipity, which is for timelines.
  • A question on how interactivity affects the audience and visitor numbers resulted in Paul Bradshaw discussing how many interactive maps and graphics go viral.
  • “With interactivity you get engagement”, Bradshaw said, and people spend a lot more time on the page – five times longer in the case of the data store, Bradshaw said.
Dan R.D.

Bret Taylor: "A Few Years From Now, Most Every Single Person At Facebook Is Going To Be... - 0 views

  • Here is where Project Spartan may come in. Project Spartan is the unofficial name given to Facebook’s mobile HTML5 efforts. “I am not sure what Project Spartan was,” demurs Taylor before proceeding to explain how the mobile web it fits into Facebook’s overall mobile strategy. Facebook wants to be available everywhere on any device. If that means native mobile apps, that’s fine. But if someone doesn’t have a Facebook mobile app on their device, there will always be a mobile web version as well.
1 - 13 of 13
Showing 20 items per page