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Hope B.

2010 Horizon Report » Four to Five Years: Gesture-Based Computing - 0 views

  • For nearly forty years, the keyboard and mouse have been the primary means to interact with computers.
  • Now, new devices are appearing on the market that take advantage of motions that are easy and intuitive to make, allowing us an unprecedented level of control over the devices around us. Cameras and sensors pick up the movements of our bodies without the need of remotes or handheld tracking tools.
  • It is already common to interact with a new class of devices entirely by using natural gestures.
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  • The Microsoft Surface, the iPhone and iPod Touch
  • , the Nintendo Wii, and other gesture-based systems accept input in the form of taps, swipes, and other ways of touching, hand and arm motions, or body movement
  • These are the first in a growing array of alternative input devices that allow computers to recognize and interpret natural physical gestures as a means of control.
  • As the underlying technologies evolve, a variety of approaches to gesture-based input are being explored. The screens of the iPhone and the Surface, for instance, react to pressure, motion, and the number of fingers touching the devices
  • Gesture-based interfaces are changing the way we interact with computers, giving us a more intuitive way to control devices.
  • urrently, the most common applications of gesture-based computing are for computer games, file and media browsing, and simulation and training
  • Because it changes not only the physical and mechanical aspects of interacting with computers, but also our perception of what it means to work with a computer, gesture-based computing is a potentially transformative technology.
  • The distance between the user and the machine decreases and the sense of power and control increases when the machine responds to movements that feel natural.
  • The kinesthetic nature of gesture-based computing will very likely lead to new kinds of teaching or training simulations that look, feel, and operate almost exactly like their real-world counterparts.
  • Larger multi-touch displays support collaborative work, allowing multiple users to interact with content simultaneously
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    This is the report for the Horizon project.
Tyler R

Total Immersion : Augmented reality software solutions with D'Fusion - 0 views

  • Augmented Reality (AR) is an interactive experience where virtual components are dynamically merged into a live video stream in real time.
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    Augmented Reality (AR) is an interactive experience where virtual components are dynamically merged into a live video stream in real time
Tinsley K

Augmented reality - Wikipedia, the free encyclopedia - 0 views

  • Augmented reality (AR) is a term for a live direct or indirect view of a physical real-world environment whose elements are augmented by virtual computer-generated imagery. It is related to a more general concept called mediated reality in which a view of reality is modified (possibly even diminished rather than augmented) by a computer.
  • With the help of advanced AR technology
  • the information about the surrounding real world of the user becomes interactive and digitally usable.
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  • Augmented reality research explores the application of computer-generated imagery in live-video streams as a way to expand the real-world.
Sydnee S

Visual Data Analysis - 3 views

  • facilitates human-data interaction by highlighting patterns, anomalies and alert conditions in reporting views...tables of data ready for human consumption.
    • Sydnee S
       
      This is the basic definintion of visual data analysis
  • Some of these tools, such as Visokio Omniscope, are powerful hybrid desktop/web visualisation clients that can replace spreadsheets, presentation packages like PowerPoint, and create portable, reusable data files anyone can access, navigate and filter using a free viewer.
    • Sydnee S
       
      These are some ways that visual data analysis is changing our world.
  • enables data to be interpreted holistically by exposing contextually meanful attributes of the data set such as patterns, trends, structure, and exceptions.
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  • primarily focuses on visual presentation of tabular views ready for human consumption.
  • has proven to be a time saving means of communicating important metrics to executive management through the use of software.
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    Visual data analysis facilitates human-data interaction by highlighting patterns, anomalies and alert conditions in reporting views...tables of data ready for human consumption. Visual data analysis enables data to be interpreted holistically by exposing contextually meanful attributes of the data set such as patterns, trends, structure, and exceptions. Visual data analysis may build upon prior logical processing via mathematical formulas, artificial intelligence or other automated mechanisms for analysis and improving data quality. Strictly speaking, visual data analysis primarily focuses on visual presentation of tabular views ready for human consumption.
Alix R

Technology News: Privacy: The Trouble With Augmented Reality and Other Cool Tech - 2 views

    • Alix R
       
      this article brings up the downside of too much technology that could/will/is invading our privacy. It also mentions freedom of choice or customization. Most of the time when I thought of customization I thought of changing the color of something to My favorite color or re-writing something, or choosing how a teacher taught me to fit my learning style, etc... but this article brings up a valid point that collides new technology with privacy with customization. We are consumers and contributers to society should be able to choose what information we want shared with the world via facebook, twitter, Google Maps, etc. If augmented reality is going in a direction where it over lays our flickr photos onto the real world (Bing Maps) and allows us to view someones live video feed from the phone (Bing Maps) then we should chose whether we want that information shared or not....etc...
Vicki Davis

Quickies. intelligent sticky notes - 1 views

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    The future of computing - from the amazing inventor of sixth sense technology at MIT. Intelligent sticky notes are an example of how we will interact with devices and augment reality with RFI tags.
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    These are the sticky notes that you should review and how they will work.
Nicholas B

Chris Hughes: Augmented reality made easy - 0 views

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    Phone hacker Chris Hughes demos an open source software project that makes creating "augmented reality" a cinch. He shows how a virtual object (like a 3D spaceship), in cahoots with live footage, can interact with the real world right through a web browser. via Chris Hughes: Augmented reality made easy | Video on TED.com.
Nicholas B

Frijj to launch augmented reality campaign | News | New Media Age - 0 views

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    "Augmented reality will allow Frijj customers to interact with the brand by holding up a bottle in front of a webcam to gain access to a real- time environment. A Frijj Swamp Soccerette then appears to climb out of the bottle and perform an on-screen cheer." An interesting take on commercial use of AR.
Edward M

New Visualization Techniques Yield Star Formation Insights: Gravity Plays Larger Role T... - 1 views

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    "You're learning about your data through visualization and interaction," said Halle. "You can take all the data, selectively filter it, and look at it in a different way."
daniel manny

Total Immersion to Unveil First Commercial Markerless Tracking on Mobile at I... - 0 views

  • A major component of Total Immersion’s proprietary AR solution, markerless tracking enables an AR application to use natural targets to trigger the augmented reality experience.
  • “Mobile innovation continues to drive rapid change for business and personal interaction, and this spring’s CTIA educational program will address next generation technologies, new players and emerging opportunities,” said Robert Mesirow, vice president and show director for CTIA. “We are delighted that Bruno and Total Immersion will be contributing to the discussion.”
  • “Augmented reality is a new human interface, and as such, offers enormous potential to create engaging new experiences – especially using mobile platforms,” Uzzan said.  “AR is already beginning to transform the way people see and interact in the world.  It’s ushering in an age where destinations, data and details will be as close as a smartphone.  AR can turn a simple cell phone into a marketing and information delivery device with seemingly limitless capabilities.”
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    Commercial use
Austin M

Special Report - International Education - As Colleges Make Courses Available Free Onli... - 0 views

  • Utah State OpenCourseWare, http://ocw.usu.edu
    • Miller S.
       
      This webiste is dedicated to helping students find open course materials.
  • Anyone, anywhere, with an Internet connection — from Bill Gates down — can log on and download these materials without cost.
    • Miller S.
       
      Being able to download materials with no costs is the most appealing factor for students. In theory, a student can obtain a degree from a prestigious college by getting their materials online. This also gets rid of the cost of purchasing books.
  • A computer in Logan, Utah, holds syllabus details, lecture notes, problem sets and exams from more than 80 Utah State University courses
    • Miller S.
       
      This sentence briefly explains how open content is being used in schools and universities.
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  • iTunes U, youtube.com/edu and their own sites, like Open Yale Courses.
    • Miller S.
       
      These are sites that help universities spread their open content ideas.
  • The OpenCourseWare Consortium, which grew out of the M.I.T. project, now includes over 200 institutions worldwide and offers materials from more than 13,000 courses. OpenCourseWare makes it possible to profit from some of the content that comes with $50,000 annual tuition at an Ivy League school, without paying that hefty price tag.
  • The idea driving the movement is that information should be freely shared.
  • someone must pay for these materials, and with the recession squeezing university budgets, open course programs are vulnerable.
  • For an annual cost of $125,000, or a mere 0.05 percent of the university’s $226 million budget, Utah State’s four-year-old OpenCourseWare program attracted 550,000 page views last year, making it one of the most popular in the United States, according to Marion Jensen, its former director.
  • The OpenCourseWare content is now being hosted on the DigitalCommons@USU Web site
  • how can professors and universities afford to give away the course materials that are their very livelihood?
  • The answer, says James D. Yager, senior associate dean for academic affairs at the Bloomberg School of Public Health at Johns Hopkins University, lies in why students pay to attend university in the first place. What OpenCourseWare offers, he notes, is not the full university experience: “We don’t offer the course for free, we offer the content for free,” Mr. Yager said by telephone in February. “Students take courses because they want interaction with faculty, they want interaction with one another. Those things are not available on O.C.W.
  • “O.C.W. is just the publishing of the content
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    This bookmark explains about how opencourseware are helping people who cant make it to a ivy league college an makes it available free to them.
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    New free software for college kids to take there classes online.
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    This wesite is very informative about the use of open content sources. It details the program of OpenCourseWare put in place by the Utah State University. It also describes the struggles of paying for open content, and it gives answers from individuals on how open content should be used.
Honor Moorman

s i x t h s e n s e - a wearable gestural interface (MIT Media Lab) - 2 views

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    'SixthSense' is a wearable gestural interface that augments the physical world around us with digital information and lets us use natural hand gestures to interact with that information.
Tanya Peters

Gesture-Based Computing - 5 views

  • Devices that can accept multiple simultaneous inputs (like using two fingers on the Apple iPhone or the Microsoft Surface to zoom in or out) and gesture-based inputs like those used on the Nintendo Wii have begun to change the way we interact with computers.
    • Hope B.
       
      The sentence expresses numerous examples of today's technology that incorporate gesture based computing.
  • Gesture-based computing allows users to engage in virtual activities with motion and movement similar to what they would use in the real world.
    • Hope B.
       
      The sentence briefly describes the definition of gesture based computing.
  • A number of mobile applications use gestures. Mover lets users flick files from one phone to another; Shut Up, an app from Nokia, silences the phone when the user turns it upside down; nAlertme, an antitheft app, sounds an alarm if the phone isn't shaken in a specific, preset way:
    • Hope B.
       
      The sentence describes various computer applications that are involved with gesture based computing.
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    This article describes a basic definition of gesture based computing and provides its readers with technology and applications that are equipped with this feature.
Daniel M

TED Blog: Pattie Maes demos the Sixth Sense on TED.com - 2 views

  • This demo, from Pattie Maes' lab at MIT (and spearheaded by her student Pranav Mistry), was the buzz of TED2009. Sixth Sense is a wearable device with a projection screen that paves the way for profound, data-rich interaction with our environment. Imagine Minority Report and then some. (Recorded in February 2009 in Long Beach, California. Duration: 08:42.)
Vicki Davis

13 of the Brightest Tech Minds Sound Off on the Rise of the Tablet | Magazine - 1 views

  • Forget the netbook. It’s a slow, clunky piece of junk.
  • Ten years from now, we will look back at the tablet and see it as an end point, not a beginning. The tablet may turn out to be the final stage of an extraordinary era of textual innovation, powered by 30 years of exponential increases in computation, connection, and portability.
  • but there will be a steady decrease in radical new ways we interact with text.
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  • Think of them as windows that you carry
  • Brian Eno once famously said (in the pages of Wired) that the problem with computers was that there was not enough Africa in them. By this he meant that computers as we knew them could “see” only the wiggling ends of our fingers as we typed. But if they could see and employ the rest of our body, as if we were dancing or singing, we could express ourselves with greater finesse.
  • It overthrows the tyranny of the keyboard.
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    Excellent information from some leaders in technology for those studying mobile computing and the implications.
krysten j

2010 Horizon Report » Two to Three Years: Electronic Books - 0 views

  • A survey of current projects shows that electronic books are being explored in virtually every discipline
  • Extracurricular Reading.
  • library at Fairleigh Dickinson University offers a selection of electronic readers that students may check out, including Amazon Kindles, Sony Readers, and iPod Touches.
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  • Foreign Language.
  • use an online interactive textbook with a print-on-demand component
  • The online portion includes audio clips of each part of the text and video clips to explore
  • The Humanities E-Book (HEB), offered to institutions on a subscription basis
  • Humanities.
  • is a digital collection of 2,200 humanities texts. Students at subscribing institutions may browse and read the collection online or order printed copies on demand.
  • Physics.
  • produced an electronic book to visually demonstrate the principles of electricity and magnetism
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    2010 Horizon Report: The Web Version Two to Three Years: Electronic Books
Hope B.

Sebastian Thrun's Homepage - 0 views

  • A Gesture Based Interface for Human-Robot Interaction Stefan Waldherr, Roseli Romero, and Sebastian Thrun Service robotics is currently a pivotal research area in robotics, with enormous societal potential
  • Service robotics is currently a pivotal research area in robotics, with enormous societal potential
  • This paper describes a gesture interface for the control of a mobile robot equipped with a manipulator
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  • The interface uses a camera to track a person and recognize gestures involving arm motion
  • Two alternative methods for gesture recognition are compared: a template based approach and a neural network approach. Both are combined with the Viterbi algorithm for the recognition of gestures defined through arm motion (in addition to static arm poses).
Hope B.

Pointing device gesture - Wikipedia, the free encyclopedia - 0 views

  • In computing, a pointing device gesture is a way of combining pointing device movements and clicks which the software recognizes as a specific command. Pointing device gestures can provide quick access to common functions of a program.
    • Hope B.
       
      Gesture based computing is referred to as pointing device gesturing. In this sentence, numerous ways are provided to show the functions of this technology.
  • The first pointing device gesture, the "drag," was introduced by Apple to replace a dedicated "move" button on mice shipped with its Macintosh and Lisa computers.
  • Dragging involves holding down a pointing device button while moving the pointing device; the software interprets this as an action distinct from separate clicking and moving behaviors.
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  • Unlike most pointing device gestures, it does not involve the tracing of any particular shape. Although the "drag" behavior has been adopted in a huge variety of software packages, few other gestures have been as successful.
  • A major drawback of current gesture interaction solutions is the lack of support for two necessary user interface design principles, feedback and visibility.
Sydnee S

Challenges in Visual Data Analysis - 0 views

shared by Sydnee S on 30 Mar 10 - Cached
  • data is produced at unprecedented rates.
    • Sydnee S
       
      Data is constantly produced around the worlrd.
  • ability to analyze these data volumes increases at much lower pace.
    • Sydnee S
       
      Since there is so much data to analyze, it is beginning to take much longer to analyze things.
  • leads to new challenges in the analysis process, since analysts, decision makers, engineers, or emergency response teams depend on information "concealed" in the data.
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  • field of visual analytics focuses on handling massive, heterogenous, and dynamic volumes of information through integration of human judgement by means of visual representations and interaction techniques
  • combination of related research areas including visualization, data mining, and statistics that turns visual analytics into a promising field of research.
    • Sydnee S
       
      The more this visual data analysis is worked on, the faster it will get.
Hope B.

Gesture recognition - Wikipedia, the free encyclopedia - 0 views

  • Gesture recognition is a topic in computer science and language technology with the goal of interpreting human gestures via mathematical algorithms. Gestures can originate from any bodily motion or state but commonly originate from the face or hand.
    • Hope B.
       
      Gesture based computing can also be referred to as gesture recognition. This sentence briefly describes the defintion of this feature.
  • Gesture recognition can be seen as a way for computers to begin to understand human body language, thus building a richer bridge between machines and humans than primitive text user interfaces or even GUIs (graphical user interfaces), which still limit the majority of input to keyboard and mouse.
    • Hope B.
       
      This sentence provides numerous ways in which gesture based computing can be beneficial to the environment.
  • Gesture recognition enables humans to interface with the machine (HMI) and interact naturally without any mechanical devices. Using the concept of gesture recognition, it is possible to point a finger at the computer screen so that the cursor will move accordingly. This could potentially make conventional input devices such as mouse, keyboards and even touch-screens redundant. Gesture recognition can be conducted with techniques from computer vision and image processing.
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  • Gesture recognition is useful for processing information from humans which is not conveyed through speech or type. As well, there are various types of gestures which can be identified by computers.
    • Hope B.
       
      This paragraph describes a few different options about how gesture based computing can be observed and used.
  • Sign language recognition.
  • For socially assistive robotics.
  • Alternative computer interfaces.
  • Control through facial gestures
  • Directional indication through pointing.
  • Immersive game technology.
  • Virtual controllers.
  • Affective computing
  • Remote control.
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