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Martin Leicht

Evidence That Robots Are Winning the Race for American Jobs - The New York Times - 0 views

  • For every robot per thousand workers, up to six workers lost their jobs and wages fell by as much as three-fourths of a percent,
  • the theory goes, new technology has created new jobs for software developers and data analysts
  • very little employment increase in other occupations to offset the job losses in manufacturing.
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    • Martin Leicht
       
      What will the displaced workers do in the future? They all can not work at Starbucks? They can't go work at the movies either as iTunes makes it easier to see movies at home. Can they become software engineers?
    • Martin Leicht
       
      So do we ensure we/students have the skills to transfer jobs/roles easily? The challenge of manufacturing to healthcare is difficult. The ability to learn, stands at the forefront of skills to acquire.
  • worked in Detroit for 10 years, you don’t have the skills to go into health care,” he said. “The market economy is not going to create the jobs by itself
  • Steve Mnuchin, who said at an Axios event last week that artificial intelligence’s displacement of human jobs was “not even on our radar screen,” and “50 to 100 more years” away
    • Martin Leicht
       
      Is this not a red flag in itself that the Trump Administration does not see the rise of AI as a challenge a bigger challenge?
  • and that number will rise because industrial robots are expected to quadruple.
    • Martin Leicht
       
      2.4 million robots in the workforce. They do not give a time frame?
  • but the effect on male employment was up to twice as big.
  • In an isolated area, each robot per thousand workers decreased employment by 6.2 workers and wages by 0.7 percent. But nationally, the effects were smaller, because jobs were created in other places.
  • If automakers can charge less for cars because they employ fewer people, employment might increase elsewhere in the country,
    • Martin Leicht
       
      Is this our experience that automaton enters the equation and prices get cheaper? That would be a great research project to look into.
  • cannot replicate human traits like common sense and empathy
  • new jobs created by technology are not in the places that are losing jobs, like the Rust Belt
  • From 1993 to 2007, the United States added one new industrial robot for every thousand workers — mostly in the Midwest, South and East — and Western Europe added 1.6.
  • like machine learning, drones and driverless cars — will have similar effects, but on many more people
Martin Leicht

Is Design Thinking the New Liberal Arts? - CIO Journal. - WSJ - 0 views

  • The first is feasibility
  • Next comes viability
  • The final dimension is desirability
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  • Design thinking is now being applied to abstract entities, such as systems and services, as well as to devise strategies, manage change and solve complex problems.
  • d.school, was launched in 2004 as a graduate program that integrates business, the social sciences, the humanities and other disciplines into more traditional engineering and product design
  • take on the world’s messy problems together.
    • Martin Leicht
       
      human values & continuing evolution
  • deliberate mash-up of industry, academia and the big world beyond campus is a key
  • rigorous engineering education; entrepreneurship and entrepreneurial thinking; and the arts, which broadly encompasses creativity, innovation and design
  • students needed to learn how to think critically and creatively every bit as much as they needed to learn finance or accounting.
    • Martin Leicht
       
      approach from different perspectives & even combine approaches to find innovative solutions
  • has design thinking now become the new liberal arts? After pondering the question, I believe the answer is: No
  • Design Thinking is frequently identified as an engaging process and methodical framework for approaching complex, multidisciplinary problems in ways that consistently result in solutions that are successful and often creative in unpredictable way
    • Martin Leicht
       
      DT - it's a framework for thinking about complex, multidisciplinary problems to be applied to anything
    • Martin Leicht
       
      successful design solutions are found at the intersection of "feasibility", "viability," and "desirability.'
  • How is design thinking human-centered,
  • Do disciplines, in order to evolve and advance, need some place in which to play and from which to be provoked?… Research-as-questioning is a much freer and more playful approach to discovery. It keeps us in closer contact with our natural disposition to curiosity and wonder.”
  • concluded that their action-oriented approach to problem solving did not pay proper attention to past knowledge. “A truly human-centered design, if it takes culture at all seriously, would have to take pastness seriously
    • Martin Leicht
       
      study of the past sets us up to live well in future
    • Martin Leicht
       
      Design Thinking does not really focus much on the past beyond the definition of the problem/challenge were liberal arts does.
  • But for them to really shape the future of university learning, they will have to do a better job of engaging with precisely what the university was designed to promote, and what design thinking, with its emphasis on innovation, has thus far completely ignored: the past.”
  • The difference between science and engineering is often described by the nature of the questions that are asked: scientists ask why as they attempt to understand the world, while engineers ask why not as they attempt to change it and create what has never been
    • Martin Leicht
       
      You need both Science, the why, and Engineering, the why not, to fully leverage/use/benefit from design thinking. As do Liberal Arts and Design Thinking. Both are a symbiotic twin.
Brian C. Smith

How Silicon Valley Pushed Coding Into American Classrooms - The New York Times - 0 views

  • “It is essential that efforts to increase computer science instruction, kindergarten through career, be driven by the needs of industry and be developed in partnership with industry.”
    • Brian C. Smith
       
      The danger in this statement is that it says computer science instruction. It has little regard for how students learn or their interests. It is all about industry and jobs. If corporate and industry partners want to help, they must take a backseat to qualified educators, not the other way around. We CAN and MUST do better than industries seeking self-serving initiatives.
  • “They are collaborative partners.”
    • Brian C. Smith
       
      Another slippery statement. What knowledge and understanding to industry partners have regarding how children learn? Industry perspective seems to always be that they see training as learning. Most coding platforms being promoted are designed to program the child. The difference between programming the computer and programming the child is a powerful idea that we must discuss in depth and know well. Otherwise, we lose out on the most meaningful and powerful learning experiences we could provide.
  • “We have a lot of debate in this country about how to teach,” he said, “and not enough debate about what to teach.”
    • Brian C. Smith
       
      Not enough talk about how to learn and how to learn it. Some will say they are one in the same, that's simply not true. Teaching implies something teachers do to students (who may or may not yet be learners). While teaching requires students, learning does not require a teacher or teaching. Learning is the consequence of experience and any teaching designed should reflect this powerful idea. When we leave the decisions about how and what to teach to those outside of education, because they are the area "experts", it becomes about the topic and not the child. We will always fail with that approach.
Martin Leicht

It's 'digital heroin': How screens turn kids into psychotic junkies | New York Post - 0 views

    • Martin Leicht
       
      Signs/signals being sent to the parent. "It's educational" is a reasonable excuse, yet does it trump parenting technique/skill?
  • As his behavior continued to deteriorate, she tried to take the game away but John threw temper tantrums. His outbursts were so severe that she gave in, still rationalizing to herself over and over again that “it’s educational.”
    • Martin Leicht
       
      Is too much of any one thing, e.g., baseball, food, study, computers, etc., a good idea?
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  • Many parents intuitively understand that ubiquitous glowing screens are having a negative effect on kids. We see the aggressive temper tantrums when the devices are taken away and the wandering attention spans when children are not perpetually stimulated by their hyper-arousing devices.
  • Recent brain imaging research is showing that they affect the brain’s frontal cortex — which controls executive functioning, including impulse control — in exactly the same way that cocaine does. Technology is so hyper-arousing that it raises dopamine levels — the feel-good neurotransmitter most involved in the addiction dynamic — as much as sex.
  • “An ounce of prevention is worth a pound of cure” to be especially true when it comes to tech addiction.
    • Martin Leicht
       
      When do we as parents act? Or is it more a partnership going forward? Yes, we (schools) asked students to use these devices. And we must do are bit to help students manage/cope. At the same time, parents need to be aware too. I know we all want to be liked as parents. In today's modern family, life is complex. Yet, I come to the conclusion that I am not my son's friend. There's going to be a lot of actions/directives he will not like. And yes, I will need to do a lot of work to get us through it, yet isn't that my job as a parent to deal with the changes as they come in order to guide him toward adulthood?
  • According to a 2013 Policy Statement by the American Academy of Pediatrics, 8- to 10 year-olds spend 8 hours a day with various digital media while teenagers spend 11 hours in front of screens. One in three kids are using tablets or smartphones before they can talk
    • Martin Leicht
       
      1 in 3 before they can talk are using tablets? Okay, this is an interesting statement. Is it supervised use? How long? I would ask the question, why? We as parents make a lot of interesting choices as parents and we all need to stop and reflect on those choices often. If it is before they can talk, then it is definitely not the school asking/requiring the device.
  • Once a person crosses over the line into full-blown addiction — drug, digital or otherwise — they need to detox before any other kind of therapy can have any chance of being effective.
  • So how do we keep our children from crossing this line? It’s not easy.
  • That means Lego instead of Minecraft; books instead of iPads; nature and sports instead of TV
    • Martin Leicht
       
      Great strategy, active parenting. I would suggest, cooking, surfing, and any activity involving ones hands. Of course, do parents have time for this?
  • When I speak to my 9-year-old twin boys, I have honest conversations with them about why we don’t want them having tablets or playing video games.
    • Martin Leicht
       
      I like the "conversations" point. Not one, many conversations.
    • Martin Leicht
       
      Another great strategy. I would add, the conversation is on going. The author references the distracted parent syndrome above, that one is key!
  • Developmental psychologists understand that children’s healthy development involves social interaction, creative imaginative play and an engagement with the real, natural world.
    • Martin Leicht
       
      Moderation, no? Does not the standby wisdom that everything in moderation apply here too?
  • Thus the solution is often to help kids to connect to meaningful real-life experiences and flesh-and-blood relationships. The engaged child tethered to creative activities and connected to his or her family is less likely to escape into the digital fantasy world.
  •  
    Yeah, this is why the Reggio Emilia Approach and maker-centered learning is excellent. The blending of the digital and physical world to learn nearly anything on any topic and beyond. Kids might spend more time with devices in activities stemming from maker-centered learning, but it isn't all on the device and it provides alternative ways of knowing, understanding, and doing. We, the adults, are ultimately responsible for creating the conditions for this to be so. Papert has taught us this decades ago. I don't know why we don't study his work among the others that have known this for a very long time. Isn't it time to do so with the technology group?
Martin Leicht

Have Smartphones Destroyed a Generation? - The Atlantic - 0 views

  • She told me she’d spent most of the summer hanging out alone in her room with her phone.
    • Martin Leicht
       
      A challenge for certain, to parents, teens/students, and the community on the whole.
  • Today’s teens are also less likely to date.
  • Even driving, a symbol of adolescent freedom inscribed in American popular culture,
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  • Independence isn’t free—you need some money in your pocket to pay for gas, or for that bottle of schnapps.
  • But iGen teens aren’t working (or managing their own money) as much.
  • Across a range of behaviors—drinking, dating, spending time unsupervised— 18-year-olds now act more like 15-year-olds used to, and 15-year-olds more like 13-year-olds. Childhood now stretches well into high school.
  • n an information economy that rewards higher education more than early work history, parents may be inclined to encourage their kids to stay home and study rather than to get a part-time job. Teens, in turn, seem to be content with this homebody arrangement—not because they’re so studious, but because their social life is lived on their phone. They don’t need to leave home to spend time with their friends.
    • Martin Leicht
       
      "may be inclined" - the author puts a lot on this statement as a possible source for this challenge we face. Parents rely no data trends get get their kids to stay home and study. I am sorry, the point may be true, yet I find it questionable parenting.
  • this means iGen teens have more leisure time than Gen X teens did, not less.
  • It’s not only a matter of fewer kids partying; fewer kids are spending time simply hanging out.
  • Teens who spend more time than average on screen activities are more likely to be unhappy, and those who spend more time than average on nonscreen activities are more likely to be happy.
  • Of course, these analyses don’t unequivocally prove that screen time causes unhappiness; it’s possible that unhappy teens spend more time online. But recent research suggests that screen time, in particular social-media use, does indeed cause unhappiness.
  • This doesn’t always mean that, on an individual level, kids who spend more time online are lonelier than kids who spend less time online
  • The more time teens spend looking at screens, the more likely they are to report symptoms of depression.
  • One piece of data that indirectly but stunningly captures kids’ growing isolation, for good and for bad: Since 2007, the homicide rate among teens has declined, but the suicide rate has increased. As teens have started spending less time together, they have become less likely to kill one another, and more likely to kill themselves.
  • This trend has been especially steep among girls. Forty-eight percent more girls said they often felt left out in 2015 than in 2010, compared with 27 percent more boys
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