This is a website that can help you manahe your content and also helps build powerful online applications. This is a open source solution that is freely available to everyone.
This is an online slideshow that gives 10 reasons why Open Content is great for teaching and learning. The slideshow is 6 minutes, 42 seconds long and displays pictures that loosely relate to the points.
Open content could become more mainstream in higher education this year. The movement holds great potential for the higher education space where the New Media Consortium (NMC)--which publishes The Horizon Report annually in collaboration with Educause Learning Initiative--identifies it as a trend whose adoption rate will be one year or less.
Baraniuk is working on building global relationships with authors, educators and leaners so they can "create, rip, mix and burn" learning materials to a global open-access repository. He is creating a knowledge ecosystem that will empower anyone to take content and make of it what they want; to be translated into any language or to imbed any data which is updated in real time.
eScholarship provides a suite of open access, scholarly publishing services and research tools that enable departments, research units, publishing programs, and individual scholars associated with the University of California to have direct control over the creation and dissemination of the full range of their scholarship.
Phone hacker Chris Hughes demos an open source software project that makes creating "augmented reality" a cinch. He shows how a virtual object (like a 3D spaceship), in cahoots with live footage, can interact with the real world right through a web browser.
via Chris Hughes: Augmented reality made easy | Video on TED.com.
My ninth graders have completed a module documenting how to do various tasks in OpenSim, the virtual world we use that is hosted by Reactiongrid. This wiki has the links, instructions, and other pages with tutorials on how to do various items. I was assessing this today and thought I'd pass it along as there is some great information to show you how to do things. (If you are a beginning second lifer you may also learn some things.)
The rise of digital culture sparked a firestorm of debate about copyright, fair-use and creativity. Today: a Soundcheck Smackdown debate about the open-source movement in the arts.
One web page for every book ever published. It's a lofty, but achievable, goal.
To build it, we need hundreds of millions of book records, a wiki interface, and people who are willing to contribute their time, effort to building the catalog.
To date, we have gathered over 20 million records from a variety of large catalogs as well as single contributions, with more on the way.
AUSTIN, Texas, March 30 /PRNewswire/ -- GetYa Learn On, LLC - an educational software company that created the innovative application called "Statistics I" - today released empirical findings from a pilot study conducted during the Fall semester of 2009 at Abilene Christian University (ACU). Students in an introductory Statistics class were given the new iPhone application which was used to supplement the instructor's lectures and for studying and test preparation. Statistics I is based on a rich Mobile Learning Platform™ that includes lessons, touch-screen simulations, calculators, decision making tools, quizzes, flashcards, formulas, and a glossary. The Statistics I app has been converted into an iPad E-Textbook and is under review for the grand opening of the iPad App Store.
Thousands of pieces of free educational material - videos and podcasts of lectures, syllabuses, entire textbooks - have been posted in the name of the open courseware movement. But how to make sense of it all?