Skip to main content

Home/ Groups/ Mac Attack
Benjamin Bandt-Horn

Mac Linux USB Loader by SevenBits - 0 views

  •  
    Mac Linux USB Loader is a tool for the Mac that lets you create bootable thumb drives containing your favorite installation of Linux - but unlike other major tools like unetbootin, the drives it creates can be booted on a Mac. Built upon core Mac technologies and powered by Enterprise, Mac Linux USB Loader is free, open-sourced, and supports most of the major Linux distributions in use today - including Ubuntu, Linux Mint, Elementary OS, Kali Linux, and more!
Benjamin Bandt-Horn

Mac OSX : How to burn an ISO image to a USB key - The Endless Geek - 0 views

  •  
    If you have tried to create a bootable USB key from an iso image in Mac OSX using Disk Utility then you have probably encountered the frustrating and almost Windows-like cryptic error message "Could not validate source - Invalid argument" error. Looking in the system log via the Console app I suspect this is because internally DiskUtil tries to run /usr/sbin/asr to verify the image, which fails.   1 2 3 $ asr imagescan --source ubuntu-rescue-remix-12-04.iso only UDIF and NDIF images can be scanned. asr: image scan failed - Invalid argument. UDIF and NDIF are image formats used by Apple, and Disk Utility is pretty hopeless with anything that falls outside of these standards. The iso standard is short for ISO9660 and is a standard that defines the format of an image intended for burning to CD. Even after using hdutil to convert the image to UDRO (a UDIF Read-Only image) Disk Utility will still stubbornly refuse to help. Disk Destroyer Duplicator to the rescue Being Unix based, OSX has the command line dd utility available. Short for Disk Duplicator, dd is a block level reader/writer that makes raw copies from one file to another. But you want to copy the image to a device, right? That's fine, because everything in the world of Unix/Linux is a file - even devices. Informally referred to as Disk Destroyer, should you tell dd to output to the wrong device then your day is definitely going to be spoiled, so to avoid any mishaps we will make sure we know which devices on your system is your USB stick. You can determine this from the command line:
Benjamin Bandt-Horn

Simple Pythonic Rendering Engine - 0 views

  • Simple Pythonic Rendering Engine.
  •  
    Module and Class Hierarchies
Benjamin Bandt-Horn

Ocean Empire - 0 views

  •  
    OcempGUI is an abbreviation for Ocean Empire GUI and denotes a toolkit, which contains a set of various user interface elements based on and for Pygame.
Benjamin Bandt-Horn

[SLUT] - 0 views

  • ABOUT Slut is a programming framework for generative, synthetic, interactive, network-enabled graphics. Slut generates images from processes. Such processes may be simple "construction plans" or they may depend on user input. They may be drawn from incoming network data or messages that are sent to the network. Produced images may be adaptive, accumulative or static. They may look and feel like computer games or they may inform like scientific visualizations. They may be lyrical, cynical, political, intrusive (literally over the network), simply beautiful or banal.
  •  
    ABOUT Slut is a programming framework for generative, synthetic, interactive, network-enabled graphics. Slut generates images from processes. Such processes may be simple "construction plans" or they may depend on user input. They may be drawn from incoming network data or messages that are sent to the network. Produced images may be adaptive, accumulative or static. They may look and feel like computer games or they may inform like scientific visualizations. They may be lyrical, cynical, political, intrusive (literally over the network), simply beautiful or banal.
Benjamin Bandt-Horn

gameobjects - Algorithms for games and realtime applications - Google Project Hosting - 0 views

  •  
    Game Objects is a collection of 2D and 3D maths classes, and algorithms for helping in the creation of games with Python. Suitable for PyGame, but independent of it.
Benjamin Bandt-Horn

Python 3D Software - 0 views

  •  
    A small collection (94 packages) of pointers to Python software for working in three dimensions
Benjamin Bandt-Horn

The Python Computer Graphics Kit - 0 views

  • The Python Computer Graphics Kit is an Open Source software package containing a collection of Python modules, plugins and utilities that are meant to be useful for any domain where you have to deal with 3D data of any kind, be it for visualization, creating photorealistic images, Virtual Reality or even games.
  • Provides access to specialized input hardware such as SpaceMouse/SpaceBall, data glove or tablet via wrappers around the 3DxWare SDK by 3Dconnexion, the Wintab Developer Kit by LCS/Telegraphics and the Data Glove SDK by Fifth Dimension Technologies.
  •  
    The Python Computer Graphics Kit is an Open Source software package containing a collection of Python modules, plugins and utilities that are meant to be useful for any domain where you have to deal with 3D data of any kind, be it for visualization, creating photorealistic images, Virtual Reality or even games.
Benjamin Bandt-Horn

http://www.partiallydisassembled.net/euclid.html - 0 views

  •  
    euclid.py
Benjamin Bandt-Horn

Chapter 1. python 2.0 - 1.55.0 - 0 views

  • The Boost Python Library is a framework for interfacing Python and C++. It allows you to quickly and seamlessly expose C++ classes functions and objects to Python, and vice-versa, using no special tools -- just your C++ compiler. It is designed to wrap C++ interfaces non-intrusively, so that you should not have to change the C++ code at all in order to wrap it, making Boost.Python ideal for exposing 3rd-party libraries to Python. The library's use of advanced metaprogramming techniques simplifies its syntax for users, so that wrapping code takes on the look of a kind of declarative interface definition language (IDL).
  •  
    The Boost Python Library is a framework for interfacing Python and C++. It allows you to quickly and seamlessly expose C++ classes functions and objects to Python, and vice-versa, using no special tools -- just your C++ compiler. It is designed to wrap C++ interfaces non-intrusively, so that you should not have to change the C++ code at all in order to wrap it, making Boost.Python ideal for exposing 3rd-party libraries to Python. The library's use of advanced metaprogramming techniques simplifies its syntax for users, so that wrapping code takes on the look of a kind of declarative interface definition language (IDL).
Benjamin Bandt-Horn

PyX - Python graphics package - 0 views

  • PyX is a Python package for the creation of PostScript and PDF files. It combines an abstraction of the PostScript drawing model with a TeX/LaTeX interface. Complex tasks like 2d and 3d plots in publication-ready quality are built out of these primitives.
  •  
    PyX is a Python package for the creation of PostScript and PDF files. It combines an abstraction of the PostScript drawing model with a TeX/LaTeX interface. Complex tasks like 2d and 3d plots in publication-ready quality are built out of these primitives.
Benjamin Bandt-Horn

Invent With Python ~ Chapter 1 - 0 views

  • Pygame only supports Python 2 and not Python 3. However, the programs in this book work with both Python 2 and 3.
  •  
    Installing Python and PyGame
Benjamin Bandt-Horn

http://inventwithpython.com/pygame/chapter2.html - 0 views

  • Setting Up a Pygame Program
  •  
    Setting Up a Pygame Program
Benjamin Bandt-Horn

Rapid GUI Programming with Python and Qt - 0 views

  • From PyQt4.6, PyQt has two APIs, API#1 (the original), and API#2 (new). API#2 is more Pythonic and eliminates QString and QVariant, and is a bit nicer to use. API#1 remains best for those using PyQt to prototype C++/Qt applications. API#1 is the default for PyQt4.x with Python 2.x, and for PyQt4.0-4.5 with Python 3.x. API#2 is the default for PyQt4.6+ with Python 3.x, and for PySide.
  • most of the changes affect uses of QDataStream, QSettings, and QTextStream, and of course any use of QString methods (since in API#2, QString is gone, so we use str).
  • To convert any particular example to PySide the steps are as follows: Replace python3 in the first line with python. Add the following statements before the first import: from __future__ import division from __future__ import print_function from future_builtins import * Replace PyQt4 with PySide throughout (e.g., in the imports) If using Python 2.6 replace {} in format strings with {0}, {1}, etc., as appropriate. Add [0] at the end of every QFileDialog.*() function call. (In PyQt these return a—possibly empty—filename; in PySide they return a filename–filter 2-tuple, but all the examples only need the filename.) Replace QT_VERSION_STR with qVersion(). Replace PYQT_VERSION_STR with PySide.__version__; you will also need to add import PySide in the imports after the future imports. Replace @pyqtSignature with @Slot. Replace def isAlive(qobj): ... with def isAlive(qobj): return True. (There is currently no PySide equivalent.) Replace chr with unichr.
Benjamin Bandt-Horn

PyQT Tutorial - 0 views

  • a much better way to write GUI apps in Python is to use Trolltech's QT Designer to WYSIWYG-ly create a nice-looking interface, and then automatically generate the necessary code for it with pyuic (which is a UI compiler for QT that comes with the PyQT package.)
Benjamin Bandt-Horn

PyQt4 tutorial - 0 views

  • This is PyQt4 tutorial. The tutorial is suited for beginners and intermediate programmers. After reading this tutorial, you will be able to program non trivial PyQt4 applications.
Benjamin Bandt-Horn

IntegratingPythonWithOtherLanguages - Python Wiki - 0 views

  • ActiveState research Python for .NET is a near-seamless integration of the CPython runtime with the .NET Common Language Runtime (CLR). IronPython is an implementation of Python for .net, which allows you to import .net class libraries seamlessly in Python.
Benjamin Bandt-Horn

The Foundry Community :: Forums :: Using a 3D Mouse (video demo) - 0 views

  • Using a 3D mouse with modo 601
  •  
    Using a 3D mouse with modo 601 on a Mac
1 - 20 of 73 Next › Last »
Showing 20 items per page