The game aims to help children associate fractions with percentages. A cartoon Santa Clause introduces a snow scene with a group of identical parcels that contain either a fraction or a percentage. It is operated using the mouse, and the goal is to pair up matches, for example 1/3 and 33%, which pop out of the boxes. There are no instructions, but the game would be quite intuitive to children, though perhaps not to less inquisitive adults.
" The customized interface creates a one-to-one learning environment with the professor while emphasizing graphical explanations and working through solution steps. Below each lecture video are detailed notes which highlight the most important points to remember as well as common student pitfalls. A powerful search engine also locates the exact time in a lecture your problem topic is discussed. Lastly, student comments are moderated by our instructors make sure any questions you have are answered."
Given that a large percentage of students have difficulty with math. The usability of a math e-learning tool is critical. The easier and more user friendly such an application is the more a student can forget about the e-learning tool and focus on learning the math content.
Here is the usability report that was undertaken in the National E-Learning Lab at the National College of Ireland. This is a useful read for users of the Beta version along with Instructional Designers and Software Developers who are involved in similar projects.
Postings include tips on teaching math facts, and information about two math practice books, Two Plus Two Is Not Five: Easy Methods to Learn Addition and Subtraction and Five Times Five Is Not Ten: Make Multiplication Easy.
In Educator's Algebra I course, instructor Dr. Grant Fraser walks you through the building blocks of mathematics, starting from Functions, Graphs, and Inequalities, to Factoring, Polynomials, and Rational Expressions. Utilizing his 27 years of teaching experience, UCLA educated (Ph.D and B.S.) Professor Fraser carefully explains each concept from multiple angles to ensure learners of any math ability can master Algebra. Dr. Fraser finishes off every idea with a reinforcing example in addition to the four worked-out video examples and things to remember at the end of each lecture.
"This model for learning mathematics may be quite different from what teachers experienced themselves in the past where classrooms were less interactive, filled with little activity and conversation. Teachers were generally in control, directing all aspects of what was to be learned; different points of view and approaches seldom brought to the surface new ideas and insights and a high degree of redundancy meant that everybody learned the exact same thing at the exact same time.