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Cecile Dupire

The New Digital Media and Activist Networking within Anti-Corporate GlobalizationMovements - 1 views

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    As I mentioned during the class, I read this article to know media are embodied within activist group, or by their opponant i.e. gouvernments, polices... But what is interesting in this article is to analyze how new media had an impact in the transformation of activist groups, such as for example going from being more local to becoming global. Interesting article when it comes to see how people are in practice interacting with these media.
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    I agree with Cecile that, this article shows very good results of the interaction of social action with social media tools. The use of social media tools have a greater and faster impact to the society. The information about what is happening around you about a lot of injustice is spreading so quickly. I want to give a very recently example. And International organization was posting via email, fb, you tube concerning a cause in South Africa. They got the signature for this petition in very short time and the reaction of the government very soon and everyone is informed about the future actions to help this cause. It´s amazing when you think how quickly can happen, and imagine if these tools didn´t exist, most probably we will not even know what is happening around us.
Miriam Martinez

Embodied Child. Computer Interaction. Why embodiment matters - 1 views

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    This is the article that we just presented during our last class, Just to refresh your mind, the author present the interaction of children with media tools. Understanding the concept of "Embodiment means how the nature of a living entity's cognition is shaped by the form of its physical manifestation in the world" As we saw the theory is basis in the believe that the nature of the human mind is largely determined by the form of the human body. Then, Dividing the cognition then in Spatial, Physical and finally Metaphorical. Moreover the Embodied Child were analysed by the interaction with the computer, categorizing in Input design, interface design and interaction design.
Miriam Martinez

Walkthrough: videogames and technocultural form - 3 views

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    For those who are interested in videogames, is a microethnography and cybertextual analysis that articulates the everyday context of a smallscale event of videogame play. This event is studied as the collusion (the coming together in play), of a heterogeneous network of human and nonhuman part(icipant)s: the conventions, rules and prescriptions of games software; children's embodied knowledges, pleasures, anxieties, imaginations; play practices and rules; screen media images and characters; and the inaesthetics and virtual physics of videogameworlds.
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    I think the thesis posted by Miriam is good reading for everyone who is interested in how micro-ethnography is being transformed through the digital media and not just for those interested in video games. What I liked is this idea of non-human agency that is taken from Latour; we also saw it in Professor Portante's literacy studies in relation to the agency of texts. In the case of videogames the agency of the material actors is an integral part of the study and not just an additional, secondary factor that influences the agency of the human actors. According to Latour's irreducibility principle nothing -either human or non-human- is reducible to anything else.
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