"In this article we introduce the free educational mathematics software GeoGebra. This open source tool extends concepts of dynamic geometry to the fields of algebra and calculus. You can use GeoGebra both as a teaching tool and to create interactive web pages for students from middle school up to college level. Specifically designed for educational purposes, GeoGebra can help you to foster experimental, problem-oriented and discovery learning of mathematics. We will illustrate the basic ideas of the software and some of its versatile possibilities by discussing several interactive examples."
Is your child having trouble with the simplest equations in elementary mathematics, or does he/she need help preparing for the SAT? At either end of the spectrum or somewhere in the middle, would personalized help with math homework be beneficial? Why suffer needless hours of frustrating study? Help with math homework is only a click away.
The Final Report of the National Mathematics Advisory Panel noted that many middle school students have a weak understanding of mathematical equality and that this lack of understanding impedes their learning of algebra.
Mathematics game from Maryland Public Television designed for middle-school pre-algebra students. The protagonist, a kid who's just had his beloved pet abducted by Bigfoot and taken to a subterranean food mill, has to solve a series of math-based puzzles to get him back. The puzzles focus on proportions, ratios, fractions, and variables.
Lure of the Labyrinth is today's innovative catch
Lure of the Labyrinth is a game for middle school pre-algebra students designed to improve math and literacy skills. It includes intriguing math-based puzzles embedded in a narrative game in which students work to find their lost pet and save the world from monsters. Linked to mathematics standards, the game gives students a chance to think like mathematicians.
Lure of the Labyrinth Home Page
In Lure of the Labyrinth, students progress through three sections, or wings each related to a different math strand that is part of a the typical pre-algebra curriculum:
* Proportions (including fractions and ratios)
* Variables and Equations
* Number and Operations (including geometry, order of operations and modular arithmetic)
Each of the three wings includes three puzzles, and each of the puzzles has three levels progressing from easy to hard. Students have to successfully solve each puzzle three times before they can advance through the game.
Lure of the Labyrinth Library Page
A professional development video specifically designed for pre-algebra teachers takes them step-by-step through the things they need to do to make this engaging game the focal point of great classroom learning experiences.
Planning resources include links to standards, directions for working with specific puzzles, lesson plans, explanations of the background math, and graphic organizers.
Video - Lure of the Labyrinth
Lure of the Labyrinth was created by Maryland Public Television and MIT Education Arcade in cooperation with FableVision.
HSSageMath.org is a website designed for High School and Middle School level students and educators. We hope to use this wiki and Sage notebook server to share helpful Sage tools and information with the world.
Microsoft Mathematics 4.0, for students in middle school, high school, and early college, shows how to solve equations while bolstering understanding of fundamental math concepts.
It features built-in Ink Handwriting Support, which lets you hand-write math problems and equations in a worksheet area on a tablet or ultra-mobile PCs for immediate solving or later work. The software also includes a graphing calculator capable of plotting in 2D and 3D, a movie editor, a library of formulas and equations, a triangle solver, and more.
"Educational and developmental psychologists have tried to understand how skills and motivation are linked to academic achievement. While research supports ties between individuals' concepts of their abilities and their achievement, we lack a complete picture of how these relations develop from childhood to adolescence. A new longitudinal study looked at how youths' self-concepts are linked to their actual academic achievement in maths and reading from middle childhood to adolescence. The study found that students' self-concepts of their abilities in these two academic domains play an important role in motivating their achievements over time and across levels of achievement."
"Mathematical Expeditions is a collection of over 500 culturally and historically diverse mathematical problems carefully chosen to enrich mathematics teaching from middle school through the college level." Forthcoming June 2012.
"This is an exploration of the hypothesis that unique belief systems depend for their coherence on distinctive patterns typically embodied in geometrical symbols in two dimensions. On the basis of that assumption, the case tentatively explored here is that of the "incommensurability" of the 5-fold Star of Islam and the 6-fold Star of David of Judaism -- both symbols appearing on flags of the nations having those distinct faiths. ... The approach taken here explores the possibility that the "pieces" only fit together on a three-dimensional surface, namely a sphere. It is the spherical geometry that then merits consideration, together with the challenge of how to get from any "mis-fitting" two-dimensional layout to a three-dimensional form. Of course, two-dimensional layouts are far more readily comprehensible. Hence the focus on them. However the three-dimensional layout has the potential of rendering comprehensible a far more elegant layout which may well exemplify intuitions characteristic of the faiths so dramatically opposed.
The approach follows from various earlier explorations of the potential of mathematics to offer a new perspectives on these issues" ....