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Katy Vance

Gamifying Education.org | Home - 1 views

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    This website looks like it is not messing around!  It has competitions, resources, papers, a community feature and more.  I'm looking forward to exploring it.
Katy Vance

LevelUp for Photoshop - play and win a membership to the Adobe® Creative Cloud™ - 0 views

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    Someone shared this on the tumblr, so I thought I'dd add it here.
Lucas Gillispie

How to Plan Instruction Using the Video Game Model - 0 views

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    Imagine you are placed in the following scenarios: You are dropped off at the top of a ski resort's steepest run when you've only had experience on the beginner slopes. You have to spend your...
Lucas Gillispie

Quest to Learn Website - 0 views

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    Quest to Learn is a school for digital kids. It is a community where students learn to see the world as composed of many different kinds of systems. It is a place to play, invent, grow, and explore. For weekly updates, check out the Q2L Relay!
Lucas Gillispie

Game Developers Conference - 0 views

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    Bigger and better than ever, the 2012 Game Developers Conference brought together a record-breaking 22,500 game professionals and industry luminaries from across the global community for five days of inspiring industry learning and dialogue. We look forward to you joining us for GDC13 in San Francisco next year March 25-29, 2013.
Michelle Simms

A Neurologist Makes the Case for the Video Game Model as a Learning Tool - 0 views

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    The popularity of video games is not the enemy of education, but rather a model for best teaching strategies. Games insert players at their achievable challenge level and reward player effort and practice with acknowledgement of incremental goal progress, not just final product.
Katy Vance

Local Students Learn Financial Basics Through the BECU mLevel™ Challenge « Th... - 0 views

  • 4. The Alan Jackson song, Too Much of a Good Thing (is a Good Thing) was proven false in this case. While response to the games was positive, some students felt there was too much activity in a compressed amount of time. A better cadence is 1-2 games and classes per month vs. per week in the compressed pilot.
    • Katy Vance
       
      This is important to keep in mind- we can't overdo it.  Gamification, in my mind, is a teaching tool, and you have to balance it with other approaches as well.
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