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Benjamin Bandt-Horn

Skencil, a vector drawing program - 0 views

  • Skencil is a Free Software interactive vector drawing appliction. Known to run on GNU/Linux and other UNIX-compatible systems, it is a flexible and powerful tool for illustrations, diagrams and other purposes. A somewhat unique (for a drawing program) feature of Skencil is that it is implemented almost completely in a very high-level, interpreted language, Python. Python is powerful, object-oriented and yet easy to use. Just a few highlights about Skencil's features Bézier Curves Transformed text and images Bézier curves, rectangles and ellipses can be used as guides Gradient fills Blend groups Writes EPS files Text along a path many more...
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    Skencil is a Free Software interactive vector drawing appliction. Known to run on GNU/Linux and other UNIX-compatible systems, it is a flexible and powerful tool for illustrations, diagrams and other purposes. A somewhat unique (for a drawing program) feature of Skencil is that it is implemented almost completely in a very high-level, interpreted language, Python. Python is powerful, object-oriented and yet easy to use. Just a few highlights about Skencil's features Bézier Curves Transformed text and images Bézier curves, rectangles and ellipses can be used as guides Gradient fills Blend groups Writes EPS files Text along a path many more...
Benjamin Bandt-Horn

PyX - Python graphics package - 0 views

  • PyX is a Python package for the creation of PostScript and PDF files. It combines an abstraction of the PostScript drawing model with a TeX/LaTeX interface. Complex tasks like 2d and 3d plots in publication-ready quality are built out of these primitives.
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    PyX is a Python package for the creation of PostScript and PDF files. It combines an abstraction of the PostScript drawing model with a TeX/LaTeX interface. Complex tasks like 2d and 3d plots in publication-ready quality are built out of these primitives.
Benjamin Bandt-Horn

Game programming - Wikipedia, the free encyclopedia - 0 views

  • The central component of any game, from a programming standpoint, is the game loop. The game loop allows the game to run smoothly regardless of a user's input or lack thereof. Most traditional software programs respond to user input and do nothing without it. For example, a word processor formats words and text as a user types. If the user doesn't type anything, the word processor does nothing. Some functions may take a long time to complete, but all are initiated by a user telling the program to do something. Games, on the other hand, must continue to operate regardless of a user's input. The game loop allows this. A highly simplified game loop, in pseudocode, might look something like this: while( user doesn't exit ) check for user input run AI move enemies resolve collisions draw graphics play sounds end while
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    The central component of any game, from a programming standpoint, is the game loop. The game loop allows the game to run smoothly regardless of a user's input or lack thereof.
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