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Dylan Craig

Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless (EDUCAU... - 0 views

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    Just gives some basic background info on Game Based Learning. Could be very useful if you need quotes and statistics.
alliem_pphs

Learn the Web's core | CoreDogs - 0 views

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    This is a platform for creating digital textbooks for blended learning courses.
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    Coredogs is a platform for creating digital textbooks for blended learning courses. As the students finish their assignments in the books, they will receive information on how they comprehended the knowledge. It also gives the teachers information on how the student behaves.
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    Talks about looking at the students past, present and future to do less teaching, and more learning.
amandam_pphs

SoftKinetic Speeds Up 3D Gesture Recognition - 0 views

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    "SoftKinetic's vision is to transform the way people interact with the digital world. SoftKinetic is the leading provider of gesture-based platforms for the consumer electronics and professional markets." It is important to learn about the development of gesture technology in certain companies.
Alicia Binn

Nine Elements - 2 views

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    This article is about the nine key components to digital citizenship. It shows how to use technology appropriately. This is the Integrity section of Internet of Things. 
Vicki Davis

Youth APPLab | HASTAC - 1 views

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    This is a winner in the digital media badges for lifelong learning competition. "In the Youth APPLab, middle and high school students in the District of Columbia design software and mobile apps in an after-school program that supplements their formal learning in computer science. They conceive, develop and co-create their own Android Apps. Ultimately, students and their apps will compete for internships with technology-based startup companies in and around the DC area."
Alex Gustafson

http://www.marcprensky.com/writing/Prensky%20-%20Ch1-Digital%20Game-Based%20Learning.pdf - 0 views

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    Its a bit long, but gives good comparisons between the boring education standard and how video games are starting to become a bigger influence.
taylork-pphs

MOOCs and the Emerging Digital Classroom - 0 views

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    MOOCs (massive open online courses) and other forms of online learning have the potential to disrupt traditional classroom education-or to help us better understand how to exploit the many learning spaces students now inhabit.
ErichS SVHS

MOOCs and Digital Diploma Mills: Forgetting Our History | iterating toward openness - 0 views

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    This article discusses the freedom that is provided to students, faculty, and teachers through MOOCs.
John Langley

Watch The Full Program | Digital Nation | FRONTLINE | PBS - 0 views

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    Good lead-in/introduction to the NetGenEd project
Kreslyn C

TWITCHSPEED.COM Digital Game-Based Learning - 0 views

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    This page shows some a book and some information about game base learning,
Tess T

Learning Analytics: What Could You Do With Five Orders of Magnitude More Data About Lea... - 1 views

  • Evidence from top-performing schools shows that use of data, analysis, and feedback are our best tools for improvement.
  • The increasing use of online software and digital devices in classrooms presents an opportunity to collect high-frequency data for mining. Today’s analytics techniques could be used to develop a deeper understanding of how students learn, recommend personalized learning plans, and identify early warning flags. Rich data, analytics, and feedback enable a process of iteration and continuous improvement, where educators become learners, and we figure out how to improve education. We are at the beginning of a wave of data-driven change in education, with important social consequences and fantastic opportunities.
    • Tess T
       
      Key words about learning analytics: understanding, personalized learning plans, identify early warning signs. 
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    This article about learning analytics talks about personalizing student learning and customizing lessons for students.  It also connects to a PDF file about what personalized learning looks like and how it helps students
Susan D

Game Based Learning - 0 views

  • . Computing technology has become widespread and is an accepted part of life now. In line with this computing culture, digital games and its metaphors are joining mainstream culture - this influence is widely felt and seen in arts, media, and our daily lives
  • tremendous learning value that games embody
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    Tells how game based learning is fun and engaging for students.
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    This talks about GBM and how it affects our minds and has an impact on our lives. It also talks about the expectations our future is going to and how many vast versions there are of GBM such as avatar, the environment, game play, competition, and others.
Tess T

Learning Analytics - ETEC522-Social Analytics - 0 views

  • Learning Analytics refers to the specific adaptation of social analytics tools to enhance teaching and learning.
    • Tess T
       
      learning analytics helps to enhance student learning
  • learning analytics involves using a web analytics program, such as Google Analytics, to track students’ usage of their LMS and other digital learning objects, as one way to gauge learner engagement.
  • Educators can use this data to: help them make realtime decisions on how they might modify their course to better suit learners. Identify potential ‘at-risk’ students who may need an intervention in order to avoid failing a course module or an entire course.
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  • At this macro level, administrators at school and district levels use learning analytics to gauge students’ performance, and to compare how schools are performing vis a vis each other.
  • which measures schools’ overall performance through students’ performance on state standardized tests.
  • . SNAPP (Social Networks Advancing Pedagogical Practice) is one university-based learning analytics program (developed at the University of Wollongong in Australia) that analyses the social networks that form within learning management systems. SNAPP records statistics on not only which students participate on LMS’, and how frequently, but also pays close attention to which students respond to which students’ comments and posts, emerging leaders, whose posts are frequent and elicit much discussion, and outliers, who contribute little. Snapp also provides visualizations of these social networks to instructors and course administrators.
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    This is a cool site that talks about learning analytics and gives some examples about how it can be used for education and how it improves student learning
Kendall Butler

Smartphones on Campus: the Search for 'Killer Apps' - The Digital Campus - The Chronicl... - 0 views

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    This is a story about how mobile apps contribute to how professors can use apps to teach in classrooms. It says that not one app can fit to a teachers certain teaching style.
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    This article examines different examples of apps that professors and students are using and how they are affecting the community.
Chris Evans

Tablet Computing: A History Of Failure - 0 views

  • It can focus on building great software. The iPhone's revolution was its brilliant software which made using the phone a pleasure. (The iPhone's software serves as the base for the tablet, according to a report from Boy Genius Report.) It can get the user interface right. So far, tablet computer has either been a bad extension of an operating system built for a desktop computer, or has required an awkward input device, such as a stylus. Apple's multi-touch "gesture" based user interface may be a breakthrough. It can also redefine the tablet computing ecosystem. The Wall Street Journal reported a bunch of details about the tablet last week. The essence of the report: The tablet is supposed to be a new way to consume media, not just a touchscreen edition of your laptop. Apple can complement its hardware with digital movies, TV shows, magazines, books, music, games, third-party apps, and other media -- which prior tablets haven't done.
  • g history, and none of it is particularly great.
  • ablet computing has a lo
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  • From the Apple Newton to the CrunchPad, tech companies have tried to sell a simple slab that can access the web, deliver email and maybe some gaming. On paper it sounds great, but the execution to date has been disappointing.
  • bs will produce a product that undoes over a decade's worth of tablet flops. How can Apple get it right, when others have gotten it wrong?
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    This site gives the history of Apple and how Tablet Computing has evolved with them. 
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    According to Business Insider, it talks about the history of tablet computing and especially Apple.
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    This article describes how tablets were not always a hit. Instead they ended in disappointment until Apple finally made a tablet worth the money.  
Courtney C

Learning Analytics - 0 views

  • Learning analytics is a relatively new phenomenon in education. It involves analysing the online behaviour of students within an electronic learning environment or a digital learning and working environment
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    learning analytics information
Adrian D

ScienceDirect.com - Computers & Education - Digital Game-Based Learning in high school ... - 3 views

    • Kazzmir M
       
      this sheds more light on gbl
    • Adrian D
       
      my name adrian delgado I like games
Sarah Bandy

6 Ways It Could Change Our Daily Lives - 1 views

  • In the realm of new technologies, near field communication (NFC) is not a new or sexy concept, but it does have clear potential and practical uses.
  • Unlike many other wireless technologies, NFC has a short range of about 1.5 inches. This makes it a good choice for secure transactions, such as contactless credit card payments. MasterCard and Visa are both members of the NFC Forum, and both companies have been involved in pilot programs that use NFC-enabled phones as a flash payment option. Phones could “tap and go” using infrastructure already in place for credit card systems such as MasterCard’s PayPass program or Visa’s payWave.
  • “digital wallet”
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  • smart cards and readers, meaning it could easily be integrated into the public transit payment systems in cities that already use a smart card swipe
  • For another project, infotags were installed in schools. Students could get their individual daily schedule, announcements, and information about homework by waving their phones past the tags. A trial held in one pub allowed customers to tap cards with their NFC-enabled phones for more information about products
  • The company applied more than 250 NFC-tag stickers at various locations in Berlin that users would swipe their phones past in order to alert their friends that they were “checked in” at that location.
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    near field communication with contactless payments and infotags
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    This website talks about how this is used in our daily life. I think that there are a lot of good examples on how this is used in our daily life such as; info tags, smart objects, and contactless payments. This is very handy for many different kinds of job and it even works in the school systems.
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