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Greg Steen

frog design: 10 Good Reasons Why TV Is Good For You - 0 views

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    A contrarian view on the much-vilified medium.
Emily Knab

frog design: Building Your Own Temple of Enthusiasm - PSFK - 0 views

  • Be distinctive.
  • Provide variety.
  • Make sure every element adds to the single vision.
  • ...3 more annotations...
  • Commit to a singular experience language within a loose framework.
  • Be authentic, live and breathe through people.
  • a visit to the physical site still remains at the heart of the experience system
Greg Steen

Pottermore: A First Look Inside Harry Potter's Digital World | paidContent - 0 views

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    On entering the site, users begin to travel through the world of Harry Potter and the [Sorceror's] Stone, following in the footsteps of Harry and learning new facts about his world as they open an account at the goblin bank Gringotts, travel up and down Diagon Alley shopping for equipment for school and choosing a wand. Unlocking new content as they progress through the storyline, they can click on and collect items for their "trunk," build and evolve their profiles, adding their own drawings, collecting books and chocolate frog cards, learning spells and brewing potions. A Pottermore account can also be connected to a Facebook account, with users able to make friends-and even take part in wizarding duels once they reach a certain point on the website.
John Rich

Mail - john.rich@moxieusa.com - 1 views

  • posiibliities
  • Here are our thoughts regarding VR:VR will gain mass adoption regardless of the speed of hardware and content development. It's inevitable, no medium ever created is more powerful. Two dimensional screens are abstractions that we have adapted to but we are three dimensional beings. VR renders 3D experiences that induce cognitive and physiological responses because it convinces our brains the we are having "real" experiences. These immersive, persuasive and empathy-inducing experiences are irresistible.With that said, while content and tech are highly synergistic, we would give content a slight edge in importanceFor mass adoption hardware needs to crack the code of: Powerful, Simple and Cheap.  So far, the most successful “high end”hardware is the PSVR which is simple and cheapAs part of the "simple" criteria, hardware will also need to be mobile and non-tethered (we are getting close in headsets - Oculus Go - and 5G networks will be key to delivering powerful, non-tethered content)Inexpensive headsets will drive adoption, great content will keep people coming back.Content needs to move beyond gaming and deliver amazing experiences for general entertainment, social engagement and training/education. Interactivity is key to a compelling experience.If they are interested Jerry and I are available next Tuesday-Thursday (Jan 19-21) from 11AM-2PMCheers,J
  • FutureX Labs Vision
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  • Similar to how this app works:
  • tomorrow.
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    The frogs are slowly getting cooked.
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