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Sue Dickson

ProCon Teachers Lesson Planning - 1 views

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    The purpose of ProCon is to provide resources for critical thinking and to educate without bias. They research issues that are controversial and important, and present them in a balanced, comprehensive, straightforward, transparent, and primarily pro-con format at no charge. Detailed lesson plans are targeted towards a variety of standards to chose from and guidance on how to incorporate the lessons into 15 National Teaching Standards is included.
scottie_jarrett

Strategies to Level Up Learning - 20 views

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    Week 8: In our Data Action meeting we discussed intructional strategies involving simulation and games. This article explain some advantages and fears for educators implementing games into their lesson plans. Matthew Farber Social Studies Teacher, Ed Tech Leadership EdD Candidate, Author In the fall of 2014, the Joan Ganz Cooney Center at Sesame Workshop (a nonprofit founded by Sesame Street creator Joan Ganz Cooney) assessed the impact of the gaming in school settings.
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    I have not had much experience with gaming in the classroom, but I have seen other teachers use it and have much success when it comes to motivating students and bridging the learning gap. One interesting point the article mentions is the the "platform" model strategy. In this, students have one log in, and are able to access a variety of games which can be reported t to the teacher as a formative assessment. Teachers are also able to log in and track students progress.
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    I see the ideas for digital game-based-learning as a method of differentiation that can be particularly effective for students with special needs and learning disabilities. Interest in using games in the classroom continues to grow, as evidenced by the recent Library of Congress grants to build civics applications for classrooms. The full report mentioned in this article is linked within, and worthwhile reading. The learning gaps that we see in our team's data could possibly be addressed using digital games from iCivics, Shephard Software, and other sources.
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    I agree 100% with Andrea's quote "I see the ideas for digital game-based-learning as a method of differentiation that can be particularly effective for students with special needs and learning disabilities." I only have to think back to this morning in my 2nd period where this worked with one of 8th grade students in special education who has a severe visual disability. In fact I even have the link to the game I use in that class all the time. I encourage everyone to set up a free account: https://kahoot.it/#/ !!!! Kahoot was introduced to me in my Electives Professional Development. More than one of the teachers has issues with incorporating technology into their health classroom. I agree with this article when they write "Additional teacher training, as well as creating a common language between educators and developers, was recommended."
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    I am a little familiar with a few digital games. In my classroom, I use Kahoot.it to assist my students in learning their vocabulary. I use this website to make a classroom game that we all play together. Everyone can participate at the same time, competing for first place in points. I can create the questions on my smart-board, and the students can play on another computer or they can download the app on their phones. This makes our lessons more interactive, and the students get more involved and enjoy the class more.
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    Just like the article suggests, I use games to help students review or understand a lesson. A great one that was mentioned, and that I use is iCivics. Since Government is tested in my county, we have to make sure that our students fully understand the purpose, how the government works, and why it was created. When it comes to making sure the students are comprehending the information I will use iCivics, Kaoot.it, and a Jeopardy game I find online. It promotes students to take learning and their education into their own hands. I think the games don't have to be created by us or super complex, as long as you find one that relate to your content and engages students.
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    I love the idea of using these types of games to keep students engaged. At my son's school, he often has online math games given for homework. He loves IXL and it keeps him motivated to practice skills and learn new ones. In my 6th grade Spanish class we are exploring quia.com. Students can play vocabulary building games while I work one-on-one with students. It is a great way to keep kids engaged while doing assessments, too.
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    Initially, I was very hesitant to buy into learning through online games. I know that children today spend so much time in front of screens, and I didn't want to contribute to this obsession (for some children it does border on that). I did see that BrainPop, a site which I use frequently, introduced GameUp and Spotify. I figured if BrainPop was okay with gaming for learning, then I had to give it a try. Well, my students will now beg for BrainPop and will do evey activity, quiz and graphic organizer associated with a lesson in order to get to sortify. What a great tool. I am now a firm believer.
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    I too see the benefits of using these online games within instruction. The games provide students with a means of engagement that we often struggle to provide students. With the growth of technology, students are becoming more in-tune with new technology and are using it more often at home. By connecting technology to instruction, we are able to meet them in the middle. There are so many tools available online that it's a shame not to use them!
kwashington904

Library | EL Education - 20 views

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    Videos: EL Education provides a variety of educational resources for teachers across the world. This bookmarked section includes videos of teachers and students engaged in a variety of strategies for learning. One or more of these videos could be helpful as a strategy to include in your data action plan.
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    A great educational site with video and resources for teacher to help enhance teaching and learning across difference disciplines.
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    EDTC615 Fall2018 Group 6 Dimension: Student Engagement. The video EL Education- Policing in America: Using Powerful Topics and Tasks to Challenge, Engage, and Empower Students. Student Engagement. My SMART Learning goal is that "The percentage of students who will score 90% will increase by 80%. This means that 80% of the students will score 90%.". The dimension is Student Engagement. The video is appropriate for grade 9-12 and it covers social studies literacy. Moreover, the video provides strategies that educators can employ to challenge, engage and empower students. This is done by introducing students to topics that affect them every day. This is a good instructional tactics that can be employed by my team. During our review, we realized the important of student's engagement and team work to learning and understating the topics in the assessment data that we reviewed. Having students work in groups and on projects goes a long way to improve collaboration, team building and learning among students. In addition, students were given complex topics to explore and they were introduced to research paper. Educators can use the protocol to determine the level of engagements, design innovative curriculum and instructions, and increase students strategic reasoning skills. For instance, we may use some assessment tool like quizlet live to build collaborative learning and engagement among students. Student can become innovative through learning from the real-world related concepts or hands-on activities. The protocol can serve as blue print in this regard. EDTC615 Fall2018
rcourtot1015

Bridging Gaps in Language, Literacy, and Achievement - 2 views

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    This article discusses academic vocabulary and how it can have an impact on the achievement gap.
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    This article discusses the relationship between achievement gaps and literacy gaps. As many students enter high school with low literacy skills, they become frustrated and struggle with the vocabulary needed to excel in math, science, social studies and other classes. As teachers, we need to help students to build the vocabulary needed to excel in all subject areas.
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    This article focuses on a potential root cause for the achievement gap, which the authors identified as the language and literacy gap. When students lack the language necessary to access the material in math, science, or other specialized classes; it can be difficult or overwhelming to try to bridge that gap in the classroom. Teachers need to do a better job of incorporating and explicitly teaching the academic language needed to be successful in the subject area in question. The process can start more general before leading to content specific "jargon," but the important thing is to expose students to the language frequently.
sophia park

ABCmouse.com - 1 views

shared by sophia park on 07 Jul 14 - No Cached
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    ABCmouse.com helps kids learn to read through phonics, and teaches lessons in math, social studies, art, music, and much more. For kids age 2 to Kindergarten.
cgogan2

8 Tips for Teaching with Mentor Texts - 1 views

https://diigo.com/0bjr6v This article provides instructional strategies for language arts teachers trying to teach writing to their students. While it is well-known that teaching by example is an ...

social studies language arts

started by cgogan2 on 27 Feb 18 no follow-up yet
Barbara Lindsey

General Protocols and Strategies (from Management in the Active Classroom) | EL Education - 9 views

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    This page from EL Education offers a list of student-centered protocols and strategies, including detailed guides for each on how to use them with students.
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    My SMART Goal: By the end of the quarter, 80% of students will obtain a 60% or higher in Algebra 1. The dimension I choose to evaluate this resource with is Student Engagement. I believe that many students get distracted during lecture and worksheet practice because they are not fully engaged, therefore they do not receive adequate time to practice their skills. This resource provided me with many different activities that I could implement in my classroom to mix up note taking and worksheet practice. Also, many of the artifacts on my connecting gaps sheet referred to students lack of understanding of the word problem. I believe that an activity like the Tea Party could be used in my classroom for students to practice understanding what specific phrases mean to help them be more successful when solving and in turn improve their assessment performance. I also think that the Dance card protocol could be easily used to partner students together randomly and allow them to work on problems together. Many of the resources linked here however, have a direct English and Social Studies connection, therefore one of my group members who teaches Government could use many of these resources to have students work together to review their own independent work. Thanks for sharing this resource! Noelle :)
akhanu

Effective Vocabulary Instruction - 1 views

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    WEEK 4, Teacher: Heather - 2nd Grade Teacher SMART Goal: Given 1 month of guided reading instruction, students in below grade-level reading groups will increase their reading level by at least one level. SUMMARY: This article offers ideas for effective vocabulary instruction for teachers, including word structure analysis and vocabulary words selection. The article discusses how student knowledge of deciphering vocabulary knowledge and reading comprehension can be reinforced, and how instructors can detect the difference between the vocabulary of good and weak readers. The vocabulary exercises are targeted for students in grades 4 through 12, but I believe that it can be used in all classrooms because the article emphasizes the integration of vocabulary instruction in any content area, such as social studies and science. This article also offers teaching strategies on how to enable students to determine word meaning, and how students can effectively use dictionaries.
anelson8

Going Deep with Kindergartners with Problem-Based Tasks in Math | EL Education - 0 views

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    Dimension: Impact on Learning Rating: 3- Medium-high impact SMART Goals: By the end of the unit, 50% of students will score 70% or higher on the assessment. By the end of the quarter, 80% of students will obtain a 60% or higher in Algebra 1 By the of Unit 5, 80% of students will score at least 70% on the end of unit assessment In this activity, students take a gallery walk to view the multiple ways of solving a math problem and representing their math thinking. This type of activity allows for students to display their work in a non-threatening way. The students will be checking their understanding and learning other solutions for a given math problem. This activity could also meet the Math and Social Studies goals of my group because gallery walks can foster discussions where students explain their thinking and teach each other in the process.
cgogan2

3 Strategies to Fire Up Hesitant Writers - 3 views

This article articulates concrete strategies to help students who are intimidated by the idea of essay writing. It discusses how audio recorders and talking through ideas while an instructor transc...

audio global social studies literature language arts

started by cgogan2 on 27 Feb 18 no follow-up yet
aruffin-justis

Engaging Financial Literacy Curriculum for all Ages - 0 views

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    Today's youth see what's going on in the economy and do not want to repeat the mistakes of the baby boom generation. Many are personally experiencing the stress that financial issues bring in their home and the messages delivered by the media.
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