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Howstuffworks "How Augmented Reality Will Work" - 1 views

  • It is also notable because the projector essentially turns any surface into an interactive screen.
  • gathers GPS coordinates and pulls data from the Internet
  • for example, if he picks up a can of soup in a grocery store, SixthSense can find and project onto the soup information about its ingredients, price, nutritional value -- even customer reviews.
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  • Layar then shows information about restaurants or other sites in the area, overlaying this information on the phone's screen.
  • Using your phone's GPS and compass, Monocle will display information about local restaurants, including ratings and reviews, on your cell phone screen.
  • Urbanspoon
  • Wikitude,
  • Yelp's Monocle
  • Wikipedia
  • Underlying most of these applications are a phone's GPS and compass; by knowing where you are, these applications can make sure to offer information relevant to you. We're still not quite at the stage of full-on image recognition, but trust us, people are working on it.
  • Total Immersion
  • makes software that applies augmented reality to baseball cards.
  • Move the card in your hands -- make sure to keep it in view of the camera -- and the 3-D figure on your screen will perform actions, such as throwing a ball at a target.
  • Consider a scavenger-hunt game that uses virtual objects. You could use your phone to "place" tokens around town, and participants would then use their phones (or augmented-reality enabled goggles) to find these invisible objects.
  • There's a "human Pac-Man" game that allows users to chase after each other in real life while wearing goggles that make them look like characters in Pac-Man.
  • Arcane Technologies
  • An AR-enabled head-mounted display could overlay blueprints or a view from a satellite or overheard drone directly onto the soldiers' field of vision.
  • has sold augmented-reality devices to the U.S. military.
  • Augmented reality still has some challenges to overcome. For example, GPS is only accurate to within 30 feet (9 meters) and doesn't work as well indoors, although improved image recognition technology may be able to help [source: Metz].
  • People may not want to rely on their cell phones, which have small screens on which to superimpose information.
  • SixthSense
  • augmented-reality capable contact lenses and glasses will provide users with more convenient, expansive views of the world around them.
  • Screen real estate will no longer be an issue. In
  • There is such a thing as too much information.
  • ust as the "CrackBerry" phenomenon and Internet addiction are concerns
  • an overreliance on augmented reality could mean that people are missing out on what's right in front of them.
  • Some people may prefer to use their AR iPhone applications rather than an experienced tour guide,
    • Alix R
       
      So could Augmented Reality take away the need for some jobs?
  • privacy concerns. Image-recognition software coupled with AR will, quite soon, allow us to point our phones at people, even strangers, and instantly see information from their Facebook, Twitter, Amazon, LinkedIn or other online profiles. With most of these services people willingly put information about themselves online, but it may be an unwelcome shock to meet someone, only to have him instantly know so much about your life and background.
    • Alix R
       
      this is where customization comes in. Since we share information that anyone can see on the internet about us, then is there a problem with someone viewing that information upon meeting us? Since they could have access to it anyway....So those who do not want their information viewed by certain people should have the option to become "unlisted" or to clock the information form being viewed by certain people, just as Facebook allows for us to do in their privacy settings. people will be able to customize what information they are allowing others to have access to upon meeting them.
  • Despite these concerns, imagine the possibilities: you may learn things about the city you've lived in for years just by pointing your AR-enabled phone at a nearby park or building.
  • If you work in construction, you can save on materials by using virtual markers to designate where a beam should go or which structural support to inspect.
  • Paleontologists working in shifts to assemble a dinosaur skeleton could leave virtual "notes" to team members on the bones themselves,
  • artists could produce virtual graffiti
  • octors could overlay a digital image of a patient's X-rays onto a mannequin for added realism.
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Total Immersion : Augmented reality software solutions with D'Fusion - 0 views

  • Augmented Reality (AR) is an interactive experience where virtual components are dynamically merged into a live video stream in real time.
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    Augmented Reality (AR) is an interactive experience where virtual components are dynamically merged into a live video stream in real time
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Augmented reality - Wikipedia, the free encyclopedia - 0 views

  • Augmented reality (AR) is a term for a live direct or indirect view of a physical real-world environment whose elements are augmented by virtual computer-generated imagery. It is related to a more general concept called mediated reality in which a view of reality is modified (possibly even diminished rather than augmented) by a computer.
  • With the help of advanced AR technology
  • the information about the surrounding real world of the user becomes interactive and digitally usable.
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  • Augmented reality research explores the application of computer-generated imagery in live-video streams as a way to expand the real-world.
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Technology News: Privacy: The Trouble With Augmented Reality and Other Cool Tech - 2 views

    • Alix R
       
      this article brings up the downside of too much technology that could/will/is invading our privacy. It also mentions freedom of choice or customization. Most of the time when I thought of customization I thought of changing the color of something to My favorite color or re-writing something, or choosing how a teacher taught me to fit my learning style, etc... but this article brings up a valid point that collides new technology with privacy with customization. We are consumers and contributers to society should be able to choose what information we want shared with the world via facebook, twitter, Google Maps, etc. If augmented reality is going in a direction where it over lays our flickr photos onto the real world (Bing Maps) and allows us to view someones live video feed from the phone (Bing Maps) then we should chose whether we want that information shared or not....etc...
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Chris Hughes: Augmented reality made easy - 0 views

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    Phone hacker Chris Hughes demos an open source software project that makes creating "augmented reality" a cinch. He shows how a virtual object (like a 3D spaceship), in cahoots with live footage, can interact with the real world right through a web browser. via Chris Hughes: Augmented reality made easy | Video on TED.com.
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Stella Artois - 2009: The Year of Augmented Reality - Telegraph - 0 views

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    "Augmented reality is a term for a live direct or indirect view of a physical real-world environment whose elements are merged with (or augmented by) virtual computer generated imagery - creating a mixed reality." This explains AR fairly well.
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WildFuse launches Augmented Reality egg hunt - Mobile Game News - Know Your Mobile - 0 views

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    The app utilizes the iPhone's camera to place virtual eggs into the real time landscape that is conjured by the camera.
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westwood - Open Sim Tutorials and Instructions - 0 views

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    My ninth graders have completed a module documenting how to do various tasks in OpenSim, the virtual world we use that is hosted by Reactiongrid. This wiki has the links, instructions, and other pages with tutorials on how to do various items. I was assessing this today and thought I'd pass it along as there is some great information to show you how to do things. (If you are a beginning second lifer you may also learn some things.)
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    This is an example of how students can create content for the purposes of education.
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define: Augmented reality - Google Search - 0 views

  • Augmented reality (AR) is a term for a live direct or indirect view of a physical real-world environment whose elements are merged with
  • A reality that is augmented by a computer
  • refers to a display in which simulated imagery, graphics, or symbology is superimposed on a view of the surrounding environmen
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  • The use of transparent HMDs to overlay computer generated images onto the physical environment. Precisely calibrated, rapid head tracking is required to sustain the illusion.
  • is an interactive 3D environment that blends with our physical reality; the capability to link the virtual world with the physical world through for example a “superman vision” where a video image is superimposed with a 3D model of the same environment and adding hidden information ...
  • Augmented Reality (AR) describes the enrichment of the real world with the virtual. By using Mobile Devices and implants, users will be able to .
  • www.ontolinux.com/technology/terms.htm
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Augmented Reality in Education by Mark Billinghurst - 0 views

  • enhance collaborative tasks.
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    Customization!! The user of this technology no longer has to settle for two-dimention diagrams or not having enough information at hand. Each individual is able to use AR to help them better learn and understand. They can choose what works best for them, manipulating diagrams and performing virtual
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    procedures in order to customize their learning. They are customizing their own learning because they are given additional options and opportunities to learn more instead of only guided to follow the specific teaching technique of the teacher(which not always works for each student).
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    Each student is able to view different angles of each diagram when they feel they need more help understanding what it is about, or performing a procedure multiple times from multiple angles when more practice is needed.
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Top 6 Augmented Reality Mobile Apps [Videos] - 2 views

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    A lot of excitement has been building around a category of iPhone and Android apps, most of which have yet to be approved or released. They are known as augmented reality apps. These applications combine virtual data into the physical real world by utilizing the iPhone 3GS or an Android phone's compass, camera, and GPS system. The result is that you can see things like the location of Twitter users and local restaurants in the physical world, even if they are miles away.
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Gesture-Based Computing - 5 views

  • Devices that can accept multiple simultaneous inputs (like using two fingers on the Apple iPhone or the Microsoft Surface to zoom in or out) and gesture-based inputs like those used on the Nintendo Wii have begun to change the way we interact with computers.
    • Hope B.
       
      The sentence expresses numerous examples of today's technology that incorporate gesture based computing.
  • Gesture-based computing allows users to engage in virtual activities with motion and movement similar to what they would use in the real world.
    • Hope B.
       
      The sentence briefly describes the definition of gesture based computing.
  • A number of mobile applications use gestures. Mover lets users flick files from one phone to another; Shut Up, an app from Nokia, silences the phone when the user turns it upside down; nAlertme, an antitheft app, sounds an alarm if the phone isn't shaken in a specific, preset way:
    • Hope B.
       
      The sentence describes various computer applications that are involved with gesture based computing.
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    This article describes a basic definition of gesture based computing and provides its readers with technology and applications that are equipped with this feature.
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2010 Horizon Report » Two to Three Years: Electronic Books - 0 views

  • A survey of current projects shows that electronic books are being explored in virtually every discipline
  • Extracurricular Reading.
  • library at Fairleigh Dickinson University offers a selection of electronic readers that students may check out, including Amazon Kindles, Sony Readers, and iPod Touches.
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  • Foreign Language.
  • use an online interactive textbook with a print-on-demand component
  • The online portion includes audio clips of each part of the text and video clips to explore
  • The Humanities E-Book (HEB), offered to institutions on a subscription basis
  • Humanities.
  • is a digital collection of 2,200 humanities texts. Students at subscribing institutions may browse and read the collection online or order printed copies on demand.
  • Physics.
  • produced an electronic book to visually demonstrate the principles of electricity and magnetism
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    2010 Horizon Report: The Web Version Two to Three Years: Electronic Books
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Gesture recognition - Wikipedia, the free encyclopedia - 0 views

  • Gesture recognition is a topic in computer science and language technology with the goal of interpreting human gestures via mathematical algorithms. Gestures can originate from any bodily motion or state but commonly originate from the face or hand.
    • Hope B.
       
      Gesture based computing can also be referred to as gesture recognition. This sentence briefly describes the defintion of this feature.
  • Gesture recognition can be seen as a way for computers to begin to understand human body language, thus building a richer bridge between machines and humans than primitive text user interfaces or even GUIs (graphical user interfaces), which still limit the majority of input to keyboard and mouse.
    • Hope B.
       
      This sentence provides numerous ways in which gesture based computing can be beneficial to the environment.
  • Gesture recognition enables humans to interface with the machine (HMI) and interact naturally without any mechanical devices. Using the concept of gesture recognition, it is possible to point a finger at the computer screen so that the cursor will move accordingly. This could potentially make conventional input devices such as mouse, keyboards and even touch-screens redundant. Gesture recognition can be conducted with techniques from computer vision and image processing.
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  • Gesture recognition is useful for processing information from humans which is not conveyed through speech or type. As well, there are various types of gestures which can be identified by computers.
    • Hope B.
       
      This paragraph describes a few different options about how gesture based computing can be observed and used.
  • Sign language recognition.
  • For socially assistive robotics.
  • Directional indication through pointing.
  • Control through facial gestures
  • Alternative computer interfaces.
  • Immersive game technology.
  • Virtual controllers.
  • Affective computing
  • Remote control.
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Augmented Reality choosing Utility over Gimmick | Hello Mobile! The Interactive Mediums... - 0 views

  • Shortly after reading that Augmented Reality was the hot-topic at this years International CTIA Wireless conference , I caught an NY Times piece on AR’s tie in to portable real estate listings. Upon reading, I was quickly convinced that mobile augmented reality can reshape tourism, real estate and travel and is already beginning to.  From there I began pondering how it could be applied successfully to other industries such as retail. Clearly the opportunity is there. Industry reports say that mobile handset integration will make a significant impact on Augmented Reality and catapult the industry size to over $350MM. Secondly, It is a technology that when done well can add incredible levels of utility to a mobile device.  So far the mobile AR concept is simple, add live data population (metadata) to what you are already looking at through your mobile devices camera, or respond to an image capture with data. Whether it is a real estate listing, a state monument, or an important location in relevance to the Beatles’ history.  Once you point your camera, the information pops up right over it on your screen. Given the opportunity & usefulness it seems like a wise choice for companies to adopt early. However, companies looking for ROI must enter this arena with the intention to offer utility & improve the lives of their customers, not just give them a fun gimmicky display of a new technology (see Fanta, or Coke Zero).  While some say this technology is going to be quickly “overhyped and abused” many will find new and innovative ways to increase convenience in consumer’s lives, in turn for brand allegiance. Big box store IKEA is already testing out a future augmented reality catalogue showcasing building instructions. It’d be even better if you could use the pictures of your own home from your mobile device to find out while in store what that red chesterfield would look like in your living room. As for grocery innovation, imagine walking into the canned beans section of your local supermarket on a hunt for the lowest sodium beans. With an application dedicated to healthy eating, you could potentially point your camera at the entire beans category and it could point you directly to the can with the lowest amount of sodium. Recipes would be a simple way to innovate & add useful data. Perhaps Mixology could help you think of drink recipes before hosting a party while you are shopping at the liquor store, all you would have to do is point your camera at a bottle of vanilla infused vodka and presto! Whatever the use, AR is quickly becoming a respected medium and one of the most advanced marketing utility tools. As for other industries that can quickly be transformed the ones that come to mind are transportation, greeting cards, restaurants, and cinema. Those who adopt and integrate into their mobile strategies early will win customers & gain big shares of the opportunity, while those who sleep on this will likely get outshined by their competitors.
  • Upon reading, I was quickly convinced that mobile augmented reality can reshape tourism, real estate and travel and is already beginning to.
  • Secondly, It is a technology that when done well can add incredible levels of utility to a mobile device.  So far the mobile AR concept is simple, add live data population (metadata) to what you are already looking at through your mobile devices camera, or respond to an image capture with data. Whether it is a real estate listing, a state monument, or an important location in relevance to the Beatles’ history. 
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  • you could potentially point your camera at the entire beans category and it could point you directly to the can with the lowest amount of sodium.
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    The Opportunities with Augmented Reality
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2010 Horizon Report » Four to Five Years: Visual Data Analysis - 0 views

  • Visual data analysis blends highly advanced computational methods with sophisticated graphics engines to tap the extraordinary ability of humans to see patterns and structure in even the most complex visual presentations.
  • Data collection and compilation is no longer the tedious, manual process it once was, and tools to analyze, interpret, and display data are increasingly sophisticated, and their use routine in many disciplines.
  • In advanced research settings, scientists and others studying massively complex systems generate mountains of data, and have developed a wide variety of new tools and techniques to allow those data to be interpreted holistically, and to expose meaningful patterns and structure, trends and exceptions, and more.
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  • Researchers that work with data sets from experiments or simulations, such as computational fluid dynamics, astrophysics, climate study, or medicine draw on techniques from the study of visualization, data mining, and statistics to create useful ways to investigate and understand what they have found.
  • The blending of these disciplines has given rise to the new field of visual data analysis, which is not only characterized by its focus on making use of the pattern matching skills that seem to be hard-wired into the human brain, but also in the way in which it facilitates the work of teams working in concert to tease out meaning from complex sets of information.
  • it possible for almost anyone with an analytical bent to easily interpret all sorts of data
  • Many are free or very inexpensive, bringing the ability to engage in rich visual interpretation to virtually anyone.
  • Online services such as Many Eyes, Wordle, Flowing Data, and Gapminder accept uploaded data and allow the user to configure the output to varying degrees.
  • By manipulating variables, or simply seeing them change over time (as Gapminder has done so famously) if patterns exist (or if they don’t), that fact is easily discoverable.
  • The promise for teaching and learning is further afield, but because of the intuitive ways in which it can expose complex relationships to even the uninitiated, there is tremendous opportunity to integrate visual data analysis into undergraduate research, even in survey courses.
  • Visual data analysis may help expand our understanding of learning itself. Learning is one of the most complex of social processes, with a myriad of variables interacting in highly complex ways, making it an ideal focus for the search for patterns.
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The Virtual Autopsy Table - 0 views

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    Is a medical visualization tool that allows people to look through the human body useing gestures.
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Virtual eye Dissection: The Anatomy of an Eye - 3 views

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    Free way to use Augmented Reality in school
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