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Elena Ares

Education Week: Educators Evaluate Learning Benefits of iPad - 0 views

  • a development that astonishes some ed-tech experts since the device is less than 15 months old, and K-12 educators are traditionally slow adopters of new technology.
  • ith a battery life of eight to 10 hours and a weight of just over a pound, the iPad offers more portability and less startup time during the full school day than laptops or netbooks, while its screen size facilitates more flexibility using the Web and easier input than smartphones.
  • “Is this the best use of our funds, or is it simply a tool to engage and motivate our students?” he asks. “Of course, technology has that capability, but is that always the best angle?”
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  • The question may be whether the iPad is best suited as a 1-to-1 device or to be shared as part of a stable of digital classroom tools. For example, on the other side of Arlington, Jamestown Elementary School’s instructional technology coordinator, Camilla Gagliolo, has stashed the nearly 60 iPads at her school in technology cabinets across classrooms in the 550-student K-5 school. About a half-dozen sit in each cabinet, next to a similar number of netbook computers and iPod touch media players.
  • students can choose which device to use for an ongoing book-publishing project. During math in Bill Donovan’s 4th grade class, students rotate between workstations working on quick-response math exercises. Some are using math-drill apps on the iPad, iPod touches, or laptops. And some are using old-fashioned pencil and paper.
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    this website it basically talking about the ipad being adopted in schools
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    "Every day seems to offer another story about a district or school that's buying iPads." This article explains the various uses of iPads in the classroom and how many schools have adopted them. It is important to gesture based computing because it gives yet another example of how gesture technology is invading the classroom.
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    iPads in smaller schools instead of colleges and how they can be used in the classroom
Hayes G.

How data and analytics can improve education - O'Reilly Radar - 0 views

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    Analytics and data captured by digital platforms and programs can be helpful for the learner to access as well as educators.
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    George Siemens is interviewed about the importance of privacy issues in learning analytics.
alliem_pphs

Ed/ITLib Digital Library → Course Delivery through the Web: Effects of Linear... - 0 views

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    More about technology in general, but it does have some information about learning analytics and how they play a part in the world.
Vicki Davis

Twenty Uses for QR Codes and Tags for Marketing « Digital Business by Will Ha... - 0 views

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    This is information on QR codes for Marketing but in this there is potential for schools - particularly ubiquitous "hardlinks" between educational experiences like museums.
MARISA R

Game-Based Learning Talk - 1 views

  • being able to create things
  • One of the biggest obstacles to wide-scale acceptance of GBL in our classrooms is the lack of proper training for our teachers.
  • This is the area that most people think about when they hear the term “game-based learning.” This course is about evaluating all types of games to ascertain their relevance and effectiveness in student learning:
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  • Online educational game “collections,” such as Primary Games Arena, BrainPOP, and zondle Non-digital games, such as conventional board games and card games
  • Having students design and develop their own games is a powerful way to have students learn not only about the technical and creative aspects of making a game but also about content-specific topics (such as history or math) that needs to be embedded in the game. Popular game creation tools include:
  • In this course, teachers will learn how to design and develop their own educational alternate reality game or other new media game that does not require programming skills nor a large development team to build.
  • Using game elements and principles to turn a class into a more game-like setting can be a way to help motivate and engage students. In this course, teachers will learn about the pros and cons of using gamification strategies, such as the use of badges and point systems, in the classroom or online course and ways in which they can implement these strategies.
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    A collection of articles on different ways games can be use, how they can benefit children, and plans to educate teachers on GBL.
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