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Jake Young

Mobile Apps - Tech News Articles: GigaOM GigaOM - 1 views

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    This website has many links to articles that deal with mobile apps. They can be useful to learn more about mobile apps. 
nate bracalente

Education-2020 - The Classroom - 1 views

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    this article is about how gesture based computing is integrated into learning environments and how old beliefs are changing.
Alexis Szmodis

Learning Analytics | Emerging Media Initiative - 0 views

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    Software system created to collaborate and interact with others and computers.
Chris Evans

Building Collaboration - Article - Publications - Stronger Families Learning Exchange -... - 0 views

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    This article on collaboration describes what the term is, and then uses different real life examples on how it is used in every day life.
 Lisa Durff

Center for the Future of Museums: The (Authentically Fictional) Future of Education - 1 views

  • drop out loud from high school.
  • Will they stay dropped out? Will they school themselves, or abandon learning altogether? What was it that education was supposed to do for them? Will museums play a role in their learning? The Zed Omegas will be listening; will the people of the Internet be able to make this turn out right?
  • school
  • ...2 more annotations...
  • something that
  • most, young people tolerate
Vicki Davis

RoadwayToLA - Net Gen Ed Project - 0 views

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    Another cool video on Learning Analytics. "Roadway to LA"
Vicki Davis

Calvin Klein Jeans Replaces Racy Billboards with QR Codes - 0 views

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    QR codes are here and they are going mainstream. MR Robbo the PE geek, myself and others are using these IN CLASS and they are useful ways of augmenting reality. Time to learn because people are going to be talking!
Vicki Davis

Canvas Analytics - 0 views

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    I'm impressed with the learning analytics that are in the Instructure Canvas offering. Instructure canvas is open source - you can download and use for free but if you host in the cloud, you can host through Instructure. They have just launched a K12 offering and the simple streamlined look and integration with social media has this on the top of my list as we look at an LMS for our school. WE don't have a lot of money but want simple and robust and I'm impressed with what I see. I had a call with the founder. 
Vicki Davis

Preconference #1: Playing the Past: Gaming, History, and Technology | WebWise - 1 views

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    This workshop session at WebWise 2012 shows that museums are looking at gamifying just like everyone else. Anything to increase engagement. Whether you like it or not, it is time for some serious scholarly research. "Last year, Nielsen Research found that online games overtook personal email to become the second most heavily used internet activity behind social networks. While most museum and library professionals aren't aiming to create the next FarmVille or Angry Birds, games have the potential to be meaningful learning tools and prompt real-world action."
TAYLOR C

What is Mystery Matters - 0 views

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    Mystery Matters is a series of educational video games. There are ones for history, math, even for French and science. This is a good example for what to do concerning Game Based Learning and Innovation.
anthonyl-pphs

How 3D Printing Inspires Technological Education - 0 views

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    This website tells about how the 3D printer inspired the authors son into wanting to learn more about technology and engineering
Ariele Ea

Gamification - Wikipedia, the free encyclopedia - 0 views

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    this site has the defintion of gamification and applications for gamification
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    Wiki page on Gamification
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    Gamification is the use of game thinking and game mechanics in a non-game context in order to engage users and solve problems. Gamification is used in applications and processes to improve user engagement, Return on Investment, data quality, timeliness, and learning.
taylork-pphs

Why MOOCs May Drive Up Higher Ed Costs | Inside Higher Ed - 0 views

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    Moocs may seem inexpensive  but that's not always true.
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