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Assunta Krehl

Conference Challenges Left-brain, Right-brain Dichotomy - Canada Newswire - July 18, 2012 - 0 views

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    400 of the world's leading medical and scientific artists, game developers, simulation experts, researchers, animators and innovators will gather in Toronto and will prevail the stereotype of the left-brain/right-brain predominance. The exhibit will also be held at the MaRS Centre from July 23 to August 6, 2012.
Assunta Krehl

New company enters growing brain fitness market_FirstScience News - 0 views

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    Toronto's Baycrest centre is staking a claim to a piece of the booming brain fitness market with a new company, Cogniciti, and a new generation of brain games aimed at helping baby boomers keep their minds sharp and boost their productivity in the workplace well into old age. Alvaro Fernandez, a researcher on aging, says the new games are designed to keep older brains nimble. Hon. Milloy states "The McGuinty government is proud to support the work that both MaRS and Baycrest are doing to improve quality of life and tackle the challenges of an aging population. Ontario is supporting innovators across the province to ensure this kind of success is the rule, not the exception." Dec 2, 2009
Assunta Krehl

Baycrest to exercise boomers' brains - The Star - 0 views

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    Toronto's Baycrest centre is staking a claim to a piece of the booming brain fitness market with a new company, Cogniciti, and a new generation of brain games aimed at helping baby boomers keep their minds sharp and boost their productivity in the workplace well into old age.Alvaro Fernandez, a researcher on aging, says the new games are designed to keep older brains nimble. Dec 3, 2009
Assunta Krehl

Brain games to help those at retirement age keep working - The Canadian Press - 0 views

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    Toronto's Baycrest centre is staking a claim to a piece of the booming brain fitness market with a new company, Cogniciti, and a new generation of brain games aimed at helping baby boomers keep their minds sharp and boost their productivity in the workplace well into old age. Alvaro Fernandez, a researcher on aging, says the new games are designed to keep older brains nimble. Dec 3, 2009
Assunta Krehl

U.S. and Canadian Scientists Form a Global Alliance for Nano-Bio-Electronics ... - 0 views

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    The Society for Brain Mapping and Therapeutics (SBMT) announced today that the organization will hold its 9th Annual World Congress on Brain, Spinal Cord Mapping, and Image Guided Therapy from June 2-4, 2012 in Toronto, Canada. MaRS Innovation is one of the supporters for the conference.
Assunta Krehl

U.S. and Canadian Scientists Form a Global Alliance for Nano-Bio-Electronics in Order t... - 0 views

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    The Society for Brain Mapping and Therapeutics (SBMT) announced today that the organization will hold its 9th Annual World Congress on Brain, Spinal Cord Mapping, and Image Guided Therapy from June 2-4, 2012 in Toronto, Canada. Parimal Nathwani, Vice President of MaRS Innovation, says"Forums like this represent an excellent opportunity for reviewing technologies and supporting collaboration across different institutions for more effective translation and commercialization opportunity."
Assunta Krehl

Brain games keep minds nimble - The Star - February 25, 2010 - 1 views

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    Brain-obsessed boomers map out new ways to navigate toward a brighter future. Cogniciti is a Toronto-based businessand was created in partnership between two non-profit organizations, Baycrest and MaRS Discovery District. This year, Cognicity will begin test marketing Memory@Work, a brain game grounded in 20 years of cognitive research and aimed at helping boomers stay in the workforce longer.
Assunta Krehl

Video games can be food for the brain: Gamemakers - Vancouver Sun - April 22, 2010 - 0 views

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    U.S.-based market research firm states in the Vancouver Sun that "the brain fitness industry is projected to jump from $265 million in 2008 to between $1 billion and $5 billion by 2015." Cogniciti aims to develop brain fitness products based on scientific principles introduced by the Rotman team.
Assunta Krehl

Video games brain food? - The Star Phoenix - May 15, 2010 - 0 views

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    Digital brain fitness products are being designed to sharpen memory. "Baycrest and MaRS launched a company, Cogniciti, that aims to develop brain fitness products based on scientific principles introduced by the Rotman team.
Assunta Krehl

New company enters growing brain fitness market - Canada Newswire - 0 views

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    Baycrest, one of the world's leading cognitive science institutes announced today it has created a new company with MaRS, Canada's premiere innovation centre, to develop and market brain fitness products to help adults extend their memory and cognitive abilities longer in the lifespan. Baycrest will put its substantial cognitive science reputation behind a new for-profit company - Cogniciti - that will produce a suite of products, games and training protocols grounded in 20 years of aging brain research at Baycrest. Dec 2, 2009
Miguel Amante

Will brain fitness games help me stay mentally sharp? - The Globe and Mail - July 13, 2010 - 0 views

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    Brain fitness games are all the rage today with an aging population, but how do I tell which ones are best for helping me stay mentally sharp so I'm on top of my game at work?
Assunta Krehl

Buying time - The Hamilton Spectator - January 16, 2010 - 0 views

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    The aging population wants to reverse the aging process. The global market for products ranging from skin renewal to brain games is already worth $160 billion a year and is expected to rise to $275 billion in 2013.Cogniciti is a profit organization that will launch a new generation of brain games to help boomers keep their minds sharp and boost productivity well into old age.
Assunta Krehl

Mind games - The Gazette - April 17, 2010 - 1 views

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    The booming brain-fitness industry hopes to help with computer puzzles designed to sharpen your mental power. Baycrest and MaRS launched a company, Cogniciti, that aims to develop brain fitness products based on scientific principles introduced by the Rotman team.
Assunta Krehl

Another helping of Mario? - The Star Phoenix - April 27, 2010 - 0 views

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    Gamemakers state "video games can be healthy food for the brain."Baycrest and MaRS launched a company, Cogniciti, that aims to develop brain fitness products based on scientific principles introduced by the Rotman team.
Assunta Krehl

Personal training for the aging brain - The Vancouver Sun - April 17, 2010 - 0 views

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    Baycrest and MaRS launched a company, Cogniciti, that aims to develop brain fitness products based on scientific principles introduced by the Rotman team. Researchers are busy developing mental fitness products to sharpen cognition in the elderly.
Miguel Amante

Thinking beyond job creation - nbbusinessjournal.com - June 18, 2010 - 1 views

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    Kevin Stolarick has a four-point plan to make Atlantic Canada grow. The research director of Toronto's Martin Prosperity Institute says his process is not an easy fix of the region's trend of so-called brain drain, but he can offer some lessons from his travels.
Sarah Hickman

Smart World: Amazon.ca: Richard Ogle: Books - 0 views

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    Since ancient times, people have believed that breakthrough ideas come from the brains of geniuses with awesome rational powers. In recent years, however, the paradigm has begun to shift toward the notion that the source of creativity lies "out there," in the network of connections between people and ideas. In this provocative book, Richard Ogle crystallizes the nature of this shift, and boldly outlines "a new science of ideas." The key resides in what he calls "idea-spaces," a set of nodes in a network of people (and their ideas) that cohere and take on a distinctive set of characteristics leading to the generation of breakthrough ideas. These spaces are governed by nine laws--illuminated in individual chapters with fascinating stories of dramatic breakthroughs in science, business, and art. "Smart World" will change forever the way we think about creativity and innovation.
Sarah Hickman

Singularity Is Near: Amazon.ca: Ray Kurzweil: Books - 0 views

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    The "singularity"--in which technological change becomes so rapid and so profound that our bodies and brains will merge with our machines.\n The Singularity Is Near portrays what life will be like after this event--a human-machine civilization where our experiences shift from real reality to virtual reality and where our intelligence becomes nonbiological and trillions of times more powerful than unaided human intelligence. In practical terms, this means that human aging and pollution will be reversed, world hunger will be solved and our bodies and environment transformed by nanotechnology to overcome the limitations of biology, including death. We will be able to create virtually any physical product just from information, resulting in radical wealth creation. In addition to outlining these fantastic changes, Kurzweil also considers their social and philosophical ramifications.
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