"The World's Smallest Wireless Scanner
Scan notes, photos, documents, even art!
With a hand scanner barely larger than a business card.
Dacuda PocketScan
* High-quality scan as PDF, text or image
* Powerful text recognition, ideal for Word & Excel
* Bluetooth interface, compatible with Windows, Mac, iOS, Android"
Instant screen sharing. Instant Aha!
Get everybody on the same page, when they're not in the same room, instantly. Review documents and designs. Train staff. Demo products or just show off. join.me is a ridiculously simple screen sharing tool for meetings on the fly.
join.me free
screen sharing
250 viewers
share control
multi-monitor
chat
send files
viewer: iPad/iPhone or Android
"One question that emerges when we discuss a learning environment that embraces combine our devices is active reading. In simple terms, this is the act of bookmarking, highlighting, and annotating texts. However, active reading is much more than a list of skills. We want it to become a disposition where the learners active their habits of mind and skills with each reading experience."
"Widgit Go is an app for creating activities and grids to support communication, learning and language development. Use it in the home, in the classroom or on the go."
"Welcome to the Cuyahoga County Board of Developmental Disabilities' Assistive Technology wiki.
Here you will find links, vendors, stories, and virtually anything else that relates to Assistive Technology. EXPLORE, LEARN, ENJOY"
"Kids' Things to Think About provides 100 prompts to spark thinking for written responses and encourage conversations about ideas and issues for kids. Created by students and teachers in Michigan, it can be used in classrooms or with families by allowing children to explore the prompts and by using them to guide a discussion or lesson. "
"Bundled with 100's of Special Education apps for therapists, teachers and students.
Turn your SpEd Pad into Autism Pad, Speech pad, Kindergarten Pad, John's View, etc., at the click of a button."
"KanPlan is a task management system for kids and teenagers, it helps kids visualize and manage their tasks and homework using a mobile device. KanPlan teaches kids a workflow process based on Kanban, an AGILE and visual methodology used in the software engineering industry to manage projects. This methodology has been simplified and made fun, easy and pleasant for kids to use everyday.
KanPlan can be used as a standalone mobile application, or as a collaborative system with parents, family members, friends and teachers.
"Cloudina is a series of apps that support people with reduced independency in their daily activities. Working together with a carer or professional coach Cloudina can be setup according to the needs of the individual user."
Push-to-Talk, Walkie Talkie App for Company Communication |
"Talk to anyone in the world with live voice, text, photos and location sharing from your smartphone or desktop. Everything is saved, so you never miss a message."
"Turn everyday moments into brain-building moments!
New science has shown that our children's brains develop the most during the ages of 0-5.
Daily Vroom is an app created to make the most of these precious years when the foundation for all future learning is happening. It offers parents ways to help make connections in their child's growing brain. And it's all rooted in new science.
Every day, the app serves up a "Vroom" (a simple brain-building activity) into the palm of your hand, providing you with a daily dose of inspiration. It enhances the things you already do and helps spark new ideas"
"With Trello, you can create boards to organize anything you're working on. Use them solo, or invite colleagues, friends, and family to work together.
Write your ideas down on Trello cards and arrange them in lists on your boards. Add details to your cards such as:
* checklists to keep track of to-dos
* comments to update your co-workers
* photos and videos
* who's working on that card"
""Cause and effect" apps are one of the best types for working with children.
They give a response to actions such as touching a tablet or smartphone, so children are immediately rewarded by their interaction. The responses can be sound, image, video or a combination of all these.
Let's take a look at some of the apps available"