As I look to gamify my classroom, I'm heading to Class badges to do this. If you want to gamify your classroom, look to this website. (Hey, yes, you could, dare I say it, align with standards!)
Wikia is a massively growing website where people create wikis and remix content on video games, entertainment, and lifestyle issues. It is sort of a mix of graphics, wikis, and entertainment and shows how collaborative spaces are reaching every aspect of our lives.
South Koreans realize that technology doesn't always bring progress. Not going as ebook as planned according to this washington post article.
"But South Korea, among the world's most wired nations, has also seen its plan to digitize elementary, middle and high school classrooms by 2015 collide with a trend it didn't anticipate: Education leaders here worry that digital devices are too pervasive and that this young generation of tablet-carrying, smartphone-obsessed students might benefit from less exposure to gadgets, not more.
Those concerns have caused South Korea to pin back the ambition of the project, which is in a trial stage at about 50 schools. Now, the full rollout won't be a revolution: Classes will use digital textbooks alongside paper textbooks, not instead of them. First- and second-graders, government officials say, probably won't use the gadgets at all."
I find this is ironic that the publishers are calling Apple the "evil empire." And so it begins the echoes of a complete publishing industry turnover. Like the music industry ten years a go, great opportunity is born out of great turmoil. Futures of whole companies and industries will be decided in the next year.
"I humbly implore all media companies who read this - downtrodden newspaper editors, heads of publishing houses, and CEOs of media businesses: don't listen to Apple, Google, or Yahoo. Join the Rebellion. Help us save journalism.
Interesting video on rfid readers, not sure if the student totally understands RFID readers, but I love how the video is made - by drawing on a board!!
Augmented Reality is enhancing the world around us by using electronic devices to create a reality that is supplemented (or "augmented") with additional information.
Sometimes this is location based (using GPS) or uses QR Codes (with QR code readers) and most often with handheld devices making this truly possible.
These links are from the Horizon Report 2010.
This video explains RFID tags and QR Codes very well and is from the NetGenEd project and will help someone envision the kind of video made for this topic.
I've uploaded the portfolio assignment that I use for my one semester 8th grade keyboarding class. It includes movie making, self creation of rubrics, MLA paper writing, memos, block letters, blogging, and an efolio component along with QR Codes. I wanted to share this but also was testing the functionality of the site for sharing resources. Hope you'll share. (Note: KS3 in the UK means grades 7-9 - the site will be adding US grade levels soon.)
Mr. Robbo, the PE Geek, filmed this video on his cell phone about how he uses QR Codes in the classroom. He filmed it on his cellphone and uploaded it to qik -- he is in Australia!
I use QR codes to assess on my iTouch and iPad but if a blog has flash - I just snap a pic with the QR code application for adobe air using the webcam on my pc. I don't have to type in long urls. Anything with a printout of any online material includes a qr code.
QR codes create a hyperlink between a picture in the real world and th eonline world -- this is called mobile tagging and the act of linking is called a hardlink.
QR codes are here and they are going mainstream. MR Robbo the PE geek, myself and others are using these IN CLASS and they are useful ways of augmenting reality. Time to learn because people are going to be talking!