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Steve Madsen

@Ignatia Webs: Free report on Education in the Wild: geo-located mobile learning - 0 views

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    "Contributors to this report have provided examples of innovative and exciting research projects and practical applications for mobile learning in a location-sensitive setting"
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    A 56 page PDF is available for download (Free)
Steve Madsen

street art - Augmented Reality Browser: Layar - 0 views

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    "StreetARt Uses Layar Player to Find and Share Public Art, Graffiti, Tags and More"
Steve Madsen

Using Multitouch Gestures in Mac OS X - 0 views

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    "Shortly after, Apple incorporated these multitouch gestures onto the Macbook. Just a few months ago, Apple released a dedicated bluetooth "Magic Trackpad" so even desktop users could have multitouch gestures."
Steve Madsen

New series of laptops changes color, design - 0 views

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    "Dell has completely refreshed its line of Inspiron R series laptops, giving playful users the ability to change the exterior color and design as often as they change their outfit."
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    Article on customization
Steve Madsen

BBC News - Computer games become a class act - 0 views

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    A walk around a Sheffield school has become a heroic quest to find weapons and magical items to defeat a monster.The augmented reality mission was created by a class of 10-year-olds at Mansel Primary.
Steve Madsen

Amazing Videos Of Toddlers Mastering The iPad | Cult of Mac - 0 views

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    "These toddlers can barely speak, but they sure can rock an iPad. Check out the video above. "
Ashley M

100 Most Educational iPhone Apps | Accredited Online Colleges.com - 0 views

  • Blog 100 Most Educational iPhone Apps August 31st, 2009 You probably carry your iPhone with you everywhere, so why not make it an integral part of your education? These apps are all educational in nature and will have you learning about math, science, geography, history, English, and foreign languages; help strengthen your skills with brain exercises and quizzes; provide reference material; and offer opportunities to boost your productivity so you can devote more time to your studies. Check out these apps to see which ones you need for your iPhone–and your education.
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    Apps are being used for educational activities.
Ashley M

Mobile Education - Emerging Media Initiative - 1 views

  • Touch-screen based mobile devices are increasingly becoming the communication tools of choice. While there is already an abundance of games, entertainment and utility applications on mobile platforms, the widespread use of such devices for educational purposes is still largely unexplored. In this project, Jay Bagga and Vinayak Tanksale, both of computer science, have developed three native and web-based iPhone applications designed to support and enhance the learning process. The first prototype developed by the team is a political science learning tool, created in collaboration with Joseph Losco, chair of Ball State’s Department of Political Science. The application features textbook chapters, interactive quizzes, polling capabilities and access to web-based resources.
Ashley M

8ways - home - 0 views

shared by Ashley M on 18 Mar 11 - Cached
  • This Aboriginal pedagogy framework is expressed as eight interconnected pedagogies involving narrative-driven learning, visualised learning plans, hands-on/reflective techniques, use of symbols/metaphors, land-based learning, indirect/synergistic logic, modelled/scaffolded genre mastery, and connectedness to community. But these can change in different settings.
  • Every place, every People, has its own unique pedagogies. These 8 simple ones are merely a starting point for dialogue. Each school engages in a different way, and produces its own unique frameworks for Aboriginal education through dialogue with the community about local ways of doing things
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    "This Aboriginal pedagogy framework is expressed as eight interconnected pedagogies involving narrative-driven learning, visualised learning plans, hands-on/reflective techniques, use of symbols/metaphors, land-based learning, indirect/synergistic logic, modelled/scaffolded genre mastery, and connectedness to community. But these can change in different settings."
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    "the_eight_ways.jpg .Tell a story. Make a plan. Think and do. Draw it. Take it outside. Try a new way. Watch first, then do. Share it with others. Aboriginal perspectives are not found in Aboriginal content, but Aboriginal processes... .This Aboriginal pedagogy framework is expressed as eight interconnected pedagogies involving narrative-driven learning, visualised learning plans, hands-on/reflective techniques, use of symbols/metaphors, land-based learning, indirect/synergistic logic, modelled/scaffolded genre mastery, and connectedness to community. But these can change in different settings..For example, here is how Orange Public school and local Aboriginal community members have organised Aboriginal ways of learning into a dynamic learning cycle to inform their curriculum planning:"
Ashley M

Global mobile statistics 2011: all quality mobile marketing research, mobile ... - 0 views

  • Beware of media hype and mobile myth
  • – put your mobile strategy on a sound footing with the latest research from credible independent experts
  • . Global mobile subscribers, handset sales, mobile Web usage, mobile apps, mobile ad spend, top mobile operators and mobile financial services.
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  • In the past two years, we have gone from a smattering of mobile statistics to an abundance of useful information. But there's still a long way to go, there are still huge gaps in our knowledge, some countries enjoy a proliferation of data sources, while others have little or none; and the quality of statistics varies incredibly. As telecoms regulators and industry associations start to collect and share meaningful data, things will only get better
d l

http://serc.carleton.edu/introgeo/games - 0 views

shared by d l on 18 Mar 11 - Cached
  • Features of game-based learning (GBL): GBL uses competitive exercises, either pitting the students against each other or getting them to challenge themselves in order to motivate them to learn better. Games often have a fantasy element that engages players in a learning activity through a storyline. In order to create a truly educational game, the instructor needs to make sure that learning the material is essential to scoring and winning.Learn more here. Categories of games that can be adapted for learning include: Video Games (Digital Game-Based Learning) Board and Card Games: with descriptions of geoscience games
  • To integrate learning and game play: Work out how to give students points for accomplishing certain goals in a lesson plan Decide on rewards for the victors Create game pieces Test your game before you run it
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    What is Game Based Learning
Ashley M

Bucks Unveils First Mobile App « Buckslib Blog - 0 views

  • Library users will be the first to benefit from the brand new “Bucks Mobile” app which is now available for nearly all mobile devices.  Bucks Mobile is compatible with Android, BlackBerry, J2ME, Palm OS, Symbian S60, Windows Mobile and iPhone.  Most users can get the app by visiting http://bucks.boopsie.com from their mobile device (iPhone/iPod Touch users must visit Apple’s App Store).
  • You can use “Bucks Mobile” to find materials in the Bucks County Community College library, locate services, connect with staff and more!  You’ll be able to: Search the BCCC library catalog—Enter search terms such as keywords, author or title. Find a BCCC library near you with the Library Locator Call a BCCC library Map a route to a BCCC campus location
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    "Library users will be the first to benefit from the brand new "Bucks Mobile" app which is now available for nearly all mobile devices. Bucks Mobile is compatible with Android, BlackBerry, J2ME, Palm OS, Symbian S60, Windows Mobile and iPhone. Most users can get the app by visiting http://bucks.boopsie.com from their mobile device (iPhone/iPod Touch users must visit Apple's App Store). "Bucks Mobile" app is available via the iPhone App Store and in the Android Market store. Search for "Bucks" or "Bucks Mobile"."
d l

Game-Based Learning - 0 views

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    Explains Game Based Learning.
Ashley M

2009-10 Mobile Learning Report - 0 views

  • ACU 2009-10 Mobile-Learning Report Abilene Christian University faculty, staff, and students have now completed two years of research and exploration of how mobile technology can be used to enhance learning. The 2009-10 Mobile Learning Report and its bonus coverage, below, chronicle the second year of this mobile-learning initiative, detailing our efforts, our findings and our lessons learned.
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    This website includes a video with researched proof that mobiles can enhance learning.
hannah h

Blended Reality: Superstructing Reality, Superstructing Selves | Institute For The Future - 0 views

  • We are creating a new kind of reality, one in which physical and digital environments, media, and interactions are woven together throughout our daily lives. In this world, the virtual and the physical are seamlessly integrated. Cyberspace is not a destination; rather, it is a layer tightly integrated into the world around us. Technology enables this transformation but, as is always the case, when we invent new technologies, they in turn re-invent us. In the realm of blended reality, the technologies and tools that we are creating change a fundamental part of our existence: the lenses through which we view and interact with the world. We are literally beginning to see and feel the world through a new set of eyes and ears—things that were previously invisible become visible, and we see the familiar in a new way. Almost ten years ago, we wrote about the sensory transformation we’re about to undergo as technologies move off the desktop and into the physical environment. We also pointed out that sensory transformations inevitably lead to major social and cultural transformations because they shape the nature of what we experience and how we make sense of our surroundings [Cybernomads SR-829]. Blended reality is the manifestation of these changes. It is a type of sensory transformation that will change people’s lives, their senses of selves and others, and their views of the world around them. In this report we analyze key directions of this metamorphosis.
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    "We are creating a new kind of reality, one in which physical and digital environments, media, and interactions are woven together throughout our daily lives. In this world, the virtual and the physical are seamlessly integrated. Cyberspace is not a destination; rather, it is a layer tightly integrated into the world around us. Technology enables this transformation but, as is always the case, when we invent new technologies, they in turn re-invent us. In the realm of blended reality, the technologies and tools that we are creating change a fundamental part of our existence: the lenses through which we view and interact with the world. We are literally beginning to see and feel the world through a new set of eyes and ears-things that were previously invisible become visible, and we see the familiar in a new way. Almost ten years ago, we wrote about the sensory transformation we're about to undergo as technologies move off the desktop and into the physical environment. We also pointed out that sensory transformations inevitably lead to major social and cultural transformations because they shape the nature of what we experience and how we make sense of our surroundings [Cybernomads SR-829]. Blended reality is the manifestation of these changes. It is a type of sensory transformation that will change people's lives, their senses of selves and others, and their views of the world around them. In this report we analyze key directions of this metamorphosis."
d l

Two to Three Years: Game-Based Learning « 2010 Horizon Report: The K12 Edition - 0 views

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    The Horizon Report's report on GBL.
Ashley M

Teens and Mobile Phones | Pew Research Center's Internet & American Life Project - 0 views

  • Daily text messaging among American teens has shot up in the past 18 months, from 38% of teens texting friends daily in February of 2008 to 54% of teens texting daily in September 2009.
  • Text messaging has become the primary way that teens reach their friends, surpassing face-to-face contact, email, instant messaging and voice calling as the go-to daily communication tool for this age group.
d l

Game based learning - Wikipedia, the free encyclopedia - 0 views

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    Gives the description of Game Based Learning.
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