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Berta Winiker

48 Free Education Apps Sorted By Grade Level - Edudemic - 1 views

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    Took forever to load, hopefully worth the wait
sbriere

App Reviews for Teachers | graphite - 0 views

shared by sbriere on 02 Jan 14 - No Cached
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    You can search by Type, Subject, Grade, Price, Device
Patricia Palumbo

Mobile Teaching Versus Mobile Learning (EDUCAUSE Quarterly) | EDUCAUSE.edu - 5 views

    • Frank Barnes
       
      The one doing the work is the one doing the learning. Simply consuming information is not enough "work" to satisfy the notion of rigorous learning.
  • I'd argue that content delivery isn't even half the picture of teaching and learning.
  • Individuals have had access to "portable learning devices" since the advent of the printing press; we call them books
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  • To achieve the promise of mobile learning, we have to stop thinking about these powerful mobile multimedia devices as only consumption devices and get students using them as production devices.
    • Frank Barnes
       
      Addressing more than one of the senses, coupled with response output (the "work" component of learning) makes for a more robust learning experience.
  • Brain researchers have been telling educators for quite a while that engaging multiple senses helps students better learn material. Therefore, the excitement here is not so much about the portability or mobility of these teaching devices; instead, it is that these devices can both convey teaching material in more than two media (text and images) and be portable.
    • Frank Barnes
       
      The 3-D Brain app is one of the first apps I loaded onto my first smartphone and all subsequent devices. It appealed to me at the time (and still does) as moving to a higher level of information accessibility and interaction.
  • it is not enough to just give students PDFs of pages from an anatomy textbook. It's not even enough to allow them to take self-grading quizzes. We need to provide materials or applications that allow students to practice identifying parts of the body on their mobile multimedia devices before taking the high-stakes midterm or final exam.
  • It's one thing to learn about different architectural styles in a Western Civ or Construction textbook or lecture; it's another to apply what you've learned by going out into the community and taking pictures of buildings and then identifying the architectural influences. It's one thing to hear or read about the results of sociology studies about gender bias; it's another to go out, collect primary data, and immediately show, as well as discuss, the dynamically growing study results with the recently queried participant. In both cases the activity of capturing "raw" digital material can lead to further learning or assessment activities where students might develop multimedia projects.
  • access is not an excuse. Just as instructors will need to be creative in developing and assessing these mobile learning activities, instructors and institutions will need to help students be creative in finding access to different mobile multimedia production devices.
  • One of the easiest ways for individual instructors to address the access and support issues is to have students work in groups, share access to resources, and help one another figure out how to do it all. Bonus point: Employers want students who know how to work in groups. Getting students engaged in mobile learning projects might not only better facilitate learning, it might also have them learning about various 21st century literacies like group work, composing in multiple environments, and information literacy.
  • "What makes electronic books a potentially transformative technology is the new kinds of reading experiences that they make possible."
    • Karen Trenosky
       
      New kinds of reading: adding the highlighting features like this app in diigo has enhanced my own reading experience
    • Berta Winiker
       
      keyword is practice
  • At minimum we could be asking our students to capture raw material from the real world and engage with it based on the concepts we are teaching them.
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    Defining mobile learning
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    Common Reading for Week 2
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    The start of a conversation about teaching and learning with mobile tools.
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    I do think of my phone as more of an output device than the tablet or pc. Now It is becoming a bit more of an "input also" device!
Berta Winiker

Travis's Excellent (Ereader) Adventure - The Digital Shift - 0 views

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    Direct quote: "Last year, we rolled out an ereader lending program in my fifth and sixth grade school library, and I plan to share here the ups, downs, and what-to-look-out-fors we encountered along the way. We'll talk planning and implementation of the program-but first, a bit of background. Let's hop into the librarian time machine (fashioned from an old card catalog I found on Etsy) and go back to August 2011…." This article spoke clearly to me with its tongue-in-cheek, soup to nuts look at a librarian's dilemma. Clearly, the votes not in yet and might never be. What to choose, how best to manage??? A very graphic, accessible article about the challenges of selection, purchasing and management of e-readers told from a school librarian's perspective. The author strikes a balance between humor and pragmatism, offering concrete suggestions, research and strategies. 
mikenblue

Elementary school students use technology to become tree detectives at Penn State Arbor... - 0 views

Wired Detectives at Large! 4th Graders using augmentive reality, mobile devices, and QR Codes! Check it out!

mobile devices 4th grade detectives QR codes augmentive reality

started by mikenblue on 09 Sep 13 no follow-up yet
Patricia Palumbo

Middle Grades Makers: Invent to Learn | MiddleWeb - 0 views

  • Amazing new tools, materials, and skills turn us all into makers. Using technology to make, repair, or customize the things we need brings engineering, design, and computer science to the masses. Hundreds of thousands of adults and children are frequenting Maker Faires, hackerspaces, and DIY (Do-It-Yourself) websites. A growing library of literature inspires learners of all ages and experiences to seize control of their world.
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    This is a 360 degree viewpoint of The Maker Movement inspiring a reemergence and metamorphosis of art and STEM in the classroom. The focus of learning can be on inventiveness and creativity rather than being so heavily on standardized testing that is devoid of engagement. Mobile learning is a part of this movement. This is of high interest to me because I think it will give our culture a positive new energy that will uplift our economy and increase production. This will be production not focused on consumerism but production grounded in meaning. The future needs people that can create solutions to world problems.
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