"To better engage its online learners, Arizona State University is piloting game-based simulations from Toolwire in its ASU Online environmental science courses."
Oddcast is a social media and viral marketing company specializing in online technologies that open up new possibilities for audience personalization and engagement. We partner with agencies and brands to execute user-driven campaigns that leverage social networks to drive viral propagation, lead generation, and brand exposure.
"Project Tomorrow is a national education nonprofit group based in Irvine, California.
The vision of Project Tomorrow is ensure that today's students are well prepared to be tomorrow's innovators, leaders and engaged citizens of the world. We believe that by supporting the innovative uses of science, math and technology resources in our K-12 schools and communities, students will develop the critical thinking, problem solving and creativity skills needed to compete and thrive in the 21st century. "
"Created by the Discovery Channel, and the energy that revolutionized media over twenty-five years ago, Discovery Education empowers educators to engage students and transform classrooms by providing dynamic curricular resources, comprehensive assessment services, and customized professional development plans with ongoing support that improve student achievement.
Discovery Education is the #1 provider of digital services to U.S. schools reaching 1 million educators, 35,000,000 students, and is in 60,000 schools"
http://www.e-learningforkids.org is a great site that provides free e-courses for kids all around the world. This site has engaging and interactive courses for kids in online safety, computer skills such as using Google, typing, and core subjects like language arts, math, and science. Most of the courses are for elementary school-aged children, and involve dynamic avatars, and are highly interactive.
Launched in 1989 and an independent non-profit organization since 1993, Global Kids' mission is to educate and inspire urban youth to become successful students, global citizens and community leaders by engaging them in academically rigorous, socially dynamic, content-rich learning experiences.
Virtual Environments Enable New Models of Learning
Hundreds of leading universities and school systems around the world use Second Life as a vibrant part of their educational programs. Linden Lab works enthusiastically with education organizations to familiarize them with the benefits of virtual worlds, connect them with educational peers active in Second Life, and showcase their inworld projects and communities.
A large, active education community-with hundreds of K-12 and higher education members-are engaged in Second Life. The Open University, Harvard, Texas State, and Stanford are just a few of the many universities that have set up virtual campuses where students can meet, attend classes, and create content together.
Second Life has also proven a valuable professional development medium for educators. Organizations such as the NMC have fostered shared learning among educators and are networking, running inworld seminars, conferences and symposia on learning and creativity related to virtual worlds. Visit the NMC website to learn about the range of Second Life related information and activity on offer or learn about the programs produced by their diverse international membership.
Global SchoolNet's mission is to support 21st century learning and improve academic performance through content driven collaboration. We engage teachers and K-12 students in meaningful project learning exchanges worldwide to develop science, math, literacy and communication skills, foster teamwork, civic responsibility and collaboration, encourage workforce preparedness and create multi-cultural understanding. We prepare youth for full participation as productive and effective citizens in an increasing global economy. Founded in 1984, GSN is a 501(c)3 non-profit education organization.
Live is Better
Whether it's Live Blogging, hosting a weekly Question & Answer session or simply reporting on Breaking News, all readers agree: Live is Better.
CoveritLive is already being used by thousands of bloggers and large media companies to engage millions of readers each month. Reviewers and some of the largest sites of the web agree no other software delivers ease of use, scale and reliability like CoveritLive.
ISTE is the premier membership association for educators and education leaders engaged in improving learning and teaching by advancing the effective use of technology in PK-12 and higher education.
Your Free Video Editor - Online
Engage your audience with the world's premier online video editor seamlessly integrated on your website, or edit your own videos on JayCut's community.
"Saywire provides a unique and engaging online learning platform in which people can create private, secure communities to collaborate and communicate with one another. Each Saywire community provides its members with a wide set of tools to quickly and easily build their own autonomous communities or "Spaces" as we call them, within the confines of their organization's parent community. These Spaces are great for learning, sharing, working together, or just connecting with other members of a defined organization/business/educational institution. Each Space can have its own member base, blogs, wikis, discussion boards or any combination of over 12 different features or tools depending on the needs of the Space. Sound interesting? Learn more."
EdOptions Stars Suite� is a comprehensive Web-based content and delivery system. Stars Suite� features adaptive technology and rigorous curriculum designed to keep students engaged in the learning process and help middle school, high school, and adult learners reach their academic goals.
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We're putting everything you need to know about learning to use iPad at your fingertips. So now is a great time to get started exploring the possibilities. See how iPad gives you and your students the best way to view videos, engage with content, create projects, and turn learning into a hands-on experience."
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What amazed me most about Classtools.net was not the valuable tools provided, but the ability for teachers to easily customize these tools and use them in any subject area. If that is not enough, how about the ability to embed your newly made instructional resource on your own classroom website, wiki, or blog? Any educator will also like the fact that students have no need to log in or sign up for an account… and neither do teachers! Need tutorials… they are provided! Do samples help you understand better… you will find plenty! Is budget a problem… then free should be affordable!
Classtools.net is the work of educator, Russel Tarr, Head of History at the International School of Toulouse, France. Upon entering the site, educators will see the listing of tools. Clicking on a tool allows teachers to individualize that specific tool for their own classroom needs. Teachers then have the option of copying a generated link to place on their own web site or of copying a generated code to embed as a tool (widget) on their classroom site. Also, on the front page, are some video links that will provide further information. Two videos that provide excellent information are the 1 Minute Overview and How to Create Games.
The Listing Of Over 20 Digital Tools For Your Classroom
The tools that you can even customize are included below. Along with this tool listing you will find descriptions of each tool, an overview of and samples of specific tools (if provided), and any related video (if provided).
* Arcade Game Generator - Allows teachers to create concept builders, practice exercises, and reviews. Best of all, one set up feeds into five different game possibilities at the same time The teacher can choose which game, or allow students a choice. Make sure you check out all the examples and pre-made games in (overview and samples). Also watch the How to Create Games .
* Random Name Picker - Can be used as an activity management tool or skip the names.
For an updated listing of presentations, keynotes, and workshops, go to DiscoveryEdSpeakersbureau.com. For information about booking engagements, contact Chrysti Hill at chrysti_hill@discovery.com or call her at 1-240-662-2831. To contact Hall Davidson, e-mail hall_davidson@discovery.com.
"To counter common misconceptions and offer educators a practical framework for Flipped Learning, the governing board and key leaders of the Flipped Learning Network (FLN) today announced a formal definition of the term. According to Aaron Sams, FLN board member and coauthor of Flip Your Classroom: Reach Every Student in Every Class Every Day, "One of the biggest misconceptions is that the main component of Flipped Learning is the use of video … although video is a very important component of Flipped Learning, the most valuable benefit is the enhanced use of class time to get students engaged in higher-order thinking.""