Immersive Interfaces for Engagement and Learning -- Dede 323 (5910): 66 -- Science - 0 views
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Immersion is the subjective impression that one is participating in a comprehensive, realistic experience. Interactive media now enable various degrees of digital immersion. The more a virtual immersive experience is based on design strategies that combine actional, symbolic, and sensory factors, the greater the participant's suspension of disbelief that she or he is "inside" a digitally enhanced setting. Studies have shown that immersion in a digital environment can enhance education in at least three ways: by allowing multiple perspectives, situated learning, and transfer. Further studies are needed on the capabilities of immersive media for learning, on the instructional designs best suited to each type of immersive medium, and on the learning strengths and preferences these media develop in users.
Virtual Worlds Research Discussion Group / Meeting Schedule and Transcripts - 0 views
Linux News: Virtual Worlds: Virtual World Research, Part 2: Reality in a Can - 0 views
Wheaton College » News » Eyes of the gamer - 0 views
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Eyes of the Gamer: research by Rolf Nelson finding that playing different kinds of video games changes the way people think and approach their surroundings
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Eyes of the Gamer: research by Rolf Nelson finding that playing different kinds of video games changes the way people think and approach their surroundings
sigve - home - 1 views
Field Research in Virtual Environments | peoriamagazines.com - 0 views
SocialPresence3D » home - 0 views
Machinima - Archivopedia - 2 views
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