"Wyoming science teacher London Jenks not only allows mobile technologies in his classroom, but he's also learned how to maximize them as educational tools, tapping the devices for assessments, research, and even student scavenger hunts using QR codes."
Education that includes at least some online work is more effective than classroom-only teaching, according to a major research review done for the Department of Education.
"Minecraft is showing up with increasing frequency in education technology related social media and blog content. The gamification of education is a hot topic, ripe with possibilities for increased engagement and learning, and Minecraft is a highly creative and flexible application that is well suited to classroom adoption."
"In order to reach the levels of all learners, educators need to carefully tailor their lessons to the needs of all the learners in their classroom. This is referred to as UDL (Universal Design for Learning). This video does a better job of explaining it...
So as part of an assignment for grad school, and because I teach in a school that is 1:1 with iPads in grades 9-12, I thought I would give a list of 10 apps that aides in UDL instruction, particularly reading comprehension for our current book, The Odyssey.
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"The web's leading FREE school-to-home communications tool!
SchoolNotes provides teachers with a virtual environment, giving the ability to post classroom or school oriented information. This information is accessible anywhere there is an internet connection giving both parents and students the opportunity to keep in touch with what is happening in the classroom.
With SchoolNotes Teachers, Parents and Students are all on the same page!
If you are not a current SchoolNotes user, you can either register for a FREE account here, or visit the Teacher, Student or Parent tabs above. "
"Getting started with mobile devices in the classroom while exciting requires proper planning, practices and processes. To assist with this, SVUSD lead teachers created a series of lessons to use in your first few days of mobile devices teaching. These lessons are designed to assist students with learning the device and build proper classroom management of the devices. Each lesson is designed to be adaptive to the content you are teaching, but provide the base skills students need. After using these first few lessons you'll be up and running with your own lab in no time and your students will be prepared to use the devices to the fullest."
"This section includes resources to help you facilitate the Challenge and provides a variety of enriching tools to integrate into your classroom instruction. Please take a look at the lesson plans, videos, reading passages, e-books, and more. The use of these resources provides students with tangible opportunities to apply many of the core areas they are learning each day in the classroom to the Challenge process. For example, this may include reading and summarizing non-fiction texts, gathering data from explorations, and developing and organizing their ideas through writing."
"ORVSD is a free resource for online teaching and learning designed to promote the use of technology in Oregon classrooms.
We offer Oregon public school educators the opportunity to find and share online resources, learn and use cutting edge online tools, and discuss how to put them to use in the classroom.
Whether you're thirsty for more or just getting started, we're here to help."
"Web guru Anthony Luscre believes "if you're not teaching over your head, you're not doing an effective job." He applies this principle particularly when encouraging teachers to develop and implement apps in their classrooms. Just how far above one's head, however, depends on how involved a teacher wants to get. Incorporating apps into the classroom is a process that can take an hour or six months, depending on what instructors wish to achieve. "
"Dr. Lodge McCammon is a Specialist in Curriculum and Contemporary Media at the Friday Institute for Educational Innovation (www.fi.ncsu.edu). His work in education began in 2003 at Wakefield High School in Raleigh, North Carolina, where he taught Civics and AP Economics. He finished a Ph.D. from North Carolina State University in 2008 where his work at The Friday Institute continues to bring innovative practices to students, teachers and schools. He developed a teaching and professional development process called FIZZ which encourages and models best practices in implementing user-generated video and online publishing in the classroom to enhance standards-based lessons. He is also a studio composer who writes standards-based songs, with supporting materials, about advanced curriculum for K-12 classrooms. More information, user-generated videos, and songs can be found at Lodge's website (www.iamlodge.com).
Dr. Lodge McCammon explains how to create a Paper Slide Video."
"Gaming is gaining more and more momentum in education, and one of the most popular games today is Minecraft, which educators are using in innovative ways in classrooms across the country."
"Raz-Kids delivers hundreds of interactive, leveled eBooks spanning 29 levels
400+ eBooks and open-book eQuizzes, with new books added every month, even in Spanish!
Corresponding eQuizzes test comprehension, providing teachers with skill reports for data-driven instruction
Online running records let teachers digitally assess each student, saving valuable classroom time
The motivational "Raz Rocket" gets students excited about reading and strengthens the school-to-home connection
A winner of numerous awards, including CODiE and EDDIE Awards and a Teachers' Choice Award for the Classroom"
"Assembly Bill 307 requires that California students and teachers receive instruction in Internet Safety and the ethical use of information.
To fulfill the requirements of AB 307 as incorporated into the SAUSD District Technology Plan (2009-2012) and District Technology Goals and Benchmarks, Education Technology and Instructional Media Services is providing lesson materials to educate pupils and teachers on the appropriate and ethical use of information technology in the classroom, Internet safety, plagiarism, copyright, and the implications of illegal peer-to-peer network file sharing.
The materials are provided for SAUSD classroom teachers to use during CyberSafety Week, February 23-27, 2009. Teachers should plan to spend 10-15 minutes delivering information to students on the topic for that day."
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