Gamifying Education.org | Home - 1 views
Why Education Needs to Get Its Game On - 1 views
How to Plan Instruction Using the Video Game Model - 0 views
Quest to Learn Website - 0 views
Game Developers Conference - 0 views
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Bigger and better than ever, the 2012 Game Developers Conference brought together a record-breaking 22,500 game professionals and industry luminaries from across the global community for five days of inspiring industry learning and dialogue. We look forward to you joining us for GDC13 in San Francisco next year March 25-29, 2013.
Extra Credits: Gamifying Education - 0 views
The Art Guy - Achievement Unlocked: LevelUp Turns Learning Photoshop into a Game - 0 views
First the Classroom, Then the World - 1 views
Local Students Learn Financial Basics Through the BECU mLevel™ Challenge « Th... - 0 views
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4. The Alan Jackson song, Too Much of a Good Thing (is a Good Thing) was proven false in this case. While response to the games was positive, some students felt there was too much activity in a compressed amount of time. A better cadence is 1-2 games and classes per month vs. per week in the compressed pilot.
GameIT handbook - 1 views
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