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Garrett Eastman

Measuring Engagement Effects of Educational Games and Virtual Manipulatives on Mathematics - 9 views

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    Abstract: "the researcher attempted to investigate how to better measure engagement and refine the measurement of engagement in this study. To frame the engagement, three domains of engagement - behavioral, cognitive, and emotional- are analyzed in detail to be able to examine the qualities of each type. Moreover, three game attributes -clear goals, immediate feedback, and balance between challenges and skills- are presented and discussed as fundamental features of virtual manipulatives and educational games used in this study to make an impact on students' engagement. To measure effects of educational games and virtual manipulatives on three domains of engagement, the researcher designed an engagement survey that examines each domain separately with their sub-domains. The Cronbach's alphas for engagement pre-test and post-test were found .89 and .91 respectively. In this pre-test and post-test quasi-experimental design, four fifth-grade classrooms (N=86) from four schools in southwest Virginia were assigned as three experimental groups and one control group. In the first experimental group, participants played an educational game called Candy Factory and in the second experimental group, the students played another educational game called Pearl Diver on iPod Touch for eight days consecutively, for 20 minutes each. In the third experimental group, participants performed activities with virtual manipulatives, whereas in the control group, participants did paper-and-pencil iii drills for the same duration. All of the groups studied on the same topic, fractions. According to the results of ANCOVA, experimental group students' engagement scores were found significantly higher than control group students', F(1,80)=11.568, p=.001. When three domains of engagement were analyzed, significant differences were found among all three domains between experimental and control groups. When the researcher conducted separate analysis for educational games group and vir
eskecime eskecido

Mental Math - 0 views

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    Easy mental math tricks that improve our mental math speed. Usually kids love to learn these tricks. It makes them more motivated to learn maths.
Garrett Eastman

Why Learn It? Informing, Engaging, and Inspiring the next generation of students throug... - 7 views

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    "Why Learn It (WLI) aims to address the issue of motivation around learning math by helping students explore the beauty and relevance of what they would otherwise dismiss as inconsequential in school. Targeting late middle-school and early high-school students, WLI takes a hybrid approach to cultivat- ing motivation. It leverages the engagement value of short (approximately three-minute long) videos depicting real people talking about how math and computational thinking are critical to their successes in a number of professional areas. Students then complete a series of interactive exercises that help students explore an application area discussed in the video in more detail. These exercises, however, are not simply drill problems aimed at making students experts in a particular content area. Instead, they are multi-step assignments that require the students to draw upon both detailed mathematical knowledge and a big picture view of how this knowledge can be used to draw useful, meaningful conclusions. The exercises are focused on bridging the worlds of number, images, and sounds in or- der to help students build intuition around a particular topic. Therefore, while some questions have objectively correct responses, others require students to gather knowledge they have built through answering previous questions within the packet to draw new inferences. Hints are provided along the 1 way to ensure students receive assistance when necessary. Finally, WLI is housed online and is oered for free, signifying minimal barriers to usage by educators and students."
Jeremy Jones

Online mathematics assignment help 2014 : homework maths help online - 1 views

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    We specialize in Mathematics Assignments that are complex enough, such as the Law of Probability or Differential and Integral Calculus, Science, Algebra, Geometry and topology, Combinatorics, Logic, Number theory etc Question Can a linear equation and a non linear inequality be solved in the same way? Explain Why. What makes them different?
Garrett Eastman

Measurement - Paul Lockhart | Harvard University Press - 5 views

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    "Measurement explains how math should be done. With plain English and pictures, [Lockhart] makes complex ideas about shape and motion intuitive and graspable, and offers a solution to math phobia by introducing us to math as an artful way of thinking and living."
MariaDroujkova

Mathematica for Primary and Secondary Education - 17 views

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    I wish we could add tags to other people's items without overwriting their authorship!
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    Maria, sorry but you lost me with your comment. How do I add tags to other people without overwriting their authorship? Please advise.
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    Steven, you shared a link and I wanted to add a tag to it. However, Diigo does not have a separate "add tag" function. The only way to add a new tag is to share the same link to the group, again. However, it overrides the author - now the link says "Shared by Maria Droujkova" even though you linked it first. I hope it makes sense. We discussed it with Darren when I first started to use Diigo Groups: http://groups.diigo.com/group/math-links/content/can-you-add-tags-to-other-people-s-bookmarks-959243
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    Hi Maria, thank you for the clarification. I now understand your first comment.
David Wetzel

Math Game - Fraction Face Off - 20 views

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    "Math games are a great way to help students improve their math facts accuracy. These games can be general math or focus on a specific math concept such as, solving integers. One math game is called "Fraction Face-Off." This game can also be modified to address a varied of math concepts."
Garrett Eastman

Computational Complexity: Math- Old School - 17 views

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    Discusses a story in Genesis counting down (through negotiation) and asks for antecedents
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    If Abraham used multiplicative reasoning from 20 on, making the switch unnoticed because 20 to 10 is both additive and multiplicative, he could get down to 1 in just a few more steps!
nikhil jain

Help with Math Homework can Make Learning Fun Again - 0 views

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    Does your child need help with math homework,? He/she is a great student, and really wants to learn, but often material presented is confusing, especially when it comes to learning math. A different teaching style, and help with math homework, would certainly put your child back on the road to academic success again. You simply need someone who is trained to compliment your child's learning style and help him/her work through the concepts.
Jasmine Stewart

Improved Business Practices with Full AQTF Compliance - 1 views

BluegemEXPLORE has the software that our RTO requires to help us maintain compliance with AQTF standards, automate our company's operations, and help us prepare for RTO registration. The software e...

Training Management Systems

started by Jasmine Stewart on 05 Oct 11 no follow-up yet
Maggie Verster

A Calculating Web Site Could Ignite a New Campus 'Math War' - 0 views

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    I love the Wolfram Alpha site, if it does ignite another math war, then I'm OK with it. I think what it means is that we have to ask students different questions, ask them better questions, make them create their own problems, interpret their answers, decide what methods are most efficient and why, but don't stop asking them questions just because some are going to use the available tools.
Ginni Jabbour

Wolfram|Alpha - 1 views

  • Enter your question or calculation,and Wolfram|Alpha uses its built-in algorithmsand a growing collection of data to compute the answer.
    • Ginni Jabbour
       
      It will also show steps.
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    Today's Wolfram|Alpha is the first step in an ambitious, long-term project to make all systematic knowledge immediately computable by anyone. You enter your question or calculation, and Wolfram|Alpha uses its built-in algorithms and growing collection of data to compute the answer.
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    Computational Knowledge Engine
Maggie Verster

SqoolTools: Free Web 2.0 Educational Resources that Make Learning Fun Course: Math FACT... - 0 views

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    Explore all of the best K-6 math tools
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    Explore all of the best K-6 math tools the web has to offer! From basic addition to geometry and fractions, from virtual manipulates to interactive games, from online calculators and converters to graphing tools. You will discover resources for every math topic you teach.
Alicia Anderson

Brain Power Math: e-learning software that makes math easy - 0 views

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    Most quality online stores. Know whether you are a trusted online retailer in the world. Whatever we can buy very good quality. and do not hesitate. Everything is very high quality. Including clothes, accessories, bags, cups. Highly recommended. This is one of the trusted online store in the world. View now www.retrostyler.com
Maggie Verster

Making mathematics learnable in school: What is the work of teaching mathematics? - 0 views

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    Deborah Ball 's paper at Amesa2009
Judy Hagemann

MathMovesU | making middle school math fun - 3 views

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    MathMovesU is an innovative program sponsored by Raytheon designed to engage middle-school students with math. MathMovesU.com features content that appeals to things they are most passionate about, such as sports, music, and fashion, while delivering math subject matter in engaging ways, like games, polls, and fun math facts. Play math games, win prizes, and more!
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