the many ways that anime crosses over from the "virtual" to the
"real." The most obvious example is cosplay and the many forms of licensed merchandise,
such as toys and models, that in effect bring anime through the screen and into
people's hands. When fans take anime and manga characters, and use them to create their
own fanzine manga (dôjinshi), a similar kind of translation effect is underway, that
is, taking imagined characters, re-imagining through our own minds, and the creating
something new in the world.
Live Action Anime? Only at MIT! - 0 views
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Anime creators always struggle with challenge of bringing the "real" into the "virtual" space of animation.
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Anime fans have long debated whether Anime is best understood as a genre (or perhaps a set of related genres), as an aesthetic style, as a mode of production, or as a transmedia phenomenon.
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