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Eric Calvert

Beyond Brainstorming: Sustained Creative Work With Ideas - 0 views

  • Beyond Brainstorming: Sustained Creative Work With Ideas Marlene Scardamalia and Carl Bereiter
  • (1)The challenge in all knowledge-based organizations is sustained creativity: working with and developing ideas into powerful and useful processes, products, or theories(2). Coming up with the initial idea represents one small step; creative knowledge workers are able to make something of the idea. Developing a capacity for sustained creative work with ideas is a new challenge for education.
  • This is quite at variance with the norms of every knowledge-based enterprise. Whether in pure research or industry, ideas are always assumed to be improvable. It is assumed that every theory or design will eventually be replaced by a better one, and creative knowledge workers of all sorts strive to bring this about. The engineer who declares “I have designed the ultimate automobile; there can be no further improvements” would soon be out of a job, replaced by someone with ideas for improvement. If students are to feel at home in the Knowledge Society, they must learn to feel comfortable with the knowledge that their own ideas, no matter how satisfactory they may seem at present, are improvable – and that improving them is their job, not something that a teacher or mentor can be expected to do for them.
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  • Knowledge Building Pedagogy and Technology The term we introduced to refer to sustained creative work with ideas is knowledge building(7). As the word “building” implies, it is a constructive process; but the object of knowledge building is to produce public knowledge of value to the community, not simply to improve the content of individual minds. Thus, knowledge building applies to the work of researchers, designers, planners, and other knowledge workers.
  • A vital support for knowledge building is technology that gives ideas a place to live and develop – a place where ideas themselves, and their continual improvement, are the main focus of attention.
  • Technology alone does not do the job, of course. Successful knowledge building classrooms are ones in which the teacher has fostered a community in which students feel that their ideas matter and are worthy of extended, collaborative effort at development. Importantly, this is not a community that isolates the students from the rest of the world. With support from the technology, collaborative knowledge building can go on across geographical, age, and cultural boundaries. Moreover, students come to feel their work as part of humanity’s long-term effort to advance knowledge.
  • Creativity as Design Modern thinking about creativity has moved beyond the light-bulb-in-the-mind model. In Simonton’s extensive studies of genius and creativity, many contributing factors are identified; but the key factor is sustained, high-output productivity.
  •  
    Scardamalia and Beireiter on the role of technology in scaffolding creativity and theory building.
Eric Calvert

Tech Tips For Teachers: Free, Easy and Useful Creation Tools - The Learning Network Blo... - 0 views

  • You might be looking for ways to refresh or update your bag of tricks.
  • Or perhaps you’re just curious to find out how technology tools can enhance your teaching and your students’ experience and engagement in your courses.
  • Ryan Goble, who often coaches teachers in what he calls the “mindful” use of technology, has written today’s guest post on user-friendly tools that enable the creation of student projects.
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  • All of the tools are free as of this writing.
  • New technologies are a powerful way for teachers to take their instruction to the next level. With so many choices, the trick is to locate user-friendly tools that allow you to craft differentiated learning experiences that engage students and help them develop 21st-century skills. In that spirit, below are five ways to support student creation and “public displays of learning” using online technology tools.
Eric Calvert

EBSCOhost: Of mind and media - 0 views

  • When children are told to watch a television program not for fun but to learn something from it, their expenditure of mental effort rises dramatically, and with it, the quality of learning outcomes. [14] Quite clearly, children's differential perceptions of the media and of symbolic forms of representation ("pictures are realistic and hence require less mental effort than print") reflect the views of the social world around them. Where or when television is perceived as a serious medium (as was the case in Israel in the early days of television), processing capacities become mobilized, and much learning takes place. Not so when the medium is taken to be "just pictures." The socially held and communicated views of the media appear to affect the way children handle them, the depth with which they process their offerings, and thus what they actually learn from them.
    • Eric Calvert
       
      This raises a question for me related to learning games.  If the "learning" part is too carefully disguised (and some learning games are sold with statements like, "it makes learning easy!" or "students don't even know they're learning!") is there a risk that it's educational value will be compromised?   Do you think it's better to disguise learning as a video game, or create learning games that are EXPLICITLY designed to be used to promote learning/thinking?
  • Significantly, I and others have found that children often tend to handle a medium more on the basis of the general image they hold of it than on the basis of its particular offering or intrinsic attributes. Symbolic forms of representation that are perceived to duplicate reality closely (e.g., pictures) are taken to require no knowledge of authorship and no skill for processing.[12] Television, as a general rule, is perceived to be fun, simple, easy to understand, and generally useless. Comprehending televised content is perceived to require no brains, while failing to comprehend it is a sign of stupidity. On the other hand, print is generally perceived to be highly demanding, and success in comprehending a story in print is regarded as a matter of ability. Failing to comprehend print is expected because it is "tough." Do these differential perceptions make a difference in learning? Indeed, they do! In line with such perceptions, children do not expend much mental effort on a televised story, even when it is quite poetic and requires effort. Thus they learn far less from it than from an equivalent story in print. The largest and most impressive difference in responses is found in the more intelligent children, who mobilize their capacities to learn from the print story but forgo doing so when it comes to TV.[13]
    • Eric Calvert
       
      Do you think it's possible that part of the reason why the Web has been resisted as a learning tool by some educators is that they associate it primarily with entertainment, whereas books/paper are seen as "serious" media?
  • Forms of Representation As Tools of the Mind Last, and perhaps most important, we need to ask whether the different symbolic forms of representation not only offer different meanings, require different mental capacities, and are differentially perceived, but also whether they leave some differential cognitive residue. That is, do they somehow affect the way we come to perceive or represent the world to ourselves? Do they affect our cognitive apparatus in some lasting way, thus coming to serve as tools of the mind?
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  • Children exposed to novel symbolic forms of representation typical of film and television (e.g., zooming in and out, long shots and close-ups, animated breakup of space) have shown evidence of coming to use these forms in their thinking. As one student commented, "I have learned to think of my life as a series of frames partly overlapping each other and dissolving into each other." My findings came from both controlled experiments and natural field and cross-cultural studies. The latter, being of greater ecological validity, are of particular relevance here. I found that children's prolonged exposure to TV, provided that they expend effort in processing its messages, results in measurable changes in their mastery of relevant capacities.
  • One way to describe comprehension is as a network of relations among "nodes" of knowledge. It can be argued that a single bit of information cannot be comprehended except as part of a network of relations with other such nodes. For example, the difficulty of trying to memorize historical dates is that they often remain unconnected, free-floating in one's cognitive space, and thus quite incomprehensible and meaningless. It is only when the study of history is turned into a narrativelike web of connected themes (a story) that the single event or date becomes meaningful. The denser the web of connections, the richer the meaningfulness of the single item. Coming to comprehend something means networking -- creating a network or web.[19]
    • Eric Calvert
       
      Does this sound a bit like "connectivism?"
  • The Internet and other computer products and possibilities (particularly multimedia programs) are similarly based on the idea of a web, this one connecting sites, information packages, and participants. All these technologies afford quick and efficient connectivity and easy access to the different "nodes." This, of course, is their strength, allowing serf-guided exploration and targeted information searches, in the best of the constructivist spirit. They also seem to be gradually changing the meaning of "knowledge," from something that is possessed to something to which we have access .[20]
  • But this could as easily be their weakness, even their cognitive downside. For what these developments allow is an undisciplined, free-associational, yet tempting wandering among the various nodes ("web surfing"). Students have been observed to start exploring the life cycles of elephants in Central Africa but to very quickly find themselves following a lead that takes them to the biography of Napoleon or to the political situation in Turkey.
  • Mind and technological media are not two unrelated entities. They affect each other in a variety of ways. Technological media are, of course, the creation of the human mind, but they in turn affect their creator. Media's symbolic forms of representation are clearly not neutral or indifferent packages that have no effect on the represented information. Being part and parcel of the information itself, they influence the meanings one arrives at, the mental capacities that are called for, and the ways one comes to view the world. Perhaps most important, the culture that creates the media and develops their symbolic forms of representation also opens the door for those forms to act on the minds of the young in both more and less desirable ways.
Eric Calvert

LRND 6820-ON INTELLIGENCE | mmieure's blog - 1 views

  • If you examine this backwards, it would appear that the only way to change behaviors in an individual is to first alter the perceptions/predictions which are coming from the brain.
    • Eric Calvert
       
      Yes! (Although, to a certain extent, exerting control/influence on the behavior of others can change mental patterns as well.  The drawbacks of this approach are that it can be coercive and it takes some consistency and repetition.)  For example, think of people who pay personal trainers or diet counselors to essentially manipulate their behavior until they develop the habits they want.
  • Thus, if we couple expectations with predictions and perceptions, I believe that we can go a long way in changing behavior over time.  If a person is going to behave based on what the brain see’s as most logical, then behavior can be changed by changing the logic.  I am a true believer in congnitive therapy, for instance.  I believe that cognitive therapy is rather strong proof that the patterns of ones behaviors can be changed by retraining the brain to set up the resultant behaviors to the desired outcome.
    • Eric Calvert
       
      Good insight and example, Matt.
  • There needs to be more emphasis on “what” behaviors are resulting from technology.  If we can tangilby measure the behaviors resulting from technological innovation, would that not help us to understand what parts of technology are effective and what parts are ineffective?
    • Eric Calvert
       
      Another interesting point.  Remember, too, that Hawkins really views behavior as part of the thinking/learning process.  In his view, behavior is often driven by desire to collect data about the world to help us determine which mental patterns are applicable and to verify that our mental models of the world are correct.  There's no hard line between thought and behavior.
Eric Calvert

Toward a Theory of Online Learning - 0 views

  • Toward a Theory of Online Learning
  • Terry Anderson Athabasca University
  • There is nothing more practical than a good theory. ~ James C. Maxwell (1831-1879)
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  • Theory has both been celebrated and condemned in educational practice and research. Many proponents have argued that theory allows—even forces—us to see the “big picture” and makes it possible for us to view our practice and our research from a broader perspective than that envisioned from the murky trenches of our practice. This broader perspective helps us to make connections with the work of others, facilitates coherent frameworks and deeper understanding of our actions, and perhaps most importantly allows us to transfer the experience gained in one context to new experiences and contexts. Critics of theory (Wilson, 1999) have argued that too strict an adherence to any particular theoretical viewpoint often filters our perceptions and blinds us to important lessons of reality.
  • Wilson (1997) has described three functions of a good educational theory. First, it helps us to envision new worlds.
  • Second, a good theory helps us to make things. We need theories of online learning that help us to invest our time and limited resources most effectively.
  • Third, Wilson argues that a good theory keeps us honest. Good theory builds upon what is already known, and helps us to interpret and plan for the unknown. It also forces us to look beyond day-to-day contingencies and to ensure that our knowledge and practice of online learning is robust, considered, and ever expanding.
  • online learning is a subset of learning in general; thus, we can expect issues relevant to how adults learn generally to be relevant to how they learn in an online context.
  • effective learning is learner centered, knowledge centered, assessment centered, and community centered
  • Learner Centered
  • Learner-centered learning, according to Bransford et al., includes awareness of the unique cognitive structures and understandings that the learners bring to the learning context. Thus, a teacher makes efforts to gain an understanding of students' pre-existing knowledge, including any misconceptions that the learner starts with in their construction of new knowledge. Further, the learning environment respects and accommodates the particular cultural attributes, especially the language and particular forms of expression, that the learner uses to interpret and build knowledge.
  • Knowledge Centered
  • Effective learning does not happen in a content vacuum. McPeck (1990) and other theorists of critical thinking have argued that teaching generalized thinking skills and techniques is useless outside of a particular knowledge domain in which they can be grounded. Similarly, Bransford et al. argue that effective learning is both defined and bounded by the epistemology, language, and context of disciplinary thought.
  • Each discipline or field of study contains a world view that provides often unique ways of understanding and talking about knowledge. Students need opportunities to experience this discourse, as well as the knowledge structures that undergraduate teaching affords. They also need opportunities to reflect upon their own thinking: automacy is a useful and necessary skill for expert thinking, but without reflective capacity, it greatly limits one's ability to transfer knowledge to an unfamiliar context or to develop new knowledge structures.
  • Assessment Centered
  • The third perspective on learning environments presented by Bransford et al. is the necessity for effective learning environments to be assessment centered. In making this assertion, they do not give unqualified support for summative assessments (especially those supposedly used for national or provincial accountability), but rather look to formative evaluation that serves to motivate, inform, and provide feedback to both learners and teachers
  • Understanding what is most usefully rather than what is most easily assessed is a challenge for the designers of online learning.
  • Baxter, Elder, and Glaser (1996) found that competent students should be able to provide coherent explanations, generate plans for problem solution, implement solution strategies, and monitor and adjust their activities.
    • Eric Calvert
       
      BTW LRND 6820 students... this is the standard we're working toward in the LRND program.
  • the enhanced communications capacity of online learning and the focus of most adult online learning in the real world of work provide opportunities to create assessment activities that are project and workplace based, that are constructed collaboratively, that benefit from peer review, and that are infused with both the opportunity and the requirement for self-assessment.
  • A danger of assessment-centered learning systems is the potential increase in the workload demanded of busy online learning teachers.
    • Eric Calvert
       
      Limited time and financial resources, in addition to perceived objectivity, are probably the main reasons why our education system and policy frameworks rely so heavily on standardized tests, despite the fact that hardly anyone believes they're the best way to assess individual learners.
  • Thus, the challenge of online learning is to provide high quantity and quality of assessment while maintaining student interest and commitment.
  • Community Centered
  • The community-centered lens allows us to include the critical social component of learning in our online learning designs. Here we find Vygotsky's (1978) popular concepts of social cognition to be relevant as we consider how students can work together in an online learning context to create new knowledge collaboratively. These ideas have been expanded in Lipman's (1991) community of inquiry and Wenger's (2001) ideas of community of practice to show how members of a learning community both support and challenge each other, leading to effective and relevant knowledge construction. Wilson (2001) has described participants in online communities as having a shared sense of belonging, trust, expectation of learning, and commitment to participate and to contribute to the community.
  • In short, it may be more challenging than we think to create and sustain these communities, and the differences—linked to a lack of placedness and synchronicity, that is, mutual presence in time and place—may be more fundamental than the mere absence of body language and social presence.
    • Eric Calvert
       
      One of the topics we'll talk about in the second half of the semester is how to overcome some of these obstacles.  
  • These potential barriers argue for a theory of online learning that accommodates, but does not prescribe, any particular boundaries of time and place, and that allows for appropriate substitution of independent and community-centered learning. To this requirement, we add the need for a theory of e-learning that is learning centered, provides a wide variety of authentic assessment opportunities, and is grounded in existing knowledge contexts.
  • Affordances of the Net
  • Online learning, as a subset of all distance education, has always been concerned with providing access to educational experience that is at least more flexible in time and in space than campus-based education.
  • Much of the early work on the instructional use of the Internet (Harasim, 1989; Feenberg, 1989) assumed that asynchronous text-based interaction defined the medium.
    • Eric Calvert
       
      Bear this in mind as you read older research.  Because our field is changing so rapidly, we always have to be mindful of the definition of "online learning" the author was working from in order to make sense of the author's findings.
  • The Web's in-built capacity for hyperlinking has been compared to the way in which human knowledge is stored in mental schema and to the subsequent development of mental structures (Jonassen, 1992). Further, the capacity for students to create their own learning paths through content that is formatted with hypertext links is congruent with constructivist instructional design theory that stresses individual discovery and construction of knowledge (Jonassen, 1991).
  • Education is not only about access to content, however. The greatest affordance of the Web for educational use is the profound and multifaceted increase in communication and interaction capability that it provides.
    • Eric Calvert
       
      We will spend a good deal of time "playing" with different tools for facilitating communication for learning this semester and reflecting on their usefulness.
  • Defining and Valuing Interaction in Online Learning
  • I will here simply accept Wagner's (1994) definition of interaction as “reciprocal events that require at least two objects and two actions. Interactions occur when these objects and events mutually influence one another” (p. 8).
  • Interaction (or interactivity) serves a variety of functions in the educational transaction. Sims (1999) has listed these functions as allowing for learner control, facilitating program adaptation based on learner input, allowing various forms of participation and communication, and acting as an aid to meaningful learning. In addition, interactivity is fundamental to creation of the learning communities espoused by Lipman (1991), Wenger (2001), and other influential educational theorists who focus on the critical role of community in learning. Finally, the value of another person's perspective, usually gained through interaction, is a key learning component in constructivist learning theories (Jonassen, 1991), and in inducing mindfulness in learners (Langer, 1989).
  • As long ago as 1916, John Dewey referred to interaction as the defining component of the educational process that occurs when the student transforms the inert information passed to them from another, and constructs it into knowledge with personal application and value (Dewey, 1916).
    • Eric Calvert
       
      "Make and take" vs. "sit and get."
  • It can be seen that, generally, the higher and richer the form of communication, the more restrictions it places on independence.
    • Eric Calvert
       
      This is a real issue even in the LRND program. We're grappling with finding the right balance in using "rich" tools like Elluminate that allow exploring and discussing multiple media in real time (but require students to do the same thing at the same time) and asynchronous tools that offer more flexibility and choice but perhaps less richness.   Any early opinions?
  • Student-student Interaction
  • Modern constructivist theorists stress the value of peer-to-peer interaction in investigating and developing multiple perspectives.
  • Student-teacher Interaction
  • Student-content Interaction
  • Eklund (1995) lists some potential advantages of such approaches, noting that they allow instructors to •   provide an on line or intelligent help facility, if a user is modeled and their path is traced through the information space; •   use an adaptive interface based on several stereotypical user classes to modify the environment to suit individual users; and •   provide adaptive advice, and model the learner's use of the environment (including navigational use, answers to questions, and help requested) to make intelligent suggestions about a preferred individualized path through the knowledge base. To these advantages must be added the capacity for immediate feedback, not only for formal learning guidance, but also for just-in-time learning assistance through job aids and other performance support tools.
  • Teacher-teacher Interaction
  • Teacher-content Interaction
  • Content-content Interaction
  • Content-content interaction is a newly developing mode of educational interaction in which content is programmed to interact with other automated information sources, so as to refresh itself constantly, and to acquire new capabilities. For example, a weather tutorial might take its data from current meteorological servers, creating a learning context that is up-to-date and relevant to the learner's context.
  • A Model of E-learning
  • The model illustrates the two major human actors, learners and teachers, and their interactions with each other and with content. Learners can of course interact directly with content that they find in multiple formats, and especially on the Web; however, many choose to have their learning sequenced, directed, and evaluated with the assistance of a teacher. This interaction can take place within a community of inquiry, using a variety of Net-based synchronous and asynchronous activities (video, audio, computer conferencing, chats, or virtual world interaction). These environments are particularly rich, and allow for the learning of social skills, the collaborative learning of content, and the development of personal relationships among participants. However, the community binds learners in time, forcing regular sessions or at least group-paced learning. Community models are also, generally, more expensive, as they suffer from an inability to scale to large numbers of learners. The second model of learning (on the right) illustrates the structured learning tools associated with independent learning. Common tools used in this mode include computer-assisted tutorials, drills, and simulations.
  • A key decision factor is based on the nature of the learning that is prescribed. Marc Prensky (2000) argues that different learning outcomes are best learned through particular types of learning activities. Prensky asks not, “How do students learn?” but more specifically, “How do they learn what?
  • Prensky (2000, p. 56) postulates that, in general, we all learn: •   behaviors through imitation, feedback, and practice; •   creativity through playing; •   facts through association, drill, memory, and questions; •   judgment through reviewing cases, asking questions, making choices, and receiving feedback and coaching; •   language through imitation, practice, and immersion; •   observation through viewing examples and receiving feedback; •   procedures through imitation and practice; •   processes through system analysis, deconstruction, and practice; •   systems through discovering principles and undertaking graduated tasks; •   reasoning through puzzles, problems, and examples; •   skills (physical or mental) through imitation, feedback, continuous practice, and increasing challenge; •   speeches or performance roles through memorization, practice, and coaching; •   theories through logic, explanation, and questioning.
  • Online Learning and the Semantic Web
  • Campus-based education systems are constructed around physical buildings that afford meeting and lecture spaces for teachers and groups of students. The Web provides nearly ubiquitous access to quantities of content that are many orders of magnitude larger than those provided in any other medium.
  • The Web offers a host of very powerful affordances to educators.
  • Thus, I conclude this chapter with an overview of a theory of online learning interaction that suggests that the various forms of student interaction can be substituted for each other, depending on costs, content, learning objectives, convenience, technology, and available time. The substitutions do not result in decreases in the quality of the learning that results. More formally: Sufficient levels of deep and meaningful learning can be developed, as long as one of the three forms of interaction (student-teacher; student-student; student-content) is at very high levels. The other two may be offered at minimal levels or even eliminated without degrading the educational experience. (Anderson, 2002)
  • The challenge for teachers and course developers working in an online learning context is to construct a learning environment that is simultaneously learning centered, content centered, community centered, and assessment centered.
  • Table 2-1 illustrates how the affordances of these emerging technologies can be directed so as to create the environment that is most supportive of “how people learn.”
  • However, we can expect that online learning, like all forms of quality learning, will be knowledge, community, assessment, and learner centered.
  • The task of the online course designer and teacher is to choose, adapt, and perfect (through feedback, assessment, and reflection) educational activities that maximize the affordances of the Web. In doing so, they create learning-, knowledge-, assessment-, and community-centered educational experiences that result in high levels of learning by all participants.
  • Toward a Theory of Online Learning
  •  
    Chapter by Terry Anderson from "Theory and Practice of Online Learning"
Eric Calvert

hammbh's posterous - Home - 0 views

  • I am also still struggling with thinking of certain technologies that can be used to help us recognize patterns. I think that many tools are available that do aid the process, but is there a possibility for something to be developed that exclusively applied to this idea. Something that can be used just for the purpose of recognizing and organizing these patterns and experiences. I wonder if we could better track how we remember things, the connections we make in our brains, or how we mentally store information, if that would make us more aware of what we learn, how we learn, and how we can learn better. I know this seems like a slightly crazy though, but I like to dream.
    • Eric Calvert
       
      I think this could be an exciting area for "augmented reality" applications in the future. I'm also intrigued by data visualization applications (from basic tools like word cloud generators to advanced factor analysis software).  ManyEyes has some cool experimental tools that are fun to play with.  Check it out: http://manyeyes.alphaworks.ibm.com/manyeyes/
  • I truly enjoyed reading "On Intelligence" these past couple of weeks and even filled out the survey. I think it's a something that has more unique ideas than just theories/theorists, tools, technology, etc. I can see myself continuing reading this book outside of class because it really is interesting and is written in a way that's easily understandable. I'm happy that we got the opportunity to read this and take a break from all of the articles. :P
    • Eric Calvert
       
      Glad you liked it!  I hope you do finish the rest of the book. I think the later chapters that get into possibilities for artificial intelligence are really fascinating.
  • I know that we've talked about UDL all throughout LRND courses, but I feel as if this is an important and relevant topic that could almost be it's own course. Learning how to properly evaluate needs of students, selecting proper tools, and creating a UDL friendly module would be a great experience for LRND students.
Eric Calvert

PLE Chapters from "Emerging Technologies in Distance Education" - 7 views

  • . Developing Personal Learning Networks for Open and Social LearningAlec Couros
  • 9. Personal Learning Environments Trey Martindale & Michael Dowdy
  •  
    Two great chapters on personal learning environments and personal learning networks available as free downloads from this e-book.  (See highlights.)
Eric Calvert

Learning Communities as an Instructional Model - Emerging Perspectives on Learning, Tea... - 2 views

  •  
    Open text chapter.
Eric Calvert

greenm's blog - 0 views

shared by Eric Calvert on 15 Oct 10 - No Cached
  • To be honest, most of the time what I hear from teachers I automatically assumed to be true and would rarely question any of the material presented to me, until my most recent last several years of college….and quite frankly even now I often presume what I am being ‘told’ or ‘taught’ is true.
    • Eric Calvert
       
      I think this is true for most people (unless we've had some very strong, negative experiences.) Not only do I think we trust teachers by default, but there's some evidence that we trust technology by default as well.  I read an interesting book recently called "The Media Equation" that reported on a series of studies that found that people are very trusting of media (even if they say they aren't.)  In particular, if a message seems to come from a computer instead of a person, we tend to view it as being "objective."  I think it's important for learning designers to keep this in mind and use their "power" responsibly while also encouraging learners to evaluate information critically.
  • Even if the facilitator has effectively included motivation in their design, they will still need to successfully deliver this material.  If the delivery falls flat, then the design may not be reached as intended.
    • Eric Calvert
       
      What behaviors/characteristics of a good facilitator do you think are "motivating?" How could similar characteristics be built into a learning module or online environment that a learner would interact with online instead of in a face-to-face environment?
  • For some reason it is bothersome to me to read lengthy material on the web.  Maybe I have just taught myself this, but I do think there is some validity to the lack of actual reading that is taking place on the web.
    • Eric Calvert
       
      I've heard others make similar comments.  Do you think this is because LCD screens are less comfortable for our eyes than paper, because printed materials don't have links (so going somewhere else even when you're bored isn't an option), or because we see books and magazines as "linear" and online material as being "non-linear?"
Eric Calvert

mmieure's blog - 0 views

shared by Eric Calvert on 15 Oct 10 - No Cached
  • We know the educational system has to change and be more effective, however if you are teaching a biology class of 40 students, and you are intorducing text books, smart boards, lab experiments and field trips, what more can you do?
    • Eric Calvert
       
      You're right.  The curriculum is getting very "crowded."  I think our tendency is to look at curriculum and ask, "what more needs to be added," when sometimes we could actually improve things but cutting things out -- especially where there's not currently time for students to think deeply enough about the content for it to "stick."
  • It would seem impossible to taylor the curriculum to each student.  As relative to this article, it makes the point that learning can come in a variety of packages depending on the individual, and this is true.  However,  I see it also as a difficult road to capitalize on these ideas when you have too many students, not enough time and not enough money.
  • It just brings me to another question, are the digital natives and their knack for being able to multi-task multiple technological devices at the same time really smarter than the rest of us because of it?  Or are they unknowingly being overwhelmed with too many distractions?
    • Eric Calvert
       
      We'll explore this question in great depth during the VoiceThread debate next week!
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  • For instance, the non-interactive learning is more beneficial to basic skills whereas the interactive learning is more beneficial to high order skills.  Again, I believe studies such as this could benefit education enormously.
    • Eric Calvert
       
      Yes.  Going back to your earlier point, sometimes less really is more.
  • According to this model, it seems that in order to enhance the long term learning of a student we should consider a “learning how to learn” class
    • Eric Calvert
       
      You might be interested in some of Arthur Costa's work on explicitly teaching metacognitive skills to young students.  
Eric Calvert

LRND Weekly #9 "Is Google Making Us Stupid?" - Ian Poor - 0 views

  • First off I would like to point out that I am extremely torn about this subject, and am actually more confused after going through this process (haha).
    • Eric Calvert
       
      That's okay, Ian.  Some educational psychologists argue that "cognitive dissonance" is a necessary precondition for new learning.  (Put another way, when we're "sure" about our opinions, we tend to stop listening and thinking.)
  • e need to use new and upcoming technologies (like the ones we are researching for our PLE’s) to help students gain the techniques and work patterns that can help them “dive deeper” into the “right” content.
    • Eric Calvert
       
      Amen!
Misty Green

LRND 6820 Week 7 On Intelligence | greenm's blog - 1 views

    • Eric Calvert
       
      I agree.  Student questions are a really useful form of data that could be used to help educators and trainers understand the mental models students are trying to apply to understand content.  Shutting down questions is akin to turning off your headlights when driving at night.
    • Misty Green
       
      Good analogy. :)
  • Same thought could be said with a more mature learner with similar technology like ipads.
    • Eric Calvert
       
      Can you expand on this point a bit? What specific ideas do you have for how the iPad could be used as a tool for enhancing memory and prediction? 
    • Misty Green
       
      I guess I just saw it as enhancing memory with the repetition of it all. They way we navigate through sources, formats, tools we use to get where we want through the source and retrieve information we desire. Maybe not so much prediction,.....more memory. Sometimes I say things that are crazy and don't make much sense. Sorry!!
Eric Calvert

Is Google Making us Stupid? | M. Partin-Harding Blog - 0 views

  • Information that took hours to find can now be found in minutes.  We still need to cross check our references for accuracy and authenticity, but that is also true when researching in the traditional sense.
    • Eric Calvert
       
      Good point, Melissa.  I think if we only teach students to think critically about content when they view it online, we're sending a message that they don't need to be critical of content in textbooks, newspapers, and mass media. 
  • Observation of my own behavior since reading this information has proven this true, however that is probably equally true when researching in the traditional sense
    • Eric Calvert
       
      Another good point.  Apart from novels, how many books did people really read from cover to cover? (How often do people who don't use the Web at all now read every word in every article in a printed newspaper or magazine?)
  • Learning Designers should embrace technology and the power is holds as an alternative to presenting course information in a creative and engaging format.
    • Eric Calvert
       
      Yes.  I think learning designers and educators could probably find some new ways to keep students engaged by exploring the things that pull students away.  (For example, look at some of the exciting new curriculum that's starting to come from people applying lessons learned from studying how and why people play games.)
Eric Calvert

AJET 26(3) Drexler (2010) - The networked student model for construction of personal le... - 1 views

  • A 2009 Horizon Report sponsored by the New Media Consortium identifies the "personal web" as "a collection of technologies that confer the ability to reorganise, configure, and manage online content rather than just view it; but part of the personal web is the underlying idea that web content can be sorted, displayed, and even built upon according to an individual's personal needs and interests" (Four to Five Years: The Personal Web section, para. 2).
  • The Networked Student Model adapts Couros' vision for teacher professional development in a format that is applicable to the K-12 student. It includes four primary categories, each with many components evident in the networked teacher version (Figure 2). Figure 2: The Networked Student These include academic social contacts, synchronous communication, information management, and really simple syndication (RSS). Social contacts include teachers, classmates, students outside of the class, and subject matter experts. Synchronous communication refers to video conferencing and instant messaging. Information management activities include locating experts, evaluating resources, accessing scholarly works, and finding other open educational resources (OER). RSS encompasses blogging, subscription readers, podcasts, wikis, social bookmarking, and other social networks. Students will not necessarily make use of every subcategory; however, this list represents the tools available to the student for constructing a personal learning environment on a specific topic of study.
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