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evgenia gouvedari

Game literacy in theory and practice - 1 views

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    Following Miriam's posting about videogames I would like to share this article about game literacy that analyses the concept of game literacy; the authors make an effort to give meaning to the term game literacy; they argue that literacy has become a vague synonym for competence or skill as the literacy terms proliferate: economic literacy, emotional literacy, even spiritual literacy are some of the "fashionable literacies" that deprive the term of its validity.The authors analyse a game designing process at a school in order to give a model of game literacy and to untangle its functional, critical and creative dimensions.
Miriam Martinez

Innovative technologies for multicultural education needs - 0 views

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    I found this interesting article that look at divers types of technologies apply in multicultural education context.. I hope someone find it useful! I copied here the abstract: The purpose of this paper is to discuss several technology applications that are being used to address current problems or opportunities related to multicultural education. Five technology applications or technology-related projects are discussed, including a teacher education literacy tool, social networking communities, massive multiplayer online role playing games (MMORPGs), virtual patients, and an International Leadership in Educational Technology (ILET) consortium. Research and practical implications of this paper include the introduction of new technologies for improving multicultural education, research findings on the use of these tools, and potential opportunities or pitfalls as such tools are implemented and evaluated. The paper concludes with a call for new research in the area of technologies for multicultural education.
Diana Alves

Karaoke in the library: Effects on learning, literacy, and social communication - 0 views

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    Singing Bob Marley or The Ramones... It does not matter! Karaoke can help students developing their capacities. :) This article brings up a very interesting issue: using karaoke as a learning tool for Special Education Students and English Language Learners. A short quotation to increase your curiosity about the article: "SSHH! YOU CAN'T SING IN THE LIBRARY I first had the idea of introducing karaoke into my middle school library program after going to a local club on karaoke Night. People got up and seemed to become someone else-more confident-regardless of their ability to sing. I got up my courage to try it and the same thing happened to me. I chose Gloria Gaynor's "I Will Survive," and not only did I survive, I felt on top of the world!" It is very interesting, however not new to us (us, the ones who couldn't participate in the symposium in Munich...) because Gudrun had a similar idea for our session... :)
Miriam Martinez

Walkthrough: videogames and technocultural form - 3 views

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    For those who are interested in videogames, is a microethnography and cybertextual analysis that articulates the everyday context of a smallscale event of videogame play. This event is studied as the collusion (the coming together in play), of a heterogeneous network of human and nonhuman part(icipant)s: the conventions, rules and prescriptions of games software; children's embodied knowledges, pleasures, anxieties, imaginations; play practices and rules; screen media images and characters; and the inaesthetics and virtual physics of videogameworlds.
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    I think the thesis posted by Miriam is good reading for everyone who is interested in how micro-ethnography is being transformed through the digital media and not just for those interested in video games. What I liked is this idea of non-human agency that is taken from Latour; we also saw it in Professor Portante's literacy studies in relation to the agency of texts. In the case of videogames the agency of the material actors is an integral part of the study and not just an additional, secondary factor that influences the agency of the human actors. According to Latour's irreducibility principle nothing -either human or non-human- is reducible to anything else.
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