A Design Principle and Collaborative Learning Support Method in Game-based Learning Env... - 4 views
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Abstract: "The purpose of this study is to propose a design principle and framework of educational control (in particular, method for collaborative learning support) that induces and activates interaction between learners intentionally to create a learning opportunity that is based on the knowledge understanding model of each learner. In this paper, we explain the design philosophy and the framework of our game-based learning environment (GBLE) called "Who becomes the king in the country of mathematics?". In addition, we describe the method of collaborative learning support control that incorporates a "learner support agent" to support each learner and a "game control agent" to control the game into the learning environment."
The Challenge of Mathematics - 1 views
A privilege to have PHD student Lê Nguyên Hoang share his personal insights in a guest post on my main website: http://www.whitegroupmaths.com/2012/12/guest-post-greatest-challenge-of.html Hope ...
Imaginary Geometry - Kanizsa Figures by @CambridgeMaths - 0 views
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"Italian psychologist Geatano Kanizsa first described this optical illusion in 1955 as a subjective or illusory contour illusion. The study of such optical illusions has led to an understanding of how the brain and eyes perceive optical information and has been used considerably by artists and designers alike. They show the power of human imagination in filling in the gaps to make implied constructions in our own minds. Kanizsa figures and similar illusions are a really useful way to encourage learners to 'say what they see' and to explain how they see it. It offers a chance for others to become aware of the different views available in a diagram and share their own thoughts without the 'danger' of being wrong; many people see different things."
Video Game Creation as a Platform for Mathematical Learning - 4 views
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by Penta, Michael K., M.S., UNIVERSITY OF MASSACHUSETTS LOWELL, 2011, 83 pages; 1507796 Abstract record for a thesis completed in December 2011, fulltext requires subscription or purchase. A news story on the departmental blog http://blog.uml.edu/cs/2011/12/penta_ms_video_games_for_math_learning.html describes the kinds of games involved, the participants and the results.
Self-Identified Capabilities and Experiences with Mathematics of Adults Who Have Taken ... - 1 views
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"Abstract: Some were born to do math, some persevered past fearful environments, while others withdrew. In this qualitative study, adults describe life with algebra and the meaning they sought. For all, pedagogy was critical, either positively or negatively; and all found salvation in intervention."
An Investigation of Participants' Perspectives About a Learning Assistant Program and T... - 0 views
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Abstract: "A Learning Assistant program that recruits strong STEM undergraduates to become mathematics teachers was explored through a qualitative study. Three program participants were purposely selected and interviewed. The program reaffirmed one participant's choice to become a teacher and clarified for one that it might be a career for him."
Mapping a Personalized Learning Journey - K-‐12 Students and Parents Connect... - 6 views
MIT + K12 - 4 views
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"In December, 2011, Ian Waitz, MIT's Dean of Engineering, launched the MIT-K12 project, driven by a series of questions: How can we change the perception of the role of engineers and scientists in the world? What can MIT do, right now, to improve STEM education at the K12 level? What if MIT became a publicly accessible "experiential partner" to the country's K12 educators? What if MIT students generated short-form videos to complement the work those educators are already doing in their classrooms and homes?"
NLVM 9 - 12 - Geometry Manipulatives - 0 views
Shape Shooter - 0 views
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A great space-themed 2D-shape maths game. Fly your spaceship into some shapes to collect them and blast the rest to pieces. All in the name of maths of course! http://ictmagic.wikispaces.com/Maths
GAME-ENHANCED MATHEMATICS LEARNING FOR PRE-SERVICE PRIMARY SCHOOL TEACHERS - 3 views
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"The article reports the main insights gained from a study that implemented a game-enhanced learning environment for the training of pre-service elementary school teachers. Teachers taking an undergraduate mathematics methods course experienced some of the ways in which online educational games could help students internalize key mathematical concepts across the school curriculum while at the same time improving their attitudes towards the subject. The course also familiarized teachers with the design principles for constructivist gaming environments. Findings indicate a positive impact on teachers' competence in selecting, evaluating, and productively using online games as an instructional tool."
Mathelona Challenge - 0 views
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A useful maths flash resource where players arrange numbers into a grid of addition and subtraction questions in the quickest time possible. It's great for practising basic skills. Why not set up a competition in your class? There are four levels of difficulty to choose from. http://ictmagic.wikispaces.com/Maths
Math anxiety causes trouble for students as early as first grade - 8 views
Sir Isaac Newton's own annotated Principia Mathematica goes online - 8 views
Warning: Flipping Your Classroom May Lead to Increased Student Understanding | Teaching... - 14 views
Motivating Underachieving Students in Math and Science | Teaching Science and Math - 17 views
Design of the Learning Module for Math Quest: A Role Playing Game for Learning Numbers - 13 views
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"Math Quest is a role playing game that could be used as a tool to learn numbers and basic mathematic operations. The Math Quest package consists of two main modules; learning and game modules that can be executed separately. The use of the learning module as a tool in learning will allow for a highly individualized and interactive environment. This paper presents the design of the learning module for numbers and their mathematics operation. Due to its interactive and stimulating nature, the module is suitable for school children age 9 to 12 years old to learn the subject. The development takes into consideration of constructivism learning theories where learning is based on students' active participation in problem solving and critical thinking regarding activity that they are involved in. The framework for each of module is as follows: objectives, concept, examples, exercises, quizzes. A heuristic evaluation on the design was conducted and positive feedback was obtained."
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