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Randy Kolset

Common Core Map | Khan Academy - 0 views

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    "Common Core Map Grade: K Grade: 1 Grade: 2 Grade: 3 Grade: 4 Grade: 5 Grade: 6 Grade: 7 Grade: 8 Grade: 9-12 Standard Description Videos Exercises Grade: K 2 VIDEOS 2 EXERCISES Counting and Cardinality K.CC.1 Count to 100 by ones and by tens. K.CC.2 Count forward beginning from a given number within the known sequence (instead of having to begin at 1). K.CC.3 Write numbers from 0 to 20. Represent a number of objects with a written numeral 0-20 (with 0 representing a count of no objects). K.CC.4 Understand the relationship between numbers and quantities; connect counting to cardinality. K.CC.4.a When counting objects, say the number names in the standard order, pairing each object with one and only one number name and each number name with one and only one object. K.CC.4.b Understand that the last number name said tells the number of objects counted. The number of objects is the same regardless of their arrangement or the order in which they were counted. K.CC.4.c Understand that each successive number name refers to a quantity that is one larger. K.CC.5 Count to tell the number of objects. K.CC.6 Identify whether the number of objects in one group is greater than, less than, or equal to the number of objects in another group, e.g., by using matching and counting strategies.1 Comparing Whole Numbers 2 Comparing Whole Numbers 3 K.CC.7 Compare two numbers between 1 and 10 presented as written numerals. Geometry K.G.1 Describe objects in the environment using names of shapes, and describe the relative positions of these objects using terms such as above, below, beside, in front of, behind, and next to. K.G.2 Correctly name shapes regardless of their orientations or overall size. K.G.3 Identify and describe shapes (squares, circles, triangles, rectangles, hexagons, cubes, cones, cylinders, and spheres). K.G.4 Analyze, compare, create, and compose shapes. K.G.5
Randy Kolset

Over 20 Free Digital Classroom Tools… Customize… Plus No Log In! | 21 st Cent... - 0 views

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    " What amazed me most about Classtools.net was not the valuable tools provided, but the ability for teachers to easily customize these tools and use them in any subject area. If that is not enough, how about the ability to embed your newly made instructional resource on your own classroom website, wiki, or blog? Any educator will also like the fact that students have no need to log in or sign up for an account… and neither do teachers! Need tutorials… they are provided! Do samples help you understand better… you will find plenty! Is budget a problem… then free should be affordable! Classtools.net is the work of educator, Russel Tarr, Head of History at the International School of Toulouse, France. Upon entering the site, educators will see the listing of tools. Clicking on a tool allows teachers to individualize that specific tool for their own classroom needs. Teachers then have the option of copying a generated link to place on their own web site or of copying a generated code to embed as a tool (widget) on their classroom site. Also, on the front page, are some video links that will provide further information. Two videos that provide excellent information are the 1 Minute Overview and How to Create Games. The Listing Of Over 20 Digital Tools For Your Classroom The tools that you can even customize are included below. Along with this tool listing you will find descriptions of each tool, an overview of and samples of specific tools (if provided), and any related video (if provided). * Arcade Game Generator - Allows teachers to create concept builders, practice exercises, and reviews. Best of all, one set up feeds into five different game possibilities at the same time The teacher can choose which game, or allow students a choice. Make sure you check out all the examples and pre-made games in (overview and samples). Also watch the How to Create Games . * Random Name Picker - Can be used as an activity management tool or skip the names.
Randy Kolset

Netbooks@Laconia Bridges Digital Divide - 0 views

  • Netbooks, cloud apps encourage collaboration Students who have access to mobile devices at home constantly communicate on Facebook, Twitter and other sites, said Wayne Weber, the Laconia High School principal. But at some schools, administrators tell them, "Stop collaborating, stop communicating and put those devices away." "And so, this is a means of addressing that Digital Divide as John said, and then trying to capitalize on what they’re doing outside of school already and honing those skills to get them to be better at collaboration and communicating.” For the past three years, students have collaborated through cloud apps such as Google Apps and Dropbox. And now, the netbooks provide more opportunities to collaborate.  In "Future Prep" class, a teacher has classes in four sections working on projects centered around the movie "Waiting for Superman." Each section split into eight groups that represent different education stakeholders, including students, school boards, communities and teachers' unions.
    • Randy Kolset
       
      This shows us that students are using the devices. How do we demonstrate safe use and productive uses to prepare them for the future?
  • Netbooks, cloud apps encourage collaboration Students who have access to mobile devices at home constantly communicate on Facebook, Twitter and other sites, said Wayne Weber, the Laconia High School principal. But at some schools, administrators tell them, "Stop collaborating, stop communicating and put those devices away." "And so, this is a means of addressing that Digital Divide as John said, and then trying to capitalize on what they’re doing outside of school already and honing those skills to get them to be better at collaboration and communicating.” For the past three years, students have collaborated through cloud apps such as Google Apps and Dropbox. And now, the netbooks provide more opportunities to collaborate.  In "Future Prep" class, a teacher has classes in four sections working on projects centered around the movie "Waiting for Superman." Each section split into eight groups that represent different education stakeholders, including students, school boards, communities and teachers' unions.
  • Students who have access to mobile devices at home constantly communicate on Facebook, Twitter and other sites, said Wayne Weber, the Laconia High School principal. But at some schools, administrators tell them, "Stop collaborating, stop communicating and put those devices away."
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  • Students who have access to mobile devices at home constantly communicate on Facebook, Twitter and other sites, said Wayne Weber, the Laconia High School principal. But at some schools, administrators tell them, "Stop collaborating, stop communicating and put those devices away."
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    Netbooks, cloud apps encourage collaboration Students who have access to mobile devices at home constantly communicate on Facebook, Twitter and other sites, said Wayne Weber, the Laconia High School principal. But at some schools, administrators tell them, "Stop collaborating, stop communicating and put those devices away."
Randy Kolset

Who We are - 0 views

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    "WiredSafety's volunteers have been doing this since right after the Web was launched. For more than 16 years we have been helping people who need our help online. Our sites have had different formats, approaches and lots and lots of coders, editors, writers and webmasters. We are all volunteers, and our online presence looked different every time someone added something or took something away. The site and our other sites grew, but not always in the right way. Our haphazard sites and navigation would be modified to adapt to a need we discovered, and new topics shoe-horned in when they emerged. No one overall vision for the site. And it stopped reflecting our One Vision, One Mission, One WiredSafety rule. We never had enough time to plot our site, update everything and adopt the newest technologies to help us address the needs of the public or even all our volunteers. Please accept our apologies. That was before. This is now. With the generous support of Google, Spectorsoft and a couple others we have ripped everything down and started from scratch. Only about 10% done, we launched with the new site to clean things up. Expect daily changes and improvements. "
Randy Kolset

Bibliomania: Free Online Literature and Study Guides - 0 views

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    A Christmas Carol is probably best known now as a story exploited by Hollywood repeatedly in straight adaptations (Disney's included) and altered versions such as the Bill Murray comedy Scrooged. Regardless of how it is now known it is certainly well known, and its anti-hero Scrooge represents curmudgeonly and stingy attitudes outside the context of the book. It was published a Christmas book in 1843 and is quite a simple tale but successful for that reason. Scrooge is avaricious, misanthropic and heartless, showing no feeling for the Christmas spirit After he is visited by the ghost of his former business partner, Marley, he sees visions of his past, present and future that inspire him to become a zealously kind and amiable individual who sends a turkey to his clerk Bob Cratchit and gives to Christmas charities generously. It is a somewhat saccharine tale and is not one of Dickens' finer works but the story itself is heartening and is a proposed alternative to the grim and stern Puritan values of the Victorian age.
Randy Kolset

LEARNERS, LANGUAGE, AND TECHNOLOGY - 0 views

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    This guide is part of a series from NWREL to assist in school improvement. Publications are available in five areas:  Assists schools, districts, and communities in reshaping rules, roles, structures, and relationships to build capacity for long-term improvement        Provides resources and strategies for teachers to improve curriculum, instruction, and assessment by promoting professional learning through reflective, collegial inquiry           Promotes child and youth success by working with schools to build culturally responsive partnerships with families and communities        Assists educators in understanding the complex nature of literacy development and identifying multiple ways to engage students in literacy learning that result in highly proficient readers, writers, and speakers  Helps schools identify, interpret, and use data to guide planning and accountability This project has been funded at least in part with federal funds from the U.S. Department of Education under contract number ED-01-CO-0013. The content of this publication does not necessarily reflect the views or policies of the U.S. Department of Education nor does mention of trade names, commercial products, or organizat
Randy Kolset

CoderDojo OC | Teaching kids to code in Orange County, CA - 0 views

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    "CoderDojo is a movement orientated around running free not-for-profit coding clubs and regular sessions for young people. At a CoderDojo, young people learn how to code, develop websites, apps, programs, games and more. Dojos are set up, run by and taught at by volunteers. Dojos organize tours of technology companies, bring in guest speakers to talk about their career and what they do, and organise events. In addition to learning to code, members meet like minded people, show off what they've been working on and so on. CoderDojo makes development and learning to code a fun, sociable, kick ass experience. CoderDojo also puts a strong emphasis on open source and free software, and has a strong network of members and volunteers globally. "
Randy Kolset

How Education Enterprises Use Virtual Worlds | Second Life Grid - 0 views

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    Virtual Environments Enable New Models of Learning Hundreds of leading universities and school systems around the world use Second Life as a vibrant part of their educational programs. Linden Lab works enthusiastically with education organizations to familiarize them with the benefits of virtual worlds, connect them with educational peers active in Second Life, and showcase their inworld projects and communities. A large, active education community-with hundreds of K-12 and higher education members-are engaged in Second Life. The Open University, Harvard, Texas State, and Stanford are just a few of the many universities that have set up virtual campuses where students can meet, attend classes, and create content together. Second Life has also proven a valuable professional development medium for educators. Organizations such as the NMC have fostered shared learning among educators and are networking, running inworld seminars, conferences and symposia on learning and creativity related to virtual worlds. Visit the NMC website to learn about the range of Second Life related information and activity on offer or learn about the programs produced by their diverse international membership.
Randy Kolset

School Libraries - Curriculum Resources (CA Dept of Education) - 0 views

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    "School libraries help prepare students to live and learn in a world of information. The mission of school libraries is to ensure that students and staff are able to use ideas and information. The libraries provide access to materials in all formats. It helps increase students' interest in reading, viewing, and using information and ideas. Research shows that a school library with the right staffing, funding, and a rich collection of books has a positive impact on students. School districts need to provide library services for teachers and students. For more information about school libraries, contact your local school district. The links and information below were developed for educators and others who work with school libraries."
Randy Kolset

Learn and Earn - 0 views

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    Sign up today to receive a FREE Financial Literacy Kit including posters, teacher's guides, reproducible activities, and parent guides. * The Learn and Earn Program with the Secret Millionaires Club and Warren Buffett inspires and enables your students to learn good financial behavior in a fun and engaging way. * The program includes nationally aligned educational extensions of Warren Buffett's animated series teaching financial and entrepreneurial lessons. * In the animated web series on AOL Kids and in an all new prime time special on The Hub Network, the SMC Kids get financial and business advice from one of the most successful investors of all time, Warren Buffett. * Program materials are aligned to HMH's Go Math curriculum. Sign up today for a free sample activity.
Randy Kolset

OER Rubrics and Evaluation Tool | Achieve.org - 0 views

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    "Open Educational Resources (OER) offer opportunities for increasing equity and access to high-quality K-12 education. Many state education agencies now have offices devoted to identifying and using OERs and other digital resources in their states. To help states, districts, teachers, and other users determine the degree of alignment of OERs to the Common Core State Standards, and to determine aspects of quality of OERs, Achieve has developed eight rubrics in collaboration with leaders from the OER community (download link for rubrics below). To allow users to apply these rubrics and evaluate the quality of instructional resources, Achieve partnered with OER Commons to develop an online evaluation tool. OER Commons, an online repository for open education resources, is now hosting the tool and its resulting evaluation data. Every resource available on OER Commons contains an "Evaluate Resource" button that will direct users to the evaluation tool. The coding for the tool is freely available online here. Resources rated on OER Commons will create a pool of metadata, and this metadata will be shared through the Learning Registry with other interested repositories."
Randy Kolset

iPads in the Classroom - Kathy Schrock's Guide to Everything - 0 views

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    "This site will be both a support site for my presentations about iPad use for teaching and learning and also include links to other iPad information pages. If  you are tweeting a URL of a site dedicated to the use of the iPad in support of teaching and learning, use the hashtag #edtablet And here are some tools to help you begin the process of gathering apps -- an evaluation form for a content iPad/iPod application and one for a creation iPad/iPod application. Google versions you can use: forms for content and creation apps, resulting content spreadsheet and resulting creation spreadsheet. I also have started a page to allow you to submit your favorite apps to share with others -- App for That For information about collaboration, assessment, and workflow with the iPad, see my iPads4Teaching page!"
Randy Kolset

Map Collections Home Page - 0 views

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    "The mission of the Library of Congress is to make its resources available and useful to Congress and the American people and to sustain and preserve a universal collection of knowledge and creativity for future generations. The goal of the Library's National Digital Library Program is to offer broad public access to a wide range of historical and cultural documents as a contribution to education and lifelong learning. The Library of Congress presents these documents as part of the record of the past. These primary historical documents reflect the attitudes, perspectives, and beliefs of different times. The Library of Congress does not endorse the views expressed in these collections, which may contain materials offensive to some readers."
Randy Kolset

Innovation Incubator Program - SIIA: Software & Information Industry Association - 0 views

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    "SIIA's Innovation Incubator program identifies and supports entrepreneurs in their development and distribution of innovative learning technologies. The program began in 2006 and has provided incubation for dozens of successful products and companies in their efforts to improve education through the use of software, digital content and related technologies. SIIA's Innovation Incubator program is unique in that it both employs a peer review process to identify the most innovative and most likely to succeed products, and those peers - successful industry leaders - provide one-on-one mentorship to support the growth and success of identified innovators."
Randy Kolset

VoiceThread - About - 0 views

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    With VoiceThread, group conversations are collected and shared in one place from anywhere in the world. All with no software to install. A VoiceThread is a collaborative, multimedia slide show that holds images, documents, and videos and allows people to navigate pages and leave comments in 5 ways - using voice (with a mic or telephone), text, audio file, or video (via a webcam). Share a VoiceThread with friends, students, and colleagues for them to record comments too. Users can doodle while commenting, use multiple identities, and pick which comments are shown through moderation. VoiceThreads can even be embedded to show and receive comments on other websites and exported to MP3 players or DVDs to play as archival movies.
Randy Kolset

Santa Ana Unified School District | Ed Tech & Media Services - 0 views

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    "Assembly Bill 307 requires that California students and teachers receive instruction in Internet Safety and the ethical use of information. To fulfill the requirements of AB 307 as incorporated into the SAUSD District Technology Plan (2009-2012) and District Technology Goals and Benchmarks, Education Technology and Instructional Media Services is providing lesson materials to educate pupils and teachers on the appropriate and ethical use of information technology in the classroom, Internet safety, plagiarism, copyright, and the implications of illegal peer-to-peer network file sharing. The materials are provided for SAUSD classroom teachers to use during CyberSafety Week, February 23-27, 2009. Teachers should plan to spend 10-15 minutes delivering information to students on the topic for that day."
Randy Kolset

Innovation Lab Network Performance Assessment Project | SCALE - 0 views

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    "This project focuses on building the capacity of leaders and policymakers in states that are members of the Innovation Lab Network (ILN) to design assessment and accountability systems that result in deeper forms of student learning. With support from the Sandler Foundation and the William and Flora Hewlett Foundation, SCALE works alongside ILN states (California, Kentucky, Iowa, Maine, New Hampshire, Ohio, Oregon, West Virginia, and Wisconsin) to support the development, piloting, and implementation of new performance assessments that can be incorporated into accountability systems. All assessments are aligned to the Common Core State Standards and the work of SBAC and PARCC, the two assessment consortia."
Randy Kolset

Program for the Study of Children and Media | Common Sense Media - 0 views

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    " Share on printShare on facebookShare on twitterShare on google_plusone More Sharing Services Program for the Study of Children and Media Research About Our Program Children, Teens, and Entertainment Media: The View From The Classroom Social Media, Social Life: How Teens View Their Digital Lives Zero to Eight: Children's Media Use in America csm researchcsm research About the Research Program The mission of Common Sense Media's Program for the Study of Children and Media is to provide parents, educators, health organizations, and policymakers with reliable, independent data on children's use of media and technology and the impact it has on their physical, emotional, social, and intellectual development. For further inquiries, contact Colby Zintl at (415) 553-6753. "
Randy Kolset

Mightybook - 0 views

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    " HELP YOUR KIDS BECOME HIGH ACHIEVERS. Kids who read for pleasure are among the group with the highest SAT and ACT scores. MightyBook helps kids discover the joy of reading with hundreds of animated, read-aloud story books and songs that are as entertaining as they are educational. Sample the books on these pages, and see for yourself. SUBSCRIBE NOW. "
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    "MightyBook is the perfect place for children who enjoy books, music, art and games. You'll find hundreds of original stories, songs, games and puzzles, plus scores of classic books, poems and songs. Everything is illustrated, animated and read out loud. Complete lesson plans and quizzes are included with many of the books and songs. You can sample a few of them here. Hundreds more are available to subscribers, with no advertising. "
Randy Kolset

EON Reality, Inc. - The world's leading interactive 3D visual content management and Vi... - 0 views

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    " EON Reality, Inc. is the world's leading interactive 3D solutions provider for business and education based on Virtual Reality technology. It's powerful break through interactive 3D collaborative technology enables users to experience more by revolutionizing the way companies leverage their digital assets and communicate. [ learn more ] With EON's software tools and applications including Interactive 3D Virtual Meeting, Customer Interaction Management, Simulation Based Learning and Immersive 3D solutions users are able to create realistic authentic product experiences anytime, anywhere. EON delivers versatile productivity to the energy, aerospace/defense, education, government, industrial and medical sectors. Industry leaders and academic institutions use EON's solutions to increase sales, better communicate product functionality, decrease cost of training and travel less by facilitating rich 3D communication over distance."
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