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Contents contributed and discussions participated by Vicki Davis

Vicki Davis

Horizon Report 2010 - Gesture Based Computing Links - 0 views

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    The mouse and keyboard are no longer the only way to input data into computing devices. This trend capitalizes on touch interfaces as made popular by the itouch/ iphone as well as the gesture based interfaces made popular by the Wii. Additionally, sixth sense computing (as seen in Minority Report) is a reality as this has already been invented. These links are from the Horizon Report 2010 and will be used by students in the NetGenEd project to understanding Gesture Based computing
Vicki Davis

Gesture Based Future - Net Gen Ed Project - 0 views

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    The video on this blog post is a funny take on gesture based gmail. For those familiar with Google's April fools day joke, you'll get a kick out of this.
Vicki Davis

The most powerful technology is often simple and hidden - 0 views

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    Learning analytics and personalization only begins with technology for "drill and kill" but certainly that is one place we should always use it, like this student learning spelling words. Article from scholastic about Read 180. "But while this student practiced his words, the most powerful stuff was happening behind the scenes. Out of eyesight. With every keystroke, the technology gathered data on his spelling fluency. It calculated how fast he was at spelling each word. It remembered what he got right and got wrong, and knew exactly how many times it had to re-ask the same word before the student really knew it. Every bit of data it collected would update and add to the student's personal learning profile - a collection of data the teacher could look up at any time to track progress and glean insights on the student's accomplishments and struggles, and that the computer could interpret and display for the student in ways that empowered him and showed him how successful he had been.
Vicki Davis

Embrace Adaptive Testing - Room for Debate - NYTimes.com - 0 views

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    I have to admit that it was very hard to put into a few short words my thoughts on adaptive learning. I didn't really intend for it to center on the testing piece but I guess that is what the editors thought hadn't already been covered, although I do agree with everything I said on it. Of course, many will say we need much more than testing but I think the big point is that pencil and paper don't cut it. We are wasting time with how we test now and can be much more targeted in terms of what students know and how we can teach. Your thoughts? The biggest thing that bothers me about all these apps is that we have no learning analytics - no feedback loop at all to parents or teachers. I literally have to watch my son play his ipad learning games to really understand where he is and what I need to do to fill things in. 
Vicki Davis

NMC Horizon Report > 2012 Higher Ed Edition | The New Media Consortium - 1 views

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    The 2012 horizon report is out. It reveals the trends for higher education in the next 1-4 years. "This year's NMC Horizon Report identifies mobile apps and tablet computing as technologies expected to enter mainstream use in the first horizon of one year or less. Game-based learning and learning analytics are seen in the second horizon of two to three years; gesture-based computing and the Internet of Things are seen emerging in the third horizon of four to five years. View the work that produced the report on the wiki."
Vicki Davis

Google Reader Extension » Labs.PostRank - 0 views

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    Post Rank extensions for Google Chrome and Safari are cool. You have to be careful that you don't JUST read the highly ranked posts but if you have only time for a quick read, it is useful.
Vicki Davis

2011 Horizon Report | EDUCAUSE - 1 views

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    The horizon report is out and will be the subject of our NetGenEd Project this year. Current trends: Time to adoption: One Year or Less * Electronic Books * Mobiles Time to adoption: Two to Three Years * Augmented Reality * Game-based Learning Time to adoption: Four to Five Years * Gesture-based Computing * Learning Analytics
Vicki Davis

YouTube - The Learning Analytic Critic - 0 views

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    Just one of the many videos coming through this year's NetGenEd project. This is one of the most clear explanations of learning analytics that I've seen.
Vicki Davis

Canvas Analytics - 0 views

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    I'm impressed with the learning analytics that are in the Instructure Canvas offering. Instructure canvas is open source - you can download and use for free but if you host in the cloud, you can host through Instructure. They have just launched a K12 offering and the simple streamlined look and integration with social media has this on the top of my list as we look at an LMS for our school. WE don't have a lot of money but want simple and robust and I'm impressed with what I see. I had a call with the founder. 
Vicki Davis

RoadwayToLA - Net Gen Ed Project - 0 views

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    Another cool video on Learning Analytics. "Roadway to LA"
Vicki Davis

New ELI 7 Things... Explores First-Generation Learning Analytics | EDUCAUSE - 0 views

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    Learning analytics are underused but will be one of the most important tools in our online toolbox. Once we grasp the importance of these, we will be demanding more and more intelligence on behalf of the learning analytics that we use to support elearning, apps, and all of the things our students use as part of their learning toolbox. Reports from Educause
Vicki Davis

Learning Analytics: EDUCAUSE - 1 views

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    Learning analytics presentation (a trend from the Horizon 2011 report) from George Siemens.
Vicki Davis

Ebooks Get the Respect They Deserve at 'Download the Universe' - Rebecca J. Rosen - Tec... - 0 views

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    A community of writers and scientists are reviewing and discussing scientific ebooks at Download the Universe. eBooks aren't where they are going to be. I'm toying with the idea of producing my own ebook after this next project because I haven't really seen what I think is possible in an ebook but have already storyboarded my own private thoughts in this area. This is a fascinating once in history experience to be part of a major trend as books evolve from paper to ebook. I'm excited! Take a look. "e-readers have opened up a period of great innovation in how we convey and consume "books," but, as of yet, these new products have not met with the sorts of rigorous and routine reviews that new printed books receive. But a new project, Download the Universe, aims to change that. Led by a set of some of the top science writers in the country -- including Carl Zimmer, Steve Silberman, and Atlantic contributor David Dobbs -- the site aims to provide reviews of new straight-to-ebook science books."
Vicki Davis

Preconference #1: Playing the Past: Gaming, History, and Technology | WebWise - 1 views

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    This workshop session at WebWise 2012 shows that museums are looking at gamifying just like everyone else. Anything to increase engagement. Whether you like it or not, it is time for some serious scholarly research. "Last year, Nielsen Research found that online games overtook personal email to become the second most heavily used internet activity behind social networks. While most museum and library professionals aren't aiming to create the next FarmVille or Angry Birds, games have the potential to be meaningful learning tools and prompt real-world action."
Vicki Davis

Foldit, crowdsourcing, and labor. - Slate Magazine - 1 views

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    I know that some are saying that we can't gamify education. But what happens when problems become a game and we compete to find answers? This article talks about foldit and how crowdsourcing has become a possibility for something that can work when it becomes a game. This is a great read for those exploring how we will use games in education. I would suggest that this is an approach that we could use. ". Foldit, a novel experiment created by a group of scientists and game designers at the University of Washington, had asked the gamers-some still in middle school and few boasting a background in the sciences, much less microbiology-to determine the how proteins would fold in the enzyme. Within hours, thousands of people were both competing against (and collaborating with) one another. After three weeks, they had succeeded where the microbiologists and the computers had failed. "This is the first example I know of game players solving a long-standing scientific problem," David Baker, a Foldit co-creator, wrote at the time."
Vicki Davis

Google to Sell Heads-Up Display Glasses by Year's End - NYTimes.com - 0 views

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    It is likely we will be asking for Google Glasses for Christmas. These will be android based glasses that we will wear that include 3G and 4G data connection including sensors and GPS detectors. Prepare for a new form factor -- motion and the human eye, we may not be using tablets at all.
Vicki Davis

Youth APPLab | HASTAC - 1 views

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    This is a winner in the digital media badges for lifelong learning competition. "In the Youth APPLab, middle and high school students in the District of Columbia design software and mobile apps in an after-school program that supplements their formal learning in computer science. They conceive, develop and co-create their own Android Apps. Ultimately, students and their apps will compete for internships with technology-based startup companies in and around the DC area."
Vicki Davis

badges | HASTAC - 0 views

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    This is an example of how tagging is so helpful. If you're following the open badge movement, you can look at the HASTAC badges tag on their website and stay up to date.  For netgened students, badges relate to game based learning as they are part of gamifying learning: a trend that will continue to influence education. 
Vicki Davis

What is Gamification? | Gamification.org - 1 views

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    This wiki is about the gamification of websites including those in education. The entire wiki is dedicated to this technique. This was also one of the trends in the 2012 HOrizon Report.
Vicki Davis

The Littlest Schoolhouse - Magazine - The Atlantic - 1 views

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    This article is one people still point to when discussing personalizing learning for students. It is a great op-ed in the Atlantic. Software customizes the learning process so that students learn in ways that help them and progress at their own pace. 
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