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zachc-pphs

How to Use Gamification for Better Business Results - 0 views

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    This is combining business and games.
Candice Z_SVHS

Wearable technology used in golf - 0 views

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    This article provides a reliable example of how adolescences are using wearable technology to enhance their entertainment.This article focuses on how WT can impact one's experience while playing golf. Useful info for the section, Current Uses.
MaggieH SVHS

Games in Education - 0 views

shared by MaggieH SVHS on 19 Mar 13 - No Cached
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    This site represents an organization which analyzes the benefits and detriments of the integration of gamification info our education systems.
 Lisa Durff

NMC Horizon Report > 2012 Higher Ed Edition | The New Media Consortium - 1 views

  • analytics are seen in the second horizon of two to three years
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    The 2012 horizon report is out. It reveals the trends for higher education in the next 1-4 years. "This year's NMC Horizon Report identifies mobile apps and tablet computing as technologies expected to enter mainstream use in the first horizon of one year or less. Game-based learning and learning analytics are seen in the second horizon of two to three years; gesture-based computing and the Internet of Things are seen emerging in the third horizon of four to five years. View the work that produced the report on the wiki."
haleighmarie

Tablets vs. Laptops: The Pros and Cons - TopTenREVIEWS - 0 views

  • Software Electronics Mobile Web Services Appliances Entertainment Small Business Auto Tech More » Science Tech Careers Video Electronics » Other Electronics » Tablets » Tablets vs. Laptops: The Pros and Cons Share this [X] del.icio.us Digg StumbleUpon Yahoo! My Web Facebook Google Bookmarks ma.gnolia Newsvine reddit Windows Live 2012 Best Tablets .tmnAdsenseContainer {float:left; padding:10px; .padding:5px; padding-top:15px; .padding-top:10px; padding-bottom:15px; .padding-bottom:10px;} .tmnAdsByGoogleCont {float:left;} .tmnAdsByGoogle {font-size:12px; float:left; text-align:right;} .tmnAdsByGoogle a {color:#777777; text-decoration:none; font-size:11px;} .tmnAdsenseAdCont {float:left; overflow:hidden;} .tmnAdsenseAdTitle {margin-bottom:5px;} .tmnAdsenseAdTitle a {text-decoration:none; font-size:15px; color:#4444DD; font-weight: bold;} .tmnAdsenseAdDescCont {} .tmnAdsenseAdDesc {color:#000000; font-size:11px;} .tmnAdsenseAdLink {} .tmnAdsenseAdLink a {color:#999999; text-decoration:none; font-size:11px;}
  • Laptops
  • Laptops come with full keyboards, large screens and much higher screen resolution than you would find on any tablet
  • ...13 more annotations...
  • A full, physical keyboard is a desired feature for many individuals who do not like to type on a touchscreen. You can type much faster and more accurately using a full keyboard. The screen is also much larger for
  • viewing photos, browsing the web or even enjoying entertainment content.
  • ry in a backpack or briefcase, it can cause back pain if they are carried for extended periods of time.
  • These devices accomplish work on the go but they can be a burden to carry with you. Most laptop computers weigh anywhere from 3 to 9 pounds. Not only can this heavy weight be an annoyance to car
  • bigger may not always be better
  • Laptops are also more durable than tablets, and you won’t have to worry about scratching or damaging the touchscreen display.
  • Tablets
  • give you full control of the screen, features a
  • nd applications
  • you can directly touch the screen to make gaming more interactive, and the hands-on approach provides a more tactile experience than a mouse for drawing and illustrating.
  • these products are small. Most tablets offer anywhere from a 7-inch to a 10-inch display screen and weigh less than 1 pound
  • You can store all your music, capture photos or videos, video chat and even read books on their built-in eReaders.
  • hefty price tags, you must take special precautions in the care of these devices. They may have a durable body, but the touchscreen display is exposed. And if the touchscreen is damaged, your device could become useless.
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    This site talks about the differences between laptops and tablets. They give pros and cons on both.
Ivey Carden

Gesture-based computing? It's as 'Izi' as waving your hand | news10.net - 1 views

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    They are introducing their product "lzi" and explaining how it works
Ben Macsek

source4 - 0 views

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    this page shows that you can also use game base learning with using cell phones.
scott summerlin

Information about using Glow and Information Technology (IT) to enhance learning and te... - 0 views

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    this uses glow and ICT
amandam_pphs

SoftKinetic Speeds Up 3D Gesture Recognition - 0 views

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    "SoftKinetic's vision is to transform the way people interact with the digital world. SoftKinetic is the leading provider of gesture-based platforms for the consumer electronics and professional markets." It is important to learn about the development of gesture technology in certain companies.
Joseph H

http://www.jisc.ac.uk/media/documents/publications/gamingreportbp.pdf - 1 views

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    Talks about how or what Game Based Learning is.
HALY L

Interface: The Journal for Education, Community, and Values - 1 views

  • While today the most popular forms of gesture-based computing are designed for gaming and simulation/training purposes, there is a growing interest in applying these technologies to K-12 education. Perhaps one of the best examples of such application is the collaboration between Nintendo and the National Association for Music Education to integrate Wii consoles and music software into secondary school music classes
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    This is quite informative and has a few examples about gesture based compting is already beign used in the educational system.
Alex Gustafson

http://www.marcprensky.com/writing/Prensky%20-%20Ch1-Digital%20Game-Based%20Learning.pdf - 0 views

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    Its a bit long, but gives good comparisons between the boring education standard and how video games are starting to become a bigger influence.
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