Return to Nothingness - 0 views
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The major difference between Tetris and other games is the simplicity of its construction and complexity of play. Most importantly, it is a game that does not have a goal or end. There is no castle to storm or high score to achieve – the only way to end your game is to lose.
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It has also been shown to have beneficial effects outside the game itself, making it a powerful tool for personal development, mirroring certain aspects of Confucian ritual.
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There are many aspects to Confucian thought, but ritual (whether complex or mundane) stands out as a core belief that enables one to transform laborious tasks into care-free instincts. Ritual to a Confucian would include both ceremonial functions and, more importantly, personal routines comprising everyday life.
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Any game resembling Mario does not represent a ritual in the way I am defining it; it is merely a task (which, most would say, is an enjoyable one). To access the self-improving ethos of ritual, there must be more than set goals to complete. To play Tetris well, you must figure out new ways to play it, so your advancement in skill is about advancing your own learning.
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Hank Rogers, the man responsible for bringing Tetris to Nintendo and the rest of the world, says of the game “It satisfies a basic human desire, and that is to make order out of chaos.” If this is true – and I would posit that it is – then Tetris accesses a basic human desire that was the genesis of rituals in ancient China.
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if one is responsive to the natural structure of the game and plays it with a will to learn rather than overcome, Tetris can be a method of personal cultivation. It is a matter of finding one’s balance and then responding instantaneously to a number of stimuli, letting all affect the outcome for the better.
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I have watched as my mother discovered the game (after my suggesting that she try it), and to see her moving the bricks at first was exhilarating to me simply because it was so true to how one should play the game: without any conceptions of skill or strategy. When confronted with this unknown challenge, I think the human mind will attempt to play Tetris in a way that is respectful to the game, but without skill. This is not completely different to the way in which we should be reverent to other people, the order of things, or when encountering anything greater than ourselves.
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In addition, Tetris is about repeatable, consistent improvisational problem solving, not about having that one lucky shot or burst of successes.
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Playing Tetris in the right way leads to a sense of harmony with underlying principles, but because of the randomness of the game, it is impossible to conform to a set of goals.
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There are many ways to play Tetris, but they can be organized into two categories: to try to win or try and play well.
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The first anecdotal evidence that Tetris provided lasting effects came soon after its inception into pop culture and was called the “Tetris Effect.” Gamers would report seeing falling blocks after playing, or obsessions with trying to organizse everyday objects into small spaces like little blocks.
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Mihály Csikszentmihalyi, the renowned psychologist responsible for bringing forward the theory of “flow” talks at length in various books about his desire to move away from psychology obsessed with instinct and drives, saying instead that we are more about focus than desires.
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And not only does it allow me to reflect, my level of clarity is directly connected with my progress in the game. If I have a calm and levelheaded approach to my life, I can attain a calm instinctive playing style.
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It is a fulcrum around which both subconscious and conscious thought can pivot to find a level with each other.