PlayOn 2.0 is a continuation of a research project started at the Palo Alto Research Center in late 2003. The project pioneered the use of large scale, automated data collection to investigate the social dynamics of a variety of massively multiplayer online games, foremost among them World of Warcraft.
The Learning Games Network is a non-profit spin-off of the MIT Education Arcade dedicated to the innovative design, research, and use of learning games.
The Games, Learning, and Society group is a collection of academic researchers, interactive media (or game) developers, and government and industry leaders who investigate how this medium operates, how it can be used to transform how we learn, and what this means for society. As such we seek to understand what cognitive work goes into playing Zelda, World of Warcraft, or Civilization, how these design features might be leveraged to improve learning via the design of learning systems, and how organizations such as schools will need to respond.
Welcome to The Educational Games Database (TEGD), a website catering to educators who want to learn more about the educational potential of video games. TEGD is a resource for educators at all grade levels, and with all types of backgrounds related to technology and video games.