"It feels great to answer a question correctly, and to receive positive feedback from facilitators and peers. Participants often don't expect positive reinforcement from virtual courses. Find ways to build in opportunity for tangible rewards and recognition - even for asynchronous programs. Ensure participants know that the time they spend in virtual programs is recognized as a valuable contribution to their professional development."
"Would you be interested in the ultimate list of free tools for teachers? At the following post you will found 321 Free Tools for Teachers separated in 18 educational technology categories. Enjoy!"
"Planning to use Google Presentations with your students this year? The video tutorials below are definitely worth checking. There are a plethora of reasons why you would need to start using this presentation software. First, Google Presentation is web based and therefore does not require any software installation. It is also part of Google Drive productivity suite and as such it is integrated with other services such as Docs, Sheets, Forms, and Drawing. Also, presentations you create on Google Presentation are automatically saved to your Drive and become accessible anywhere you go with an Internet connection. Google has also recently added a bunch of new updates that enhance the overall performance of Presentations among these updates are the ability to crop, edit, and add borders to images."
"Graphs and charts are great because they communicate information visually. For this reason, graphs are often used in newspapers, magazines and businesses around the world."
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Pixel Pushers is an educational game and modification project based out of Carnegie Mellon University's Entertainment Technology Center under the supervision of our client, MinecraftEdu. We are creating a toolset that allows teachers to create lessons in the popular indie game Minecraft, easily share those lessons with other educators, and allows them to effectively monitor and review their students' progress. Further, we aim to explore what academic subjects best lend themselves to the game's format through a series of proof-of-concept lessons. Finally, we want the student experience to be as safe and constructive as possible, whether sessions are being held in real classrooms or virtual youth centers."