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Jonathon Richter

Science Center Group - Science-Related Places - 0 views

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    nice wiki compiling science related sites in Second Life
Jonathon Richter

Virtual Worlds in Education: Workshop - 0 views

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    The National Science Foundation-funded Taxonomy of Virtual Worlds for Education workshop brings together practitioners-especially teachers and students, researchers, and technology providers to brainstorm the ideal virtual world software systems for STEM learning. The goal is to ensure that the ongoing evolution of this medium is informed by the educational user community.
Jonathon Richter

Explore | The WildLab - 0 views

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    With the WildLab iPhone application and associated inquiry-based curriculum, students learn the basics of scientific fieldwork, while using other STEM-related skills. Through observations, questions, and analysis, students come to know the important role they can play in gathering data about birds and their habitat, using mobile technology as a scientific tool. Most importantly, they experience the thrill of scientific discovery!
Jonathon Richter

NPR « Spindrift, in SciLands, Second Life - 0 views

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    scilands: MERLOT International Conference presentation
Jonathon Richter

Immersive Interfaces for Engagement and Learning -- Dede 323 (5910): 66 -- Science - 0 views

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    Immersion is the subjective impression that one is participating in a comprehensive, realistic experience. Interactive media now enable various degrees of digital immersion. The more a virtual immersive experience is based on design strategies that combine actional, symbolic, and sensory factors, the greater the participant's suspension of disbelief that she or he is "inside" a digitally enhanced setting. Studies have shown that immersion in a digital environment can enhance education in at least three ways: by allowing multiple perspectives, situated learning, and transfer. Further studies are needed on the capabilities of immersive media for learning, on the instructional designs best suited to each type of immersive medium, and on the learning strengths and preferences these media develop in users.
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