This talks about a college that uses a bunch of different databases. It also talks about how they are used and how it helps with the technology in the classrooms.
this website is stating how doctors are beginning to convert to ipads instead of using the paper charts.
examples;
if a doctor wants to know a status about a patient, instead of going to their room to view their status on their charts, the doctors can be connected to EHR so their lab results can go straight to their ipads which can save time which is very vital for a doctor or nurse.
there is even a hospital in Britain that is using ipads to relax their patients during surgery.
also, ipads are now beginning to create apps so you will no longer have to fill out the clipboard and now you can do it on your app.
The primary computer for most users today is not a PC; it's a phone.
What we used to call a tablet was just a laptop with a screen that swiveled around and folded back, yielding a bulky machine that was uncomfortable to carry as a slate and awkward to use as a laptop. That unsatisfactory hybrid was simply where the state of technology took us in previous efforts to create "tablet" or
In fact, the iPad altered everything we thought we knew about tablets, and other hardware manufacturers are following up on Apple's success quickly.
Today's tablet is exactly what the name implies: a thin slab, dominated by its screen
The software for tablets has changed, as well. Instead of struggling to run a full-fledged version of Windows, which requires a significant amount of processing power and isn't optimized for use with a touchscreen, most new tablet models released nowadays run a relatively lightweight, touchscreen-focused mobile operating system such as Apple iOS or Google Android.
We need a device that bridges the gap between what PCs do and what mobile
phones do. That device has arrived. Welcome to the age of the tablet
@Christian - it would be useful to say how it is useful - you should paraphrase or pull out points or you will have to re-look at the information to write on the wiki. Good link.
This one talks about when students use wiki. Most teachers do not allow you to use wiki due to the fact that it is completely open and FREEDOM. Anyone can go on there and change things that are not true and you may think they are true if you don't know. So because this is a highly changed sight this causes the freedom of the internet to be bad sometimes.
The campus was dead and the tour guide shows off what normally goes on here during a busy time.
It is believed to be the first school to use the tablet technology in this way, though students are using iPads in class and some campuses are providing them free to freshmen. Bradley's admissions office is piloting their use, and have tested them on about 20 of 160 tours during the past 21/2 months.
The technology works like this: The Bradley tour guide has 10 videos on his iPad, and when he loads one during a tour, it triggers the video to play on the iPads carried by the prospective students. When videos aren't playing, a campus map is displayed on the screen
Ferolo's academic research looks into how people use mobile devices in their everyday lives and how the technology affects their experiences. "If people are physically here, the video content becomes more relevant to them. I believe there is a higher engagement in that tour," he said.
Stacy Bernstein, 17, a high school senior who was visiting Bradley from St. Louis, said the videos provided insight that she didn't get by staring at limestone buildings.
South Koreans realize that technology doesn't always bring progress. Not going as ebook as planned according to this washington post article.
"But South Korea, among the world's most wired nations, has also seen its plan to digitize elementary, middle and high school classrooms by 2015 collide with a trend it didn't anticipate: Education leaders here worry that digital devices are too pervasive and that this young generation of tablet-carrying, smartphone-obsessed students might benefit from less exposure to gadgets, not more.
Those concerns have caused South Korea to pin back the ambition of the project, which is in a trial stage at about 50 schools. Now, the full rollout won't be a revolution: Classes will use digital textbooks alongside paper textbooks, not instead of them. First- and second-graders, government officials say, probably won't use the gadgets at all."
Learning analytics are underused but will be one of the most important tools in our online toolbox. Once we grasp the importance of these, we will be demanding more and more intelligence on behalf of the learning analytics that we use to support elearning, apps, and all of the things our students use as part of their learning toolbox.
Reports from Educause
I've uploaded the portfolio assignment that I use for my one semester 8th grade keyboarding class. It includes movie making, self creation of rubrics, MLA paper writing, memos, block letters, blogging, and an efolio component along with QR Codes. I wanted to share this but also was testing the functionality of the site for sharing resources. Hope you'll share. (Note: KS3 in the UK means grades 7-9 - the site will be adding US grade levels soon.)
I use QR codes to assess on my iTouch and iPad but if a blog has flash - I just snap a pic with the QR code application for adobe air using the webcam on my pc. I don't have to type in long urls. Anything with a printout of any online material includes a qr code.
QR codes are here and they are going mainstream. MR Robbo the PE geek, myself and others are using these IN CLASS and they are useful ways of augmenting reality. Time to learn because people are going to be talking!
I know that some are saying that we can't gamify education. But what happens when problems become a game and we compete to find answers? This article talks about foldit and how crowdsourcing has become a possibility for something that can work when it becomes a game. This is a great read for those exploring how we will use games in education. I would suggest that this is an approach that we could use.
". Foldit, a novel experiment created by a group of scientists and game designers at the University of Washington, had asked the gamers-some still in middle school and few boasting a background in the sciences, much less microbiology-to determine the how proteins would fold in the enzyme. Within hours, thousands of people were both competing against (and collaborating with) one another. After three weeks, they had succeeded where the microbiologists and the computers had failed. "This is the first example I know of game players solving a long-standing scientific problem," David Baker, a Foldit co-creator, wrote at the time."
responders to frequently rehearse and sharpen their training in a simulated
hazardous materials emergency . The emerging truth: the same factors that make
well-designed games highly motivating also make them ideal learning environments
The emerging truth: the same factors that make well-designed games highly
motivating also make them ideal learning environments
We make mistakes in a risk-free setting, and through experimentation, we
actively learn and practice the right way to do things
Learning” doesn’t mean rote memorization—it means acquiring the skills and
thought processes needed to respond appropriately under pressure, in a variety
of situations
In addition, even the most comprehensive training program cannot cover
procedures for every complex eventuality that we will encounter—no matter how
thick the binder is. In game-based environments, we learn not only the facts,
but also the important, underlying hows and whys. This understanding of deeper,
more abstract principles prepares us to perform consistently and effectively,
even in new and unexpected situations.
This understanding of deeper, more abstract principles prepares us to perform
consistently and effectively, even in new and unexpected situations
In game-based environments, we learn
not only the facts, but also the important, underlying hows and whys
In contrast, traditional, passive training approaches drill us on certain
narrow procedures, and then evaluate us on our memory of what we were told. Even
when we successfully retain the lesson’s facts and procedures, our behavior in
true-to-life situations remains untested.
In addition, even
the most comprehensive training program cannot cover procedures for every
complex eventuality that we
well-designed games permit learning experiences that aren’t possible in real
life
All games are not created equal
Carnegie Mellon’s Eberly Center for Teaching Excellence
To be effective, game environments must be structured around how we learn.
Carnegie Mellon’s Eberly Center for Teaching Excellence
Carnegie Mellon’s Eberly Center for Teaching Excellence
Carnegie Mellon’s Eberly Center for Teaching Excellence
Carnegie Mellon’s Eberly Center for Teaching Excellence
Carnegie Mellon’s Eberly Center for Teaching Excellence
Carnegie Mellon’s Eberly Center for Teaching Excellence has amassed a set of
basic principles that describe the learning process . Following are four of
these key principles, with examples of how each plays
Carnegie Mellon’s Eberly Center for Teaching Excellence has amassed a set of
basic principles that describe the learning process