Walkthrough: videogames and technocultural form - 3 views
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Miriam Martinez on 06 Mar 11For those who are interested in videogames, is a microethnography and cybertextual analysis that articulates the everyday context of a smallscale event of videogame play. This event is studied as the collusion (the coming together in play), of a heterogeneous network of human and nonhuman part(icipant)s: the conventions, rules and prescriptions of games software; children's embodied knowledges, pleasures, anxieties, imaginations; play practices and rules; screen media images and characters; and the inaesthetics and virtual physics of videogameworlds.
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evgenia gouvedari on 08 Mar 11I think the thesis posted by Miriam is good reading for everyone who is interested in how micro-ethnography is being transformed through the digital media and not just for those interested in video games. What I liked is this idea of non-human agency that is taken from Latour; we also saw it in Professor Portante's literacy studies in relation to the agency of texts. In the case of videogames the agency of the material actors is an integral part of the study and not just an additional, secondary factor that influences the agency of the human actors. According to Latour's irreducibility principle nothing -either human or non-human- is reducible to anything else.