50+ Ways to Tell the Dominoe Story
Just to prove it can be done, I am going to try and tell the same story as an example for every tool in the list.
Previously, I created a short story originally as a video assembled from still images and audio that was submitted for a 60 Second Story contest Every story is based on my storyboard and assembled images on flickr and in Picasa -- a number of tools allow you to directly import media from these storage sites.
Below are examples of the same story (over and over again!) I was able to create in the 50+ tools, with both linked versions (on the tool's web site) and embedded versions, using the code provided to embed a media player into this web site. One of the most interesting discoveries was that about 2/3 of these tools provided the ability to embed the media in other web sites.
"What is a Memory Game?
In this interactive memory game the player must find the matching pairs of cards. To do this click on a card in the top row and then click on a card in the bottom row. If the cards match the cards remain face up. If not, the cards will turn back over and you can try again until all pairs have been found.
Using the Memory Game Maker, you can build your own interactive memory game. You can specify if you want text, pictures or sounds on each row of cards. You can then type in your own text, attach your own pictures or record your own voice. These will appear on the cards in your finished game. You can also customise some other features of the game such as the look of your game and the sound effects used.
When complete, the game is saved on your computer in the location you specify. From here you can copy the game to a disc, memory stick or onto another computer or network to share with others.
You can make games in any language. Any script (for example Arabic or Japanese) that can be typed on your computer can be used."
"What is a Tetris Game?
Languages Online Tetris is played like other versions of the game. Different shaped blocks fall from the top of the screen. The blocks can be moved to the left or right and can be rotated to form completed rows. When a row is complete it dissappears from screen and points are added to your score. If rows are not completed they remain on screen. These unfinished rows build up, making it harder and harder to manouver the falling blocks into place. The game ends when the blocks build up to the top of the play space.
In this version of tetris the game pauses after every fourth block has fallen. To continue you must type in the correct word in response to a clue and click 'check'. If the answer is correct the game continues. If the answer is not correct then a 'bomb' falls through the game space removing any blocks in it's way.
Using the Tetris Game Maker you create the lanmguages task for students to complete. The clue can be either text, pictures or voice recordings, and you must also enter the correct answer word.
You can make games in any language. Any script (for example Arabic or Japanese) that can be typed on your computer can be used."
One goal of KidPad is to enable children to create non-linear stories to express their thoughts visually, in a more natural way than linear storytelling allows. KidPad supports collaboration between children because it can be used with multiple mice on the same computer. Certain tools in KidPad encourage collaboration because they enable two children to perform a task that they would be unable to perform alone. For example, if a child wants to draw in orange she must work with another child. There is no orange crayon but if the red and yellow crayons are put together the colors mix and two mice can draw in orange.
"I've previously posted about the Bloom's Taxonomy of Reflection that Peter Pappas developed. I just discovered that he developed this excellent Prezi about it. I'd also strongly encourage you to read his post that explains it further, as well as one by Langwitches giving an example of how to apply it in the classroom."
Free flipped learning tool to transform video content into an active learning experience for students through time-embedded formative assessments. Monitoring system helps you answer key questions in a flipped environment such as "Did my students watch the video?" and "What learning objectives did my students struggle with?".
A few examples of eduCanon lessons:
English as a foreign language (from a music video): goo.gl/Mwgjg1
Biology (from powtoons): goo.gl/fUDEkH
Elementary math (from Khan Academy): goo.gl/GYaucZ
Any successful technology and information literate student will be an independent learner who reads, views, listens and collaborates for pleasure, personal growth and to make connections with oneself and the world.
The following experiences with technology and digital resources are examples of learning activities in which students might engage during PK-Grade 2 (ages 4-8):
In this first part of the workshop you will set up a Google Reader account and subscribe to blogs. This information is designed for you to start at the appropriate section depending on your current use e.g. for example if you are already using Google Reader you might like jump down to the about section of Google Reader for ideas.
How cool is this!
For those unfamiliar with the term, a learning style is a way in which an individual approaches learning. Many people understand material much better when it is presented in one format, for example a lab experiment, than when it is presented in another, like an audio presentation. Determining how you best learn and using materials that cater to this style can be a great way to make school and the entire process of acquiring new information easier and much more intuitive.