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in title, tags, annotations or urlThumbs up for gesture-based computing - 0 views
Home - 0 views
Energize the Curriculum: Put game-based learning in the palm of your students' hands - 0 views
badges | HASTAC - 0 views
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This is an example of how tagging is so helpful. If you're following the open badge movement, you can look at the HASTAC badges tag on their website and stay up to date. For netgened students, badges relate to game based learning as they are part of gamifying learning: a trend that will continue to influence education.
Embrace Adaptive Testing - Room for Debate - NYTimes.com - 0 views
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I have to admit that it was very hard to put into a few short words my thoughts on adaptive learning. I didn't really intend for it to center on the testing piece but I guess that is what the editors thought hadn't already been covered, although I do agree with everything I said on it. Of course, many will say we need much more than testing but I think the big point is that pencil and paper don't cut it. We are wasting time with how we test now and can be much more targeted in terms of what students know and how we can teach. Your thoughts? The biggest thing that bothers me about all these apps is that we have no learning analytics - no feedback loop at all to parents or teachers. I literally have to watch my son play his ipad learning games to really understand where he is and what I need to do to fill things in.
2011 Horizon Report | EDUCAUSE - 1 views
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The horizon report is out and will be the subject of our NetGenEd Project this year. Current trends: Time to adoption: One Year or Less * Electronic Books * Mobiles Time to adoption: Two to Three Years * Augmented Reality * Game-based Learning Time to adoption: Four to Five Years * Gesture-based Computing * Learning Analytics
The Pro's Guide to Gamification - 0 views
Introducing Social Norms in Game Theory - 0 views
Watch Out for Gamification - 0 views
The Code of Gamification Ethics - 0 views
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