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anola brace

Digital citizenship - 1 views

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    I would like to share with you this new project that gives light a new dimension to education using the social media as tool to increase the interaction between teacher and students. The Flat Classroom Project is an innovative approach where educators have built social-networking sites specifically for use in class and home assignments. This project allows communication for students in the classroom, but for them to interact with students in far away classrooms all around the world can reach and learn from each other. A recent survey (http://www.pewinternet.org/Reports/2010/Social-Media-and-Young-Adults.aspx) from the Pew Internet & American Life Project found that 73 percent of online teens use social-networking sites. Updating their Facebook or MySpace page has become a regular activity for teens as is using these services to catch up on what their peers are doing. Using similar tools will encourage students to interact with each other, using many of the same techniques they do when away from school but focused on their educational goals. Hope for someone will be useful
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    Its is very interesting to see that new technologies are more and more taking part of the class as being a tool like any other ones. It is very important to let them get in the class and not leave them out as new media and new technologies are used on a everyday basis by most of the students. One of the most important point of this article to make sure that the use of tools should be customized depending on the students. It is also in my opinion that the more customized the process of learning is, the better will be the learning. Customizing a class lead to a better motivation for the students and so lead to a better learning and more important remembering of what is done during the class. Moreover, I agree with the authors when saying that new technologies should be used and learned from the very beginning of school. As I said, new technologies should not be let outside of the school as it takes a great part of our lifes nowadays. And the earliest it is learnt, the better the students will know how to use them to make them as most efficient in their lifes (private ones, during their studies, careers...) as possible. It is said in the article that this project is used in different countries. However, besides Spain, the rest of them are english speaking countries. How could this project be developed in order to touch more and more countries? Or could it be used during english classes in other countries than the one mentionned?
Cecile Dupire

The New Digital Media and Activist Networking within Anti-Corporate GlobalizationMovements - 1 views

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    As I mentioned during the class, I read this article to know media are embodied within activist group, or by their opponant i.e. gouvernments, polices... But what is interesting in this article is to analyze how new media had an impact in the transformation of activist groups, such as for example going from being more local to becoming global. Interesting article when it comes to see how people are in practice interacting with these media.
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    I agree with Cecile that, this article shows very good results of the interaction of social action with social media tools. The use of social media tools have a greater and faster impact to the society. The information about what is happening around you about a lot of injustice is spreading so quickly. I want to give a very recently example. And International organization was posting via email, fb, you tube concerning a cause in South Africa. They got the signature for this petition in very short time and the reaction of the government very soon and everyone is informed about the future actions to help this cause. It´s amazing when you think how quickly can happen, and imagine if these tools didn´t exist, most probably we will not even know what is happening around us.
evgenia gouvedari

The ethnography of new media worlds? Following the case of global poker - 2 views

  • The ethnography of new media worlds? Following the case of global poker
    • evgenia gouvedari
       
      Digital media have transformed ethnographic research and this is reflected in the diversity of the new terms that are proposed in order to capture this transformation: " Media Ethnography", "Virtual Ethnography", "Network Ethnography", "Hyper-media Ethnography", etc.The ethnographic method has changed in many ways:first, the process of ethnographic research has changed as researchers use the media as tools for their research and this affects their positionalities in relation to the subjects of their research. Second, ethnography has become multi-sited and the constitution of the site of research is not considered pre-given but is part of the analysis. Social space becomes primary over physical space, while at the same time the materiality of the digital objects becomes central.Researchers have to think how notions such as "fieldwork" and "participant observation" make sense in a networked world and how new social formations are constituted. New concepts such as co-presence substitute traditional concepts of co-location. There are many researchers who problematise and retheorise the ethnographic method. The article I am posting really goes deep into this kind of problematic by analyzing the emergence of global poker across on- and offline practices through traditional and new media. It shows how the multiple sites of global poker are co-configured through the assembling of actors, practices and technologies. What I found interesting was the term "Para-Ethnography"; the term "para-ethnographer" refers to the expert players that give extremely detailed accounts of playing action through blogging or other media.
Sven A. Miller

Moodle vs. Facebook: Does using Facebook for Discussions in an Online Course Enhance Pe... - 5 views

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    In this study, we investigated the effect of using the social network site Facebook for discussions in an online course. Data were collected from concurrent offerings of an introductory educational psychology course, one using Facebook discussion boards and the other Moodle forums. We measured student perceptions of social presence and the frequency and length of their discussion interactions. Evaluation of this data indicated that there were no differences in our measures. We discuss why the potential benefits of Facebook for online teaching may not have emerged in this study and provide suggestions for further research in this area.
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    Through an experiment we are performing in Prof. Caire's class, we tried to find a comparative study of MOODLE vs. Facebook in an academic context; and this is the only article we found, that treats this specific issue…
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    While using Facebook for coursework and school discussions seems odd to us at the moment and is a point of debate, I think as it becomes more and more a part of our culture, using it in education will be unavoidable. I think it's possible that within a few years Facebook will be such an integral part of everyone's life that it will eventually be natural and logical to use it for school. Kids won't know a world without facebook! Now it's still new and fresh and we don't quite know how to handle it, but over time it may become a simple digital manifestation of the totality of our lives.
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    Very interesting article. After getting used with very traditional methods, it´s a little bit difficult to use these tools and to adapt with them. Especially when we use them in a different context that is not education one. In the beginning of Master class I remember that was hard to get use with moodle or other tools that we learnt. I agree with Lucas that in the nearly future will be so normal to use them. But my concern (we have already discuss in one of our presentation) is that not all the children/ students have the chance/ possibility to use these tools and we will create a huge gap in the education.
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    I agree with Lucas. It is still kind of difficult to deal with it, but it will become natural. However it does not sound odd to me. Not at all. It is simply a question of time. The same happened with the Email taking over the traditional "sending letters ritual". It is the natural course of technology! :) As far as I am concerned it can work out pretty well. We have the example of moodle within our master and I also have already the experience with facebook for school discussions (within my german course). One of my friends, who is TOTALLY addicted to facebook, was telling us the other day that she spends so much time on facebook that she gets now the feeling that she is "outdated" when it comes to news. And we told her to join/add one newspaper (or so), which has a facebook page. Like this she would get the information anyway. It is a good point also valid for education. Why not to "combine business with pleasure"? It is not only usefull, but it can also be a motivator for the students.
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    one year later... :) it is interesting to see how facebook and its use actually changed during this year. For our Media class with Charles Max we made a little research on whether the students from the Master program use the Socializing Forum of the Moodle platform or not and why. While one year ago the Moodle platform was the main space where students shared and discussed ideas about academic topics and issues, this year it turned out that the students prefer to communicate and discuss things through facebook rather than on Moodle. Facebook seems to become an easy and handy way to communicate and exchange ideas not only on a personal level but also for academic reasons.
Miriam Martinez

Walkthrough: videogames and technocultural form - 3 views

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    For those who are interested in videogames, is a microethnography and cybertextual analysis that articulates the everyday context of a smallscale event of videogame play. This event is studied as the collusion (the coming together in play), of a heterogeneous network of human and nonhuman part(icipant)s: the conventions, rules and prescriptions of games software; children's embodied knowledges, pleasures, anxieties, imaginations; play practices and rules; screen media images and characters; and the inaesthetics and virtual physics of videogameworlds.
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    I think the thesis posted by Miriam is good reading for everyone who is interested in how micro-ethnography is being transformed through the digital media and not just for those interested in video games. What I liked is this idea of non-human agency that is taken from Latour; we also saw it in Professor Portante's literacy studies in relation to the agency of texts. In the case of videogames the agency of the material actors is an integral part of the study and not just an additional, secondary factor that influences the agency of the human actors. According to Latour's irreducibility principle nothing -either human or non-human- is reducible to anything else.
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